Sleet wrote:
Regardless of what it can be called, wavedashing wasn't intended to be in the game, so it wasn't tuned to exist. It just bugs me when a game being played on a casual level and on a competitive level are entirely different games. If more complex strategy and timing wasn't needed to play on a higher level, it wouldn't be a very good game, but it just doesn't sit right with me that an entire facet of competitive playing is something that doesn't even exist on a lower level. With other big competitive games like Street Fighter, Starcraft or Halo, the professionals are pretty much doing the same things as the casual players, only they're doing it faster, more strategically, and with more flexibility. Even outside of video games with things like chess or golf, it's all the same game, only on different levels. Sure, there are some new techniques newbies ignore, but they don't change the face of the game entirely.
Wavedashing doesn't change the face of the game entirely. Wavedashing is just for more manoeuvrability and speed, when your character's running or dodging speed is awful (for example, Samus has terrible dodges, wavedashing is used to replace those dodges in order to get out of the way faster, or Mewtwo who's movement speed is terrible, will wavedash to move). The game is the same, it's just being done better by professionals because they know how to do X. It's not like wavedashing is just the most important thing you have to learn bar none. Shflling is just as important, and everything in a shffl was "intended" to be in the game, even though casual players basically never shffl. There are even pros who don't wavedash, although those who don't are noted for not doing so and still winning. I don't think it's possible to win a tournament or even do very well if you don't shffl.
They could keep wavedashing in if they plan on it from the start and I'd be fine, but as it was in Melee bugged me.
I was apprehensive to make this claim before because I hardly ever get into this discussion, but I found the proof I needed to make it. Wavedashing wasn't "unintentional" in the sense that apparently they knew about it, but didn't seem to care about it. As this response to an interview question in the Nintendo Power May 2008 issue:
Nintendo Power wrote:
Nintendo Power: This is one that a lot of hardcore Smash Bros. fans have long wondered about. Was the ablility to "Wavedash" in Melee intentional or a glitch?
Sakurai: Of course, we noticed that you could do that during the development period. With Super Smash Bros. Brawl, it wasn't a matter of, "OK, do we leave it in or do we take it out?"
We really just wanted this game, again, to appeal to and be played by gamers of all different levels. We felt that there was a growing gap between beginners and advanced players, and taking that out helps to level the playing field. It wasn't a big priority or anything, but when we were building the game around the idea of making it fair for everybody, it just made sense to take it out. And it also goes back to wanting to make something different from Melee and giving players the opportunity to find new things to enjoy.
Sleet wrote:I never worried about the stickers either, and was mostly referring to the characters, stages and the ability to make more stages.
Plus the awesome soundtrack.
I'd like the addition of characters and stages if they were playable. You simply can't play as captain falcon in Brawl because you'll lose to anybody who knows what they're doing, and that's no fun. I liked the idea of Pichu in Brawl. Too bad you couldn't actually use her.
Senator_Sunburst wrote:Some characters stayed more or less the same style, but Toon Link didn't change much more than, say, Luigi or Falco. I still consider them the same character despite the changes, since Toon Link is an obvious expy. But really this is all semantics. Every character changed in at least some way, so it's up to opinion who counts as the same, if anyone.
I disagree. The main characters I enjoyed playing in Melee were Jigglypuff, Young Link, Samus, and Luigi, in order of expertise. I was just starting to get fairly decent with Ganondorf and Zelda when Brawl came out.
The point being, I could pick up Luigi in Brawl and play him like in Melee, and despite a few tweaks, he was the same. You can pick up Jigglypuff and play her exactly the same as in melee (with the modification that you have to use Fair for the WoP instead of Bair like in Melee), it just won't work. It's the same also with Samus, she plays the same, she just sucks now. Toon Link? If you try to play Toon Link like you play Young Link, it doesn't work, because nothing about them is the same except for the basic bombs/boomerang/arrows special moves. And those don't work the same! Nothing about Toon Link works the same as Young Link. If they did, I wouldn't be complaining about it so hardcore.
The thing is, with those characters that "play the same except they suck now" the differences are basically their attacks don't cause hitstun because hitstun doesn't exist, and their damage percentages or hitboxes are different. But it's not just like that with Toon Link. His abilities don't work the same in any respect. Not even simple ones like his Dair or Nair.
Just to be clear to everyone, and you Sleet, I'm complaining, but I'm not like...angry. I'm not sitting here fuming because you don't understand my incredible knowledge or anything.