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Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Sun Oct 16, 2016 12:11 pm
by GameCobra
thinking of him as a counterpart to Zach in a way, so i would go with a name that starts with A, like Abel or, humorously, Answer. As in, he 'thinks' he has all the answers.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Sun Oct 16, 2016 5:14 pm
by D-Rock
I want to stick to the floral motif with these characters, so going more towards "Zales."

I'll see what I can whip up for the second rabbit.

Also Zales is the name of a jewelry chain.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Sun Oct 16, 2016 6:44 pm
by D-Rock
Again, unnamed.
lackeyconcept2.png
lackeyconcept2.png (4.33 KiB) Viewed 18079 times
Though hard to tell, I was meaning for him to have stripes on his back as well.

I imagine that he and Zales don't get along despite having near-similar ranks. I picture this guy being the much more level-headed of the group.

Here's a thought; you fight Zales first. Then later on, when you look for Benjamin, you find him held captive by Zales and this guy, leading to a double battle. Upon defeat, Zales insists on fighting some more, despite being overpowered, while this guy simply releases Benjamin. They lost, they should accept it. He's not as fanatic about Efran's goals as Zales is, though he is respectful of his chief. Zales runs away in fear of being completely outmatched, while this guy simply walks away, warning the team that Efran is significantly more powerful than either of them, and has the backing of a celestial.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Sun Oct 16, 2016 7:23 pm
by GreatKitsune
SuperStar wrote:I'm pretty much satisfied with the current tracks, but I still wanna give this new idea a try.
By the by, didn't we bring on a second music-guy to help you?
Person, and I also got Syphax from my label, but my label started a big project that pulled the both of us back.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Sun Oct 16, 2016 8:13 pm
by D-Rock
Well, big projects have a tendency to take a lot of free time. I sort of understand the feeling, banquet season is starting up where I work.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Fri Oct 21, 2016 9:32 pm
by GameCobra
Going to start November's project on the 1st of the month. It's likely going to be done at the end of November since the focus is on adding alot of items and weapons and getting into the tougher enemies at this point, having health at the range of 300-1500. Adding some dolphins to shake things up a bit.

E and D weapons will be added. Trying to decide whether they will drop from the bosses or chests or a mix of both. there will be 5 bosses this time, each on two floors. the floor before them will be much larger and have the most chests, but it will get you setup for the bosses on the following floor, who will require some strategy.

Some good testing came back and i decided that King and Bailey may need some buffing. King's early game is nice, but his healing hurts and the late game is showing some suffering. Going to buff his health pool and his magic damage and give him some new spells. Funny enough, Bailey isn't hitting hard enough, which I thought she would, but Fox is outdoing her and it's not even the levels doing it - it's her moves. Might have to change them a bit.

That being said, next month is going to be very busy. Wish me the best :3

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Fri Oct 21, 2016 10:45 pm
by D-Rock
Alright, man, good luck. Also, I got a name idea for the second rabbit I posted. How does "Juniper" sound?

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Mon Oct 24, 2016 10:15 pm
by D-Rock
Finally did something, albeit through another set of rotoscoping.

Boss drop for Nue and Olde.
Image
Got these really pretty RPG dice some time ago specifically for this purpose. In the end, only made a picture with two dice. The third one was another picture of the 20-sided that I grafted on. There's a reason those specific numbers are gold, by the way.

I get that it's a completely different kind of RPG, we could say that it was when Nue and Olde tried the genre out.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Mon Oct 24, 2016 10:34 pm
by FancyHat
Okay, that's pretty cool looking.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Tue Oct 25, 2016 1:29 am
by D-Rock
Thanks. Got a few more.
Image
A band for Lacert.

Image
A necklace(?) for Ophois.

