~~** General Description **~~
To give a general sense of the genre and setting for those who weren't around for the previous run, Edge City will be a thriller based role play. You, the pets, live in a mildly urban city that appears to be innocent, but a lot of highly paranormal activity happens around. The details aren't going to be clear until we have done a few arcs, but it'll be clear when we get into motion.
To describe the idea more in depth, Edge City is a lot more than meets the eye. The aim of this role play as a setting is to pit characters in strange scenarios where things are no longer right, adrenaline pumping situations of fear as they handle unknown creatures, and the unnerve and/or excitement of uncertainty for what tomorrow might bring. An exploration of the ideas behind survival horror settings, where the normal have to figure out how to handle supernatural encounters, with only a guarantee that should they fail, something terrible shall befall them.
As such, this is a high adventure role play setting, though I will give time between the adventure arcs to allow players to have characters interact without the stress. The complication with this is new players are likely going to need to come in at the start of adventure arcs, or during the downtime arcs where characters have time to relax. Exceptions will happen, of course, so feel free to ask at any point, and we can discuss ways that it might be possible.
~~** Finer Points **~~
Most of you have probably already noticed that Edge is a little strange mechanically at this point. This is likely to continue, as working with your medium to play up setting can help add to the fun, and I hope I can achieve that.
One of the odd systems I will have in place is guest GM participation. I welcome players and readers alike to slide me ideas, and/or help to create a world of strange occurrences large and small. I already have the first four arcs planed, so we have buffer room for people to come up with ideas, myself included. Separate from a co-GM should I ever need one, a guest GM's job is about presenting a new idea for paranormal activity and seeing to it that it plays correctly, either by direct involvement, or rough instructions on how to handle things.
Even anonymous guest GMs are allowed. Maybe the arc's a player, maybe it's me... might even be a reader. I'll never tell if you ask to be anonymous when you start that round of guest GM. Just remember to keep watch for announcements, as the position will be first come first serve, with only prepared participants having higher priority.
The other system I'll be hoping to use is going to be unique to being caught. Everything will have its own thing it does to a character, and many to different severity. Of course, this is mostly superficial. If your character gets caught, we'll talk about what effect it might have so to make sure players have as much control over things as possible. All effects will be temporary in some form or another, so if you want to have your character go back to normal, let me know, and we can make it happen. The opposite is also true, where you may ask to make something last longer, or even become permanent.
More a thing for in case anyone does get caught, which might not even happen.
(I don't have any catchy or descriptive names for it yet, so feel free to suggest names if you've got something.)
~~** City Description **~~
Edge is a small city that's less active than most—owed to part of the industries in the area dying out—which has given the place an almost dilapidated appearance in certain areas. The city, however, has not gone fully into obscurity. The suburbs remain dotted with small stores, gas stations, and parks, and the city holds the heart of business with major stores and services such as the police department, schools, and entertainment venues.
Twenty to thirty-five percent of the standing buildings in Edge City are empty and have been standing for lease for decades, some holding stories of haunts and tragedy. Most are fabrications of the youth and pets, but some stories of tragedies hold some merit.
With a new ‘pet-friendly’ ordinance, licensed pets are able to regularly use public buses without trouble or question, so transportation between even the furthest edges of the suburbs and the heart of the city isn’t something difficult to manage. The only thing is that there is an animal curfew, that pets caught outside after will be taken to a temporary rescue, and their parents/owners given a small fine.
-- History --
Edge initially started as a small boomtown due to the timber industry becoming focused on a portion of the forest to its west, and the opportunity taken by many to use the plains to its east for agricultural purposes. However after a short while, the timber industry’s opportunity near Edge was crushed after the forest became restricted as a nature preserve, causing a great deal of businesses in the city to go under due to the sudden decrease of working residents.
Since the area had quieted down so much in the recent years, the city of Edge is working on new ways to bring commerce and business back. By adding exhibits and renovating the lumber mills and lodges into camping lodges in hopes of drawing in tourism to help aid in the city's financial situation, though Edge is sustained primarily by workers and residents from the nearby plains, and the businesses that had taken root in the city itself in the past.
-- Location --
Edge City a place that lives up to its name for its unusual location which borders a very large forest on one side, and an expanse of semi-arid plains on the other, both sides with fringing suburbs and the heart of the city at the border of these two areas. A few miles out, one can find docks on a lake, with one of the new camping lodges nearby.
-- Notable Places --
- East Suburbs
- Very widespread homes and a few small stores, outside of the city limits and not far from an interstate highway. Further properties are small farms, or villas for the more wealthy.
