Housepets! Tails of Babylon! * Developer's Thread *

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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by CHAOKOCartoons »

I love how easy it is for us as a group to come up with good ideas. :lol:
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by SuperStar »

I was just thinking... Should we make there an obvious difference between collars armor? I mean, if they are going to be bought from different places, there should be something different about them, right? I'm not sure what exactly... but maybe we could think about that.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by CHAOKOCartoons »

You mean like having different areas give you different stat/effect types of collars?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by SuperStar »

When I say different places, I mean that we get gear from Jack while we buy collars from Cory. If there's gonna be such a distance, shouldn't there be a reason? Like, maybe gear gives general stat changes while collars give stat changes, like flame immunity or the like?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

That seems like a good idea, though I thought that collars would be general stats while armors would have effects.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by SuperStar »

Well, yeah that makes sense since we already worked out special bonuses from different costumes.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

different collars is a must. I can actually make them myself, but it's a question whether we should use the same collar sprite or not? Give it some variety. Up to you guys :3
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by KingFan202 »

GameCobra wrote:different collars is a must. I can actually make them myself, but it's a question whether we should use the same collar sprite or not? Give it some variety. Up to you guys :3
I had a few collars on my armor list, I can make some more.

I think having different pixel looks for them in game would be cool, But i think thats up to our pixel artist.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

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@KingFan202 you are still missing 2 Banners in the official Thread ;) The Fido and the GIF one.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Took too long to find time to do this.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by SuperStar »

Judging by the name, is that gun inspired by some song? Anyway, I really like the look, nice job!
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Buster »

Might want to lower the barrel slightly. it shouldn't be flush with the rest of the weapon. the top half on a pistol slides back and forth remember? you haven't left enough clearance.

Also was the resemblance to StormFlower intentional?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by SuperStar »

But I say...
Are magic(k)al guns meant to be realistic? 8-)
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

SuperStar wrote:Judging by the name, is that gun inspired by some song? Anyway, I really like the look, nice job!
Why yes, this one. Thought the lyrics almost fit with Fido and Sabrina. At least, pre-reveal. Fun fact, this was considered for the Ultimate, but I felt it tried to hold to a now outdated plot point.
Buster wrote:Might want to lower the barrel slightly. it shouldn't be flush with the rest of the weapon. the top half on a pistol slides back and forth remember? you haven't left enough clearance.

Also was the resemblance to StormFlower intentional?
Alright, lowering the barrel. Easy enough. And no, the resemblance was not intentional. I've never seen that before. Really cool design, though! But wow, it looks impractical even by my standards! :)
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by SuperStar »

Listening to that song, I have an idea for the weapon's description.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Dark, but I rather like it.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Amazee Dayzee »

I think that the description is just perfect!
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Tangent here, but I've been noticing that I've been using songs a lot more, lately. My first few sets of designs were just what happened at random, but now it's predominantly songs.

Same thing happened with my work in Thread Bound! :lol:

Quite a shift, isn't it?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GreatKitsune »

CHAOKOCartoons wrote:Sounds like a good reason for the money thing. On the subject of the Dolphins, I think it would be a cool boss to have, always good to have call backs to smaller moments from the comic like this :D . I would say that we could incorporate it in chapter 4 with Fox at the Zoo, but this took place at Theme Park World. We could always have a part where one of the parties has to go to Theme Park World. In terms of the boss fight... platforms on top of the water?
There were dolphins at the zoo in the first zoo arc.
GameCobra wrote:A humorous plot idea for dolphins: They are given the power to conquer the world by travelling the surface. the pets don't consider Dolphins a problem... until the game progresses and they get increasingly aggravated by them.

I would love to throw in all sorts of crazy ideas Dolphins try to take over the world, but in this game, we should just limit it to magic, walking and flying on the surface.
Wings might work, but legs would look too strange.

Anyways, how's this idea for a boss list:

Chapter-Boss, party (if applicable)
1-Gargoyle
2-Jenny
3-???(Did we choose this one yet?)
4-Imperator Dolphin (or Dauphin Dolphin, but maybe too cheesey)
5-Duchess maybe? (game gets more difficult and Nue-oriented after this)
6-Olde Acolyte
7-Olde, Peanut alone (invading a dream of Peanut's, 1 on 1 fight)
8-Sukunaidesu Olde Acolytes (Nihonjin for "lesser") (4-man boss party, but less HP and advanced moves than 1st Olde Acolyte)
9-White-Robed Nue's Captain
10-Dark-Robed Kodona Olde Acolyte
F1-Nue, reg. party
F2-Nue & Olde, powered up "ex-avatars"
F3-Kodona Nue & Kodona Olde, Celestials (?) (Kodona is Nihonjin for "advanced")
PPG-Shadows
PG1-Possessed Character (one of the minor characters)
PG2-Possessed Olde Acolyte
PG3-Nue's Shadow
PG4-Barghest's Disciple
PG5-Barghest's Shadow (strongest shadow-boss yet)
PGF1-Barghest (wolf form)
PGF2-Barghest (spider-wolf form)
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by SuperStar »

