An ANIMATED infinitesimally breif history of the world

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Frank
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An ANIMATED infinitesimally breif history of the world

Post by Frank »

(I'm not sure if this should go in "The Comic" or in "Fan Projects". If it's in the wrong place, please accept my apologies and feel free to move it.)

How many times have you seen a comic strip and thought, "This would look great in animation"? How many of you did it with An Infinitesimally Breif History of the World? Well, I have; and I was saying to my self, why don't we just do it? If all works out, it'll be probably the most awesome tribute to Griffin's genious yet!

But of course, an animation project is not like a drawing project. It is something much bigger and complex. The fact is, I need all the help I can get. And, of course, the more people that can give feedback, the better.

I was thinking of animating Housepets of Ancient Egypt for three reasons:
  1. It's in prose, which means that the people on the project have some artistic freedom (if the drawing doesn't come out right, it doesn't matter)
  2. It's one of the shortest of Rick's prose stories (meaning we might be able to finish before the holiday break is over)
  3. It doesn't require that many scene changes or character entrance/exits (again, having less things to make, makes it more likely we'll actually finish)
I was hoping we could do this in Adobe Flash. I think this is possible regardless of how few of us have access to the program. If people have problems with this, we can look to SVG animation or even Powerpoint animation (or we could got the traditional way, get a manual inbetweener to hand-draw all the frames, and put the images in sequence to create the illusion of animation)

What we need to make this happen:
  • Character designers: These people get to decide what the characters' appearance will be, how old they are, how buffed-up they are (or aren't), what they should wear (if anything), and how they look from different angles (frontal, ¼, ¾, profile).
  • Vector artists: When the character designer can't draw on a computer or doesn't own a vector-graphics program, an extra person is required to convert these images to vector graphics, which is what Flash can animate best
  • Storyboarders: Since we already have the script, the main job of the storyboarders is to choose the camera angles within which the animators will have to work, and draw thumbnails of this (regardless of however badly they may draw)
  • Animators: These are the people that set the key frames for Flash to do the inbetweening. The animators basically put the images given to them by the vector artists into all the poses that they need to move into to. Again, done right, they should be able to do it even if they don't actually have Flash (somemone who does have it pastes these keyframes into Flash and shows them what it looks like)
  • Voice actors: (self-explanatory)
    • Sabrina, the narrator
    • The scribe or teacher
    • Sekhmenotep ("So it’s your ghost then?")
    • Other lion
    • Lions in the background
  • Folley artists: The folley artists are in charge of the sound effects and the background noises (an animation of a chalkboard falling doesn't sound like a chalkboard falling unless someone adds the sound in) . They need to be able to find a usable sound file, or create something "close enough", for every sound needed
  • Directors: The directors have to be able to visualize what the scene will look like, and communicate this to the animators and the voice-actors so that they do it right. They can tell them to modify any part if they don't find the result agreeable.
  • Background artists: (again, self-explanatory)
You'll notice this list does not contain casters (the people that decide who will play what role). I'm hoping that, at least this, we can do by consensus.

I'll act as producer, which means "putting this into animation was my idea, so I get to sort out any arguments". It also means that if there's something nobody can do, I have to either find someone to do it, or do it myself. (Unfortunately, if it turns out I need to do things myself, I'm kind of busy until mid-December). Hopefully, Rick will allow us to ask him any questions we may have, which I think would put him in the role of Creative Advisor.

Well, that's about it. Who wants to participate?

(Braces self for avalanche of posters wanting to animate anything but that)
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Zander
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Re: An ANIMATED infinitesimally breif history of the world

Post by Zander »

I'll do the animation :/
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Re: An ANIMATED infinitesimally breif history of the world

Post by Sleet »

As neat as I'm sure this would be, I don't think the Housepets! fandom is large enough for a project like that, and I doubt there are enough people with the right skills.

If you can prove me wrong, that'd be awesome.
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Re: An ANIMATED infinitesimally breif history of the world

Post by Psykeout »

id love to help!

that being said, i dont think that i would be very helpful.
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Re: An ANIMATED infinitesimally breif history of the world

Post by Frank »

:shock:
Man, are you people fast! I was thinking I'd have to wait until next week!

Zander, Do you have Flash, a vector-graphics program, or are able to get one between now and whenever the first piece of vector art comes in?