- Closely packed neighborhoods in a woodland setting. The majority of the city's populace lives here, though there are a few more expensive homes here for the rich with no interest in acreage of their dwellings. Rumored to be an area with an extensive history for disappearing pets.
- The largest privately owned service animal training facility in state. Has training programs specialized for the City police department, including rebate plans for owners that have their pets in active duty for a minimum of one year following completion of training.
- Arguably what was the original setting of Edge City. Many of the buildings in the area are ancient, and have been condemned for years. Squaters may often be found here during storms for shelter. Despite the age and neglect, most of the structures are still rather sturdy.
- The seat of the city, where the bustle happens, and also home to a few townhouses. The area has a large park, used for events and parties for the wealthy; a veterinary hospital; and a museum showcasing the town's history in lumbering, as well as more general exhibits.
~~** Character Sheet **~~
Character sheets are currently to be submitted via private messaging.
The only hardline rule I have for character creation is that there's no proof of anything that's not a normal pet. Proof of ghosts, vampires, demigods, superpowers, magic, or whatever else you might have is strictly forbidden.Character Sheet: Edge City wrote:Character Name(Color): John Smith, #0080FF(Example)
Type:
Gender:
Species/Breed: (Some exotic pets accepted, at GM discretion)
Age: (Between 5 and 13)
Neighbourhood: Edge City
-----Appearance-----
(Describe your character's physical details here. Please include information including color of the collar; tag shape((or unique tag design if you feel inclined)); accessories; and interesting details about their personal effects or person such as: notable chips in the tags; embroidery in the collar or special collar design; and/or scars, if any of these criteria are applicable.)
-----Personality-----
(Describe your character's personality here. Please include at least one hobby beyond a reflection of their parent/owner's job(s), or two if they lack interest in parent/owner's work; Two dislikes; and one fear.)
-----Miscellaneous-----
(Include any additional information you deem important here, such as if the pet has a public appearance, places one might encounter this pet, or whatever else doesn't fit into the other categories.)
Parent/owner occupation(s): (Can be a stray with G.M. approval, will require some extra detail in Miscellaneous area.)
S.P.E.C.I.A.L stats: (Standard 42 max rule stands)
- Strength:
Perception:
Endurance:
Charisma:
Intelligence:
Agility:
Luck:
(Please do not include example quotes with ability scores.)
~~** A Friendly Reminder **~~
Here, I'd like to address and clarify a few things on rules of the forums and roleplay section and our continued stance on them, as they might come up.
ONE: All main player characters are alive, and will remain alive. Main characters are not allowed to die, as by the subforum rules. N.P.C.s and one offs may end up vanishing, but we are highly unlikely to ever touch the details for what's happened to them.
TWO: Injury happens, but there's no reason to be graphic about it. Making repeated note of a twisted ankle is fine, it inhibits a character's ability to run—and being chased by paranormal creatures, running will be normal. Things of this nature are fine, and adds to the tension. Sometimes you cut yourself a bit, you leave the scent of blood in your wake. This skirts a little, but because this is a horror/thriller environment, we are firmly in PG-13, and a little blood is fine, and we even have a good example: https://www.housepetscomic.com/comic/20 ... the-enemy/
We can see Gale stitching up a wound. She's not bleeding much, though. To follow this example, a mention or strong implication of blood being drawn is okay.
But remember, graphic detail of either of these things is against forum rules. The lighter we are on this, the better for everyone.
THREE: Scripting is still strongly discouraged. No one can die, that doesn't mean no one can get caught. It just comes with different impact, of which I won't be strongly enforcing. You made your characters to play them, and if the effect of being caught makes your character effectively unplayable as you intended, I am always here to talk about how we can make the effects not character breaking.
Not even my arcs are planed beyond "what is it?" and "what is its goal?" The less demanded, the more gained, mostly in stability and character expression, and ideally that means more fun that lasts longer.
This list might see expansion as we go on.
~~** Active Details **~~
Guest GM: None
Paranormal arc: False
Threat: None
~~** Players **~~
Active:
- Leafolawl
- Main
- Skya ??? (#608A8A) - ???
- Delilah Vern (#8040FF) - ???
- Main
- Selina ??? (#00BF00) - ???
- Main
- Nilo ??? (#FF0000) - ???
- Main
- Luka Powell (#0000FF) - ???
- Main
- Charlston ??? (#BF8000) - ???
- Main
- Kai ??? (#FF8000) - ???
- Main
Inactive
- Buster
- Main
- Bear ??? (#BF8080) - ???
- Main