Wow Greatsune! Nice to have you back, but slow down a bit, :)
I think it'd be best if we didn't try to set the boundaries for bosses so soon.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GreatKitsune »

SuperStar wrote:Wow Greatsune! Nice to have you back, but slow down a bit, :)
I think it'd be best if we didn't try to set the boundaries for bosses so soon.
Okay. Just a suggestion list, really. Sorry I've been gone. Remix competition, work, my other work, and a funeral all happened.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by SuperStar »

It's okay, I understand, you probably wanted to contribute something after being gone for so long, and you had lots of ideas banging around in your head, right? Anyway, as I said before, good to have you back! You were in a competition? I didn't know, how'd it go?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by CHAOKOCartoons »

Good to have you back Kitsune! :)
GreatKitsune wrote:Anyways, how's this idea for a boss list:

Chapter-Boss, party (if applicable)
1-Gargoyle
2-Jenny
3-???(Did we choose this one yet?)
4-Imperator Dolphin (or Dauphin Dolphin, but maybe too cheesey)
5-Duchess maybe? (game gets more difficult and Nue-oriented after this)
6-Olde Acolyte
7-Olde, Peanut alone (invading a dream of Peanut's, 1 on 1 fight)
8-Sukunaidesu Olde Acolytes (Nihonjin for "lesser") (4-man boss party, but less HP and advanced moves than 1st Olde Acolyte)
9-White-Robed Nue's Captain
10-Dark-Robed Kodona Olde Acolyte
F1-Nue, reg. party
F2-Nue & Olde, powered up "ex-avatars"
F3-Kodona Nue & Kodona Olde, Celestials (?) (Kodona is Nihonjin for "advanced")
PPG-Shadows
PG1-Possessed Character (one of the minor characters)
PG2-Possessed Olde Acolyte
PG3-Nue's Shadow
PG4-Barghest's Disciple
PG5-Barghest's Shadow (strongest shadow-boss yet)
PGF1-Barghest (wolf form)
PGF2-Barghest (spider-wolf form)
Yeah, we haven't thought of the boss for Chapter 3 yet. I know that that's the arc where King, Bailey, and Tarot first meet Nue and Olde, but I don't think they'll fight them (if so it probably wont be the main boss of that chapter). Truth be told, I have no idea what direction that chapter is supposed to head in. The original way I was gonna write it was that Nue (and to some degree Tarot) tries to get King and Bailey to join into Nue's game to protect Babylon. They refuse, so Nue does something to force the two into conflict. Perhaps he has monsters attack the Wolf residence?
SuperStar wrote:Wow Greatsune! Nice to have you back, but slow down a bit, :)
I think it'd be best if we didn't try to set the boundaries for bosses so soon.


This as well. Most of the bosses are thought up to fit what we've already written in the story. We were just a bit lucky with the dolphin thing because it fit in with some of the plot we'd already had an idea for. Though thank you for the suggestions, seems like a lot of thought was put into them! :D

Also, I don't think Duchess should be a boss considering Bino will eventually be a party member.
I'm also curious as to how Olde would fight on his own considering he's a tail, though if it's in a dream I guess that would make more sense. :roll:
The idea of a shadow Nue is pretty interesting, sounds like it'd be a pretty cool shadow fight!
However I must say that a Shadow of Barghest would be pretty redundant since he IS a shadow :lol: . I can see him making clones, of himself during combat though.

ALSO, I know it's a bit early to think about this but will Nue and Barghest have a "teenager" form thingy like Pete and Dragon did (basically what they look like when they're at home)? Like, maybe after they are defeated they have some sort of break down and cause that "white room" thing to happen.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by SuperStar »

I think it would make sense if Nue had a casual form which pops up when he's not fighting or anything, like if you ever see him just doing his own stuff. But Barghest, I don't think he should, considering that he's more of an Eldritch Abomination than a normal demi-god.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