Sleet, that's what I'm trying to find out!

Psykeout, try your hand at drawing something (character or background) and/or record a line. I'm pretty sure the rest of the community will let you know how well you're doing ;)
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Re: An ANIMATED infinitesimally breif history of the world

Post by Psykeout »

i can kinda draw, but im not so good...
what style do we want the stuff to be in?
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Re: An ANIMATED infinitesimally breif history of the world

Post by Kyderra »

Well its fan made
and it's a project,

so I will move this to the Fan Projects section ;)
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Re: An ANIMATED infinitesimally breif history of the world

Post by Frank »

That was also my first thought, but then I thought, "We're following Rick's script and Sabrina's in it, so I'm not so sure."

Zander, I've been thinking Opening Titles (Hmm, maybe I should add a role for someone to design those). Do you think you could make a breif sequence of Sabrina moving her hand over a crystal ball while we wait for more people to join? Or are you also busy?

Psykeout, I'm going to say Housepets! style. It's what most readers are familiar with and, if this becomes popular on YouTube or something, will probably draw people here expecting to see more of the same.
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Re: An ANIMATED infinitesimally breif history of the world

Post by Psykeout »

ill have to try my hand at that... >.>
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Re: An ANIMATED infinitesimally breif history of the world

Post by Zander »

Frank wrote::shock:
Man, are you people fast! I was thinking I'd have to wait until next week!

Zander, Do you have Flash, a vector-graphics program, or are able to get one between now and whenever the first piece of vector art comes in?

Sleet, that's what I'm trying to find out!

Psykeout, try your hand at drawing something (character or background) and/or record a line. I'm pretty sure the rest of the community will let you know how well you're doing ;)
yes. i'm on the computer 7 hours a day during school, and have flash cs5, photoshop cs5, and adobe illustrator cs5.

edit: I could try.

dont expect it this week. so much goes into animating >_>
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Re: An ANIMATED infinitesimally breif history of the world

Post by Blue Braixen »

Psykeout wrote:ill have to try my hand at that... >.>
I see what you did there.

BTW, animation means voices, right? If so, I'd love to voice a character.
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Re: An ANIMATED infinitesimally breif history of the world

Post by Zander »

Tha Housedog wrote:
Psykeout wrote:ill have to try my hand at that... >.>
I see what you did there.

BTW, animation means voices, right? If so, I'd love to voice a character.
no, voices is voices, (are?) animation is makeing pictures move :3
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Re: An ANIMATED infinitesimally breif history of the world

Post by Aquablast »

Ah, how interesting. I always wanted to work in a project. Although the problem is I am also a producer type (read: Jack of all trades, master of none). I can attempt any roles, but I am going to do it very poorly compared to people who know their stuff.

However, I think I can be the vector artist. Since it is just outlining stuff in flash or some other vector drawing program, right? Coincidentally, I am also going to be busy until mid-December. So until then if no one else is interested in this position, count me in!
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Re: An ANIMATED infinitesimally breif history of the world

Post by Zander »

Aquablast wrote:Since it is just outlining stuff in flash or some other vector drawing program, right?
not exactly . vector artist also split the bodies into seperate parts, so that we could switch the positions of hands and rotations of heads with others without having to cut the image into multiple sections. because if you didnt then the animations would look choppy and pivoty. :/
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Re: An ANIMATED infinitesimally breif history of the world

Post by Aquablast »

Zander wrote:
Aquablast wrote:Since it is just outlining stuff in flash or some other vector drawing program, right?
not exactly . vector artist also split the bodies into seperate parts, so that we could switch the positions of hands and rotations of heads with others without having to cut the image into multiple sections. because if you didnt then the animations would look choppy and pivoty. :/
Ah crap, that is the part I haven't even tried yet... :/

You mean like splitting it into parts like arms, hands, head, legs, and such? Which can be used easily with the bone tool or something?
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Re: An ANIMATED infinitesimally breif history of the world

Post by Psykeout »

Zander wrote:
Tha Housedog wrote:
Psykeout wrote:ill have to try my hand at that... >.>
I see what you did there.