I just have to do Photos' and I'll be done for now on boss drops.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Tue Oct 25, 2016 6:13 pm
by D-Rock
Last one.
Image
I'll whip up something for Kitsune's collar eventually, maybe even come up with more NPCs.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Tue Oct 25, 2016 9:48 pm
by D-Rock
Well, got my idea for Kitsune's collar.
kitsunecollar.png
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I'm just not sure if I should add some sort of "string" to keep it all together. Also, just guessed on one of the orbs. Checked this these strips for their colors,
Image
Image
but I could only really make out eight orbs, but I felt, "nine tails, let's do nine orbs."

So I made an assumption based on the rest of the colors and where they fell in the color wheel. How's it look?

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Wed Oct 26, 2016 5:10 am
by Obbl
Kitsunebi! :D
They look really nice. I agree that it looks like Rick was putting one on each tail there.
I think no string. Let them float.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Wed Oct 26, 2016 6:16 am
by Unusuallynamedperson
On Obi with this, let 'em float. Looks nice

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Wed Oct 26, 2016 8:30 am
by GameCobra
Same here. That's a nice idea :3

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Wed Oct 26, 2016 3:31 pm
by D-Rock
Alright, thanks! I'm thinking of adding some sort of aura around each one, as I can't really do flames like in the strip.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Wed Oct 26, 2016 6:47 pm
by D-Rock
Well, added an aura.
kitsunecollarwithaura.png
kitsunecollarwithaura.png (50.68 KiB) Viewed 17759 times
...you're going to have to place it in front of a dark background to see it. Or should we stick to the first version?

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Wed Oct 26, 2016 10:47 pm
by SuperStar
I jut lowered my screen a bit and I could see it, looks great!

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Wed Oct 26, 2016 10:53 pm
by D-Rock
Thanks. Here's an idea; you need to find the individual orbs to get this collar. I suggest cutting the first submission into pieces, as the one with the aura has overlapping flames which wouldn't look too good if it was cut up. We could say that getting all nine pieces gave them their power back. As for effect, not sure what hasn't been done yet. I'm reminded of the beads in Okami, getting all of them granted you unlimited ink powers and unlimited health while equipped. There were just so many to find, and the last one was an UNBELIEVABLE ordeal to earn, so by the time you finally won it, you definitely earned it.

Also, working on the boss drop for the Activist, should be done very soon.




.......okay, we need to do something with that idea, I seriously forgot about that AGAIN until I went thread digging the other day.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Wed Oct 26, 2016 11:50 pm
by D-Rock
And boom.
megaphone.png
megaphone.png (26.9 KiB) Viewed 17742 times
There, boss drop.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Thu Oct 27, 2016 3:42 pm
by FancyHat
Ya know, I haven't once seen an Activist leader without one of those megaphone things, so that's kinda fitting actually.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Sun Oct 30, 2016 10:57 pm
by D-Rock
Any ideas for number of NPCs and what species they are? I'm trying to think up at least one per chapter to help fluff out environments.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Mon Oct 31, 2016 11:37 pm
by GameCobra
Going to be fun with the zoo, but i think it would be neat to add some roos. =3

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Mon Oct 31, 2016 11:42 pm
by D-Rock
Don't think I need to make anyone for the zoo, as there are plenty of characters that inhabit the place already.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Mon Oct 31, 2016 11:51 pm
by GameCobra
Would still recommend one roo at least.

Don't see many birds or water animals. we could throw some in.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Mon Oct 31, 2016 11:56 pm
by D-Rock
Bruce and Roosevelt live in the zoo as does Tarmac and that other otter I can't remember the name of.

I've considered a bat character for the Teox chapter. Aside from Nevermore and Clayton, you're right, i dont have avian ocs. Maybe i could try to come up with a lackey for Nevermore.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Tue Nov 01, 2016 4:53 am
by Obbl
D-Rock wrote:Bruce and Roosevelt live in the zoo as does Tarmac and Gambit

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Tue Nov 01, 2016 9:28 am
by GameCobra
well, them two are fine, but i meant a unique roo to the game :3

November 1st begins. Went ahead and added some quick ideas for accessories for the megaphone, the cape and the shields that was made earlier. The Megaphone I managed to make it equippable and give an ability to the wearer to shout at the enemy and stun them. fun times.