GreatKitsune wrote:Wings might work, but legs would look too strange.
What if they didn't have any physical changes? no legs or wings, just could do it? =P
GreatKitsune wrote:Chapter-Boss, party (if applicable)
1-Gargoyle
2-Jenny
3-???(Did we choose this one yet?)
4-Imperator Dolphin (or Dauphin Dolphin, but maybe too cheesey)
5-Duchess maybe? (game gets more difficult and Nue-oriented after this)
6-Olde Acolyte
7-Olde, Peanut alone (invading a dream of Peanut's, 1 on 1 fight)
8-Sukunaidesu Olde Acolytes (Nihonjin for "lesser") (4-man boss party, but less HP and advanced moves than 1st Olde Acolyte)
9-White-Robed Nue's Captain
10-Dark-Robed Kodona Olde Acolyte
F1-Nue, reg. party
F2-Nue & Olde, powered up "ex-avatars"
F3-Kodona Nue & Kodona Olde, Celestials (?) (Kodona is Nihonjin for "advanced")
PPG-Shadows
PG1-Possessed Character (one of the minor characters)
PG2-Possessed Olde Acolyte
PG3-Nue's Shadow
PG4-Barghest's Disciple
PG5-Barghest's Shadow (strongest shadow-boss yet)
PGF1-Barghest (wolf form)
PGF2-Barghest (spider-wolf form)
Have to play the game with them to see them in action, but I think fighting the bosses comes to in the end good build-up. Last boss with muiltiple forms is good :3

A White-Robed Nue's Captain... that's an odd name for a boss =P

I still believe a Dolphin boss should be a bonus boss!

UPDATE: Had to take a small break from the skill stuff again. Looked at the game's item list again and never realized the game has one icon for all armor. including collars. I don't see anything wrong with this. After I finish the skills and if the list still needs updating, i'll throw in my input afterwards. :D
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GreatKitsune »

CHAOKOCartoons wrote:Yeah, we haven't thought of the boss for Chapter 3 yet. I know that that's the arc where King, Bailey, and Tarot first meet Nue and Olde, but I don't think they'll fight them (if so it probably wont be the main boss of that chapter). Truth be told, I have no idea what direction that chapter is supposed to head in. The original way I was gonna write it was that Nue (and to some degree Tarot) tries to get King and Bailey to join into Nue's game to protect Babylon. They refuse, so Nue does something to force the two into conflict. Perhaps he has monsters attack the Wolf residence?



Oh yeah. I forgot we planned to introduce him early-mid game. Which is pitiful considering that was my suggestion in the first place... :|


CHAOKOCartoons wrote:This as well. Most of the bosses are thought up to fit what we've already written in the story. We were just a bit lucky with the dolphin thing because it fit in with some of the plot we'd already had an idea for. Though thank you for the suggestions, seems like a lot of thought was put into them! :D

Also, I don't think Duchess should be a boss considering Bino will eventually be a party member.


Sorry. I just added that because I remembered it was brought up earlier and I didn't remember it being settled. (This is where that idea list every 10th page would've been useful. :| )


CHAOKOCartoons wrote: ALSO, I know it's a bit early to think about this but will Nue and Barghest have a "teenager" form thingy like Pete and Dragon did (basically what they look like when they're at home)? Like, maybe after they are defeated they have some sort of break down and cause that "white room" thing to happen.
Nue definitely needs one, and maybe Barghest too, but his is small-yet-creepily-intimidating like the early designs of Gaara from Shonen Jump's Naruto.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Buster »

I think it makes for a good roadmap, as long as we keep in mind it's meant to be flexible and subject to change at any time.
...Like, say, every five minutes if this page is anything to go by.
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Buster wrote:Also was the resemblance to StormFlower intentional?
And no, the resemblance was not intentional. I've never seen that before. Really cool design, though! But wow, it looks impractical even by my standards! :)
It gets worse. The RWBY character who owns that thing somehow manages to collapse it down onto itself enough that it can hide up his sleeve...

Said sleve has less than 2cm clearance from his arm, and stowing the weapons takes under a seccond, and does not show any bulge or change in his clothing.

even by that show's logic it's a "How did he do that?! How the ____ is this even possible?" moment.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Not a bad list, though.

And about Nue having a "teenage" form, it would make sense. I kind of see him as the same age as the other Cosmic nerds. Barghest, however, I kind of view him as a much more ancient being, not having that kind of form. Honestly, that art that was posted of the shadow wolf design felt like the best way of implementing him, even if it's a massive style shift.

Also, wasn't it suggested that at least one shadow could be fought before getting to Nue? Let the player know that more is going on than what Nue is doing? And a Shadow Nue? Wow, that'd be pretty scary.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Amazee Dayzee »

A Shadow Nue would most likely give the players nightmares if they ever saw him when they got up to his stage. :lol:
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by CHAOKOCartoons »

D-Rock wrote:Not a bad list, though.

And about Nue having a "teenage" form, it would make sense. I kind of see him as the same age as the other Cosmic nerds. Barghest, however, I kind of view him as a much more ancient being, not having that kind of form. Honestly, that art that was posted of the shadow wolf design felt like the best way of implementing him, even if it's a massive style shift.