BTW, animation means voices, right? If so, I'd love to voice a character.
no, voices is voices, (are?) animation is makeing pictures move :3
he means that if there is animation, there will be voices. :roll:
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Re: An ANIMATED infinitesimally breif history of the world

Post by Zander »

Aquablast wrote:
Zander wrote:
Aquablast wrote:Since it is just outlining stuff in flash or some other vector drawing program, right?
not exactly . vector artist also split the bodies into seperate parts, so that we could switch the positions of hands and rotations of heads with others without having to cut the image into multiple sections. because if you didnt then the animations would look choppy and pivoty. :/
Ah crap, that is the part I haven't even tried yet... :/

You mean like splitting it into parts like arms, hands, head, legs, and such? Which can be used easily with the bone tool or something?
a lot more complicated then the bone tool unfortunately :?
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Re: An ANIMATED infinitesimally breif history of the world

Post by Frank »

Aquablast wrote:Ah, how interesting. I always wanted to work in a project. Although the problem is I am also a producer type (read: Jack of all trades, master of none). I can attempt any roles, but I am going to do it very poorly compared to people who know their stuff.
How's your artistic vision? So far, we still don't have a director.

Zander is right. The main thing the vector art needs to have is the splitting into layers (we don't want an arm-shaped hole to appear in the body when we move the arm)
Tha Housedog wrote:BTW, animation means voices, right? If so, I'd love to voice a character.
Sure thing! Pick a character off the list, and try your hand(?) at a line or two from them. (Of course, if you pick "lions in the background", you'll have to improv, since all the text has is "murmured", "mumbled", and "groaned")

edit:
Frank wrote:Zander, I've been thinking Opening Titles (Hmm, maybe I should add a role for someone to design those). Do you think you could make a breif sequence of Sabrina moving her hand over a crystal ball while we wait for more people to join? Or are you also busy?
Zander wrote:edit: I could try.

dont expect it this week. so much goes into animating >_>
Understandable. Especially since we don't have the vector art for Sabrina sitting yet (hint, hint)
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Re: An ANIMATED infinitesimally breif history of the world

Post by Zander »

Frank wrote:
Zander wrote:edit: I could try.

dont expect it this week. so much goes into animating >_>
Understandable. Especially since we don't have the vector art for Sabrina sitting yet (hint, hint)

well. i'm working on it now. I have more free time then i expected :o
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Re: An ANIMATED infinitesimally breif history of the world

Post by Aquablast »

Frank wrote:How's your artistic vision? So far, we still don't have a director.
No idea, what does a director do again? If it is just character placement and their sequence, I think the animator could figure it out too.
Frank wrote:Zander is right. The main thing the vector art needs to have is the splitting into layers (we don't want an arm-shaped hole to appear in the body when we move the arm)
I seriously thought this will be more frame-by-frame than using vectors left and right. Although I kind of figure out the part of movable arms without leaving a hole in the body.

But just to be safe, can you or Zander show me an example of a completely vectorized character? Preferably as a .fla file. An example for a single character will be sufficient. I will probably make something later to see if I did it right.... But not today.

However, if you want to see my outlining skill, just give me a sketch and I will show you by outlining it. Or alternatively, see my DA page. My lines are a bit straight, but that is probably because I suck at drawing furs and clothes. The result would be a little bit different if I am outlining other people's sketch instead.
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Re: An ANIMATED infinitesimally breif history of the world

Post by Frank »

Aquablast wrote:
Frank wrote:How's your artistic vision? So far, we still don't have a director.
No idea, what does a director do again? If it is just character placement and their sequence, I think the animator could figure it out too.
Very basically, if the audience says "I don't like how that came out", the inbetweener can say "but that was what the animator gave me!" The animator can say "but that was what the storyboarder gave me!" and the storyboarder can say "The director never told me there was anything wrong with it!"
The voice actors can also redirect blame to the director.
Aquablast wrote:
Frank wrote:Zander is right. The main thing the vector art needs to have is the splitting into layers (we don't want an arm-shaped hole to appear in the body when we move the arm)
I seriously thought this will be more frame-by-frame than using vectors left and right. Although I kind of figure out the part of movable arms without leaving a hole in the body.
Manual inbetweening is still an option, but it takes a lot (and do I mean, a lot) of time, and I'd really like us to have something before the Christmas break is over
Aquablast wrote:But just to be safe, can you or Zander show me an example of a completely vectorized character? Preferably as a .fla file. An example for a single character will be sufficient. I will probably make something later to see if I did it right.... But not today.
I have a file at hand. Can't say it's my best work, but I think it should give the idea. You don't need to separate everything into symbols, just make sure there's enough layers for the animator to be able to work with the things he/she needs as separate parts. Zander will proably have something better (or a better critique of which of the things that I did are things you shouldn't do)
Aquablast wrote:However, if you want to see my outlining skill, just give me a sketch and I will show you by outlining it.
Well, we do need lions, so try this
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Re: An ANIMATED infinitesimally breif history of the world