Made some changes to Kitsune's collar since it's now looking very magic based - near perfect magic resistances. As in, you only take %1 damage from all elements except one. What one that will be hasn't been determined yet. probably Darkness

Once i get all the items straighten away today and tomorrow, i start making the next 10 floors. I shall dub these floors the Boss bonanza floors. This is going to be fun :3

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Tue Nov 01, 2016 10:09 am
by SuperStar
I thought the boss drops weren't meant to do anything... :|

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Tue Nov 01, 2016 11:45 am
by D-Rock
Yeah, I intended for them to be key items which wouldn't be equipped. I mean, if this is for testing, test away.

What are your proposed ideas for the other boss drops?

The purpose of the NPCs is to liven up the world. The zoo already has plenty of characters, so it doesn't feel necessary to add more there.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Thu Nov 03, 2016 6:36 pm
by GameCobra
To be fair, i'm not exactly sure what the boss drops will do, but i might as well add some properties to them during the test to see what they could potentially be, then just remove their abilities afterwards.

Infact, i think that's what i'm going to do for the boss drops during this demo just for pure testing fun. The Gargoyle wings will give the person float and avoid floor damage, which i might start introducing this month.

Update: As predicted - this month is turning into a fun chore, but one thing's for certain - i'm happy to have gotten the weapons all straightened away. I also went ahead and added a new fun experiment into these next floors - Armor and Accessories, something I'm hitting myself in the head for not adding sooner. Perfect time to add them for the monsters we're about to encounter. We don't appear to have much armor for this game, so i went ahead and made some dummy armor to test along with a few dummy accessories for testing purposes. New Mosnters are ready, now making 5 bosses. You'll have to play the game to see them. No spoilers :D

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Thu Nov 03, 2016 6:40 pm
by D-Rock
Well, at least the new armor and accessories will give me something more to do. Good luck.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Thu Nov 03, 2016 6:49 pm
by GameCobra
Wasn't KingFan suppose to do the armor if he ever returned?

I made a list of at least 20 armor so far (10 General, 5 Light and 5 Heavy) and 10 accessories. Currently the accessories are the shields that was made up earlier like the wooden shield and the SWAT shield. Unlike collars, they will not be worn by everyone. General will be for everyone, Light will be for the less beefy and magical characters while Heavy will be for the power houses.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Thu Nov 03, 2016 6:52 pm
by D-Rock
Kingfan did at least leave a list, but it's mostly things I still can't draw very well. Several of the submitted shields are from said list.

Also, I'll admit that I like that idea for armor classification.

EDIT: Found it.
KingFan202 wrote:https://www.dropbox.com/s/14x9t3t4xkq9j ... s.pdf?dl=0

Well heres the outfits guyyss...

I couldnt think of any for Max,Grape, Bino

but i hope you guys like them.

I have some references to WoW and Yu-Gi-Oh in them as well.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Sat Nov 05, 2016 9:50 am
by GameCobra
Finished the weapons and armor and downloaded all the enemy portraits and finished their boss battle ideas along with new monster ideas. Looked at KingFan's list and it looked like he wanted original armor for everyone. Never thought about the sailor suit for King, but i could add that. x3

going to start making the floors this Thursday.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Sat Nov 05, 2016 9:31 pm
by GreatKitsune
Want to use this since I'm not doing anything else with it? https://soundcloud.com/haydenpackmusic/b-it

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Sun Nov 06, 2016 8:01 pm
by GameCobra
Did you make that? :3

It's pretty neat.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Sun Nov 06, 2016 8:38 pm
by GreatKitsune
GameCobra wrote:Did you make that? :3

It's pretty neat.
Yeah, in about 6 hours, tho, it's not up to my usual quality.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Mon Nov 07, 2016 1:30 am
by D-Rock
I like it. How about the zoo theme?

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Mon Nov 07, 2016 1:56 am
by GreatKitsune
Sure, if you think it fits, or I could do some Jungle House stuff that might work.