Housepets! Tails of Babylon! * Developer's Thread *
- Amazee Dayzee
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Re: Housepets! The game.
Orange soda, which is the same thing as alcohol in HP!, affects people differently because alcohol affects people differently. Keene got depressed, King got flirty. Some people get sloppy, some people get mean, some people get overly happy, some people get promiscuous and some people get even more clumsy.
So if Orange Soda is an item, maybe it should affect people differently?
So if Orange Soda is an item, maybe it should affect people differently?
- KingFan202
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Re: Housepets! The game.
Well i mean its a human world, with pets.Amazee Dayzee wrote:Orange soda, which is the same thing as alcohol in HP!, affects people differently because alcohol affects people differently. Keene got depressed, King got flirty. Some people get sloppy, some people get mean, some people get overly happy, some people get promiscuous and some people get even more clumsy.
So if Orange Soda is an item, maybe it should affect people differently?
So Orange Soda wouldnt have any age restriction, unless mentioned in the comic.
- GreatKitsune
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Re: Housepets! The game.
umm...what exactly are you replying to?KingFan202 wrote:Well i mean its a human world, with pets.Amazee Dayzee wrote:Orange soda, which is the same thing as alcohol in HP!, affects people differently because alcohol affects people differently. Keene got depressed, King got flirty. Some people get sloppy, some people get mean, some people get overly happy, some people get promiscuous and some people get even more clumsy.
So if Orange Soda is an item, maybe it should affect people differently?
So Orange Soda wouldnt have any age restriction, unless mentioned in the comic.
Re: Housepets! The game.
Typically, beer effects in videogames is magically the same for everyone, no matter how unnatural it is. =P
Seeing King throwing Orange soda at bears for example would be hilarious.
Seeing King throwing Orange soda at bears for example would be hilarious.
3 words - Liquid Metal Fur
- GreatKitsune
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Re: Housepets! The game.
I think for the sake of progress you should put off King's ability sets until we actually discuss his role in the plot and when he will become available.
- Douglas Collier
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Re: Housepets! The game.
I agree. I'd like to point out though that King has been traditionally fairly useless when it comes to fights, except when using shovels or as a "cause" for which other people fight in his place. No offense, but I feel like he'd have more of a WoW hunter role than that of a mage. Just putting that out there.
Douglas isn't my real name, but because of a name block put on me by a higher-order being known as Djinni, I can't say my real name.
Re: Housepets! The game.
Greatsune! I love your question! And yes, I think each major character should have their own theme, they could play during climatic points involving them like when facing their Shadows.
Re: Housepets! The game.
*chews a Caramel bar slowly*
Very well.
...
*Chews it again*
Speaking of themes, I loved the Sandwich and the D'Angelo residence. <3
Very well.
...
*Chews it again*
Speaking of themes, I loved the Sandwich and the D'Angelo residence. <3
3 words - Liquid Metal Fur
Re: Housepets! The game.
ACTUally the D'Angelo theme is a just a preset placeholder from the RPGMaker.GameCobra wrote:*chews a Caramel bar slowly*
Very well.
...
*Chews it again*
Speaking of themes, I loved the Sandwich and the D'Angelo residence. <3
- KingFan202
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Re: Housepets! The game.
Still would like to know how many sets of gear each Major Party Member needs lol
Not pieces of gear, sets of gear.
Not pieces of gear, sets of gear.
Re: Housepets! The game.
Oh... Sets of gear. I'll just put these away.
Well KingFan, this is one of the things you can try deciding yourself, though I would try to keep it smallish for each character.
- KingFan202
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Re: Housepets! The game.
Okay.SuperStar wrote:
Oh... Sets of gear. I'll just put these away.
Well KingFan, this is one of the things you can try deciding yourself, though I would try to keep it smallish for each character.
Nice picture lol
Re: Housepets! The game.
When thinking about it, try to keep in mind that we should think about universal gear more than unique gear. I think having unique weapons is more important than unique gear, but having something, like says the Blue Feather for Grape would be a awesome piece of unique equipment for her, or the winter scarfs or hats people wear at times, or the jackets.
Speaking of winter gear... we totally need winter monsters :3
Speaking of winter gear... we totally need winter monsters :3
3 words - Liquid Metal Fur
- KingFan202
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Re: Housepets! The game.
I can try. Everyones gonna have atleast 1 set of unique gear to them selves.GameCobra wrote:When thinking about it, try to keep in mind that we should think about universal gear more than unique gear. I think having unique weapons is more important than unique gear, but having something, like says the Blue Feather for Grape would be a awesome piece of unique equipment for her, or the winter scarfs or hats people wear at times, or the jackets.
Speaking of winter gear... we totally need winter monsters :3
But I'm mostly doing gear for specific chars, but i can do some general ones as well.
- Buster
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Re: Housepets! The game.
I would think the starter defensive gear and the top tier defensive gear at least would be unique, but most of the mid tiers be universal?
Maybe some of the sets aren't tiered though, they're situational, like a lucky set, or a fire set, or something. they're not straight up better than their predecessor, instead they are equal-ish but meant for a different purpose?
Like how some of the defense items in FFVII had lots of materia slots, or all linked slots, but poor defense, while others from the same section of the game had next to no materia capacity but great defense?
As for accessories, they tend to be all situational. usually providing a one-off buff, resistance or immunity, not directly related to defense. Like sunglasses preventing you from being blinded.
Maybe some of the sets aren't tiered though, they're situational, like a lucky set, or a fire set, or something. they're not straight up better than their predecessor, instead they are equal-ish but meant for a different purpose?
Like how some of the defense items in FFVII had lots of materia slots, or all linked slots, but poor defense, while others from the same section of the game had next to no materia capacity but