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Frank wrote:Very basically, if the audience says "I don't like how that came out", the inbetweener can say "but that was what the animator gave me!" The animator can say "but that was what the storyboarder gave me!" and the storyboarder can say "The director never told me there was anything wrong with it!"
The voice actors can also redirect blame to the director.
Ah, a job with great responsibility, but that sounds kind of like a producer's job too... A producer has to see the work and point out if something's wrong, right? I think you can fill for both roles at once. I am simply not confident in my abilities of pointing out and sorting out artistic problems yet.

And I definitely can't handle directing the voice acting, English isn't my native language. :/
Frank wrote:Well, we do need lions, so try this
I think that could be vectorized automatically, except for separating the parts of the body into symbols and such. I think it is kind of pointless to outline that manually, but we will see later.
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Re: An ANIMATED infinitesimally breif history of the world

Post by Zander »

DA-..NG it! i just lost the file >:O

*loads from a previous save point*

Stupid flash >:|


also, this is what it looks like in illustrator; notice the different layers.
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Re: An ANIMATED infinitesimally breif history of the world

Post by Psykeout »

blargh.

i wouldnt count my participation in this. sorry.
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Re: An ANIMATED infinitesimally breif history of the world

Post by Zander »

http://www.upurload.com/files/8579a50a9 ... 448dac.swf

it spasses and glitches when i upload it to the interwebz,but in flash its fine.

also this is my second animation ever, dont be so harsh :< i understand if you don't want me to do it :<
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Re: An ANIMATED infinitesimally breif history of the world

Post by Vespier Leo »

Well, This does look Interesting, I would love to be of some assistance if I could. My skill with computers is next to nonexistant, but as far as being able to tell if a story, scene, animation, sound bite ect has a sence of flow to it, well I am your man. additionally I have what could be called a "maluable" voice I can mimic almost anythig so voic acting is a possibility if I have the time, which is doubtful but hay who can say?

Anyhow if you can use me tell me, good night. :D
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Re: An ANIMATED infinitesimally breif history of the world

Post by Aquablast »

Zander wrote:http://www.upurload.com/files/8579a50a9 ... 448dac.swf

it spasses and glitches when i upload it to the interwebz,but in flash its fine.

also this is my second animation ever, dont be so harsh :< i understand if you don't want me to do it :<
I think that's pretty nice though!

And now, it is my turn to attempt something! ...... Later!
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Re: An ANIMATED infinitesimally breif history of the world

Post by ReCreate »

Dang zander, the head seems to be done relatively well. Though the hands are still too stiff IMO.
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Re: An ANIMATED infinitesimally breif history of the world

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ReCreate wrote:Dang zander, the head seems to be done relatively well. Though the hands are still too stiff IMO.
i thought that too.. but was too lazy to go through the trouble of it. :o
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Re: An ANIMATED infinitesimally breif history of the world

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Update:

I'm working on voice syncing now, if someone wants to send me a short track of their audition or something, i'll play around with it. ":o
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Re: An ANIMATED infinitesimally breif history of the world

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Zander wrote:
ReCreate wrote:Dang zander, the head seems to be done relatively well. Though the hands are still too stiff IMO.
i thought that too.. but was too lazy to go through the trouble of it. :o
Looks good to me. All you need to do is move the fingers of her right hand a little. This will make it look like her hand is rotating towards us, therefore making it seem like the crystal ball is round. By the way, love the small flick of her ear.
Vespier Leo wrote:My skill with computers is next to nonexistant, but as far as being able to tell if a story, scene, animation, sound bite ect has a sence of flow to it, well I am your man. additionally I have what could be called a "maluable" voice I can mimic almost anythig so voic acting is a possibility if I have the time, which is doubtful but hay who can say? :D
Try recording a paragraph from the opening narration in Sabrina's voice (that way, Zander can work the voice synch with what he already has). If that sounds too hard, try The Scribe or Sekmenhotep. We don't have any voices at the moment, so anything you can do will be welcome.