Also, wasn't it suggested that at least one shadow could be fought before getting to Nue? Let the player know that more is going on than what Nue is doing? And a Shadow Nue? Wow, that'd be pretty scary.
Well yeah, his final design will look similar to that first reference image more of fit to the HP! Style, but that's more of his "godly form" kinda deal (much like when Dragon is a giant dragon, and Pete is a giant griffon, usually sitting on his hind legs). You guys raise a good point that he is more of an ancient celestial/being, it actually wouldn't make sense to give him a teenage form. As for his "normal-ish form", still thinking about what that should look like. I assume he should still be pretty lanky with a larger upper body as it is depicted in most of it's art. Still, of course, keeping it's eerie and creepy appearance. I'll start working on a sketch for it soon.

Also yeah, one shadow should at least be encountered before the after game. Weather it be a full on shadow battle or a weaker version of a shadow fight later on, the player should be informed that the shadows exist.

EDIT: Actually I forgot to ask, should Barghest have the same "shadow face" that the other shadows had? I'm working on the sketch now, and I realized that making that his face would kinda set his personality to just be 100% weird and creepy. It would make sense to give him that face to keep the theme going, but I'm not sure how we wanted his personality to be. I'll need to know this before continuing.


EDIT EDIT:Know what I'll just post the concept here so you can see what I mean:
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Buster »

so, um, that last picture gave me the idea for this.

I'm not even sure what this is...
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by CHAOKOCartoons »

HOLY HECK! That's like, a more advanced/realistic version of the shadow pop up screen! :shock:
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

MAkes a neat game over screen :3
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by SuperStar »

Well, it's safe to say that when we get to adding Barghest to the game that I'll never sleep again, :lol: Looking good, both Chaoko and Buster. As for a Shadow fight before Nue, we have talked about this before. I believe we've said that Shadow Peanut and Shadow Grape are fought in the main story in order to set the after story and to give the player their first Legendary Weapons.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GreatKitsune »

CHAOKOCartoons wrote: Actually I forgot to ask, should Barghest have the same "shadow face" that the other shadows had? I'm working on the sketch now, and I realized that making that his face would kinda set his personality to just be 100% weird and creepy. It would make sense to give him that face to keep the theme going, but I'm not sure how we wanted his personality to be. I'll need to know this before continuing.
I envision him as more of a lurking dark presence, eerily calm, confident, and cunning (a bit like Kabuto from later seasons of Shippuden). Isn't Nue's outright rival, but obviously isn't his subordinate either, rather, is using Nue as a distraction without Nue realizing it. In other words, definitely very creepy, but more in a mysterious way than insane.

EDIT: Also, this: http://www.mediafire.com/listen/b7hua76 ... Guitar.wav Tropical-esque BGM, I guess.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Amazee Dayzee »

If that was used as a game over screen, I'm pretty sure we would give people nightmares who made it to the end. :?
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Buster
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Buster »

AD, that was just a spur of the moment doodle. To quote an overused disclamer, "Alpha content may not be indicative of final product."
GreatKitsune wrote:I envision him as more of a lurking dark presence, eerily calm, confident, and cunning (a bit like Kabuto from later seasons of Shippuden). Isn't Nue's outright rival, but obviously isn't his subordinate either, rather, is using Nue as a distraction without Nue realizing it. In other words, definitely very creepy, but more in a mysterious way than insane.
Crazy is a lot easier to write/draw than cunning though...

Hmmm...

Whatever, this can wait. we should be focusing on ch 2 & 3.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Amazee Dayzee »

Yeah I know that. I was just saying that we shouldn't make people have to see out therapy for playing the game. XD
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by CHAOKOCartoons »

GreatKitsune wrote:EDIT: Also, this: http://www.mediafire.com/listen/b7hua76 ... Guitar.wav Tropical-esque BGM, I guess.
Sounds pretty rad dude! Not sure where it'd be used though... maybe the Zoo?
Also, we should keep the name as "Super Asked For Guitar" as an inside joke. I don't care how confusing it'd be to the average player. :lol:
Buster wrote:Crazy is a lot easier to write/draw than cunning though...

Hmmm...

Whatever, this can wait. we should be focusing on ch 2 & 3.
Can confirm, tis easier. But I agree, we'll save that discussion for later. :)
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GreatKitsune »

2,000 posts!
CHAOKOCartoons wrote:
Buster wrote:Crazy is a lot easier to write/draw than cunning though...

Hmmm...

Whatever, this can wait. we should be focusing on ch 2 & 3.
Can confirm, tis easier. But I agree, we'll save that discussion for later. :)
I guess it's just my style difference. I prefer the more subtly dark route when drawing/writing antagonists. Lithe or small, but still imposing.
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