If you think you prefer planning the scene, try storyboarding a random part of the dialogue. I can make a sample storyboard later if you need it. We don't have much else for you to "direct" yet.
Psykeout wrote:i wouldnt count my participation in this. sorry.
Aww, come on. Not even a voice or a hand-drawn character? Please?
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Re: An ANIMATED infinitesimally breif history of the world

Post by Psykeout »

O_O
...
O.O
...
im sorry, but i cant.
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Re: An ANIMATED infinitesimally breif history of the world

Post by Frank »

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By the way, are you sure your avatar is random? I got a shocked expression for this post, and yesterday, a confused face by a confused post and a nervous face by a nervous post!

For the rest of you, what follows is a sample storyboard:
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Notice how arrows are used whenever possible to indicate direction of movement. The arrows pointing outwards from a square to the panel border mean "zoom out". Also notice how not every movement is indicated (Sekhmenotep has his slab in his hand in panel 11, but has set it down in panel 14, and I haven't showed the actual action of him setting it down). This leaves the animators some fredom (did he set it down to rub his shoulder, or simply drop it when he got whapped? Also, many little movements possible in panel 7.)

I have also intentionally drawn badly. I wasn't trying to finish quickly (this drawing probably took me an hour, I don't remember if that includes the time to look up the Egyptian symbols for Ka and Kha). The point is that a storyboard doesn't need more detail than it needs. In panel 1, the fingers are important so that you can tell it's a hand holding a piece of chalk. No other panel has fingers drawn. Mouths aren't drawn either (except for panels 11, 13 and 14 for expresivity reasons)

Since this is an intentionally bad drawing, this does not mean this is what the characters will look like.

Now there are several other things a director (or indeed, other storyboarders) could do with this. For starters, it gives them an idea what the scene looks like, so they can say things like "I don't want the slate to be free-standing, I want it on a wall", "I don't want stools I want long benches" or "I want the lions cross-legged on the floor in a circle". It also shows what the camera angle is like, letting them object the zoom-out, the camera cuts, or the angle itself ("Let's see how it looks like when the audience is watching from the class's left")
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Re: An ANIMATED infinitesimally breif history of the world

Post by Aquablast »

Flash crashed aaaaaand half-hour worth of work went down the drain!

I probably need to get a new laptop or something... ~_~
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Re: An ANIMATED infinitesimally breif history of the world

Post by Frank »

:? For better or for worse, Flash is the ultimate reminder that you need to save frequently. Try setting a timer or a snooze alarm
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Re: An ANIMATED infinitesimally breif history of the world

Post by Zander »

Frank wrote::? For better or for worse, Flash is the ultimate reminder that you need to save frequently. Try setting a timer or a snooze alarm

*slams hand on desk*

AMEN!

i had to remake the Sabrina little tidbit 3 times before i finally remembered to save :3
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Fursona! :3

Don't judge each day by the harvest you reap but by the seeds that you plant.
-Robert Louis Stevenson
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lightwolf21
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Re: An ANIMATED infinitesimally breif history of the world

Post by lightwolf21 »

That's one major thing adobe got wrong in designing flash...the lack of auto-saving. -_-'
...that, or more stable programming.
Heh. Look at that... I started an actual Housepets! fan-fic.
https://www.housepetscomic.com/forums/v ... 70#p131370
Also:
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Zander
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Re: An ANIMATED infinitesimally breif history of the world

Post by Zander »

I need something to work with here, people D:
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Fursona! :3

Don't judge each day by the harvest you reap but by the seeds that you plant.
-Robert Louis Stevenson
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Psykeout
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Re: An ANIMATED infinitesimally breif history of the world

Post by Psykeout »

Zander wrote:*slams hand on desk*
must, not, make... REFERENCE!!!
... darn.
bwah bwah
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Nitrosparxx
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Re: An ANIMATED infinitesimally breif history of the world

Post by Nitrosparxx »

Wow. this is quite a project ya'll are workin' on! cool!

yes, I said ya'll. its a floridian thing, ya'll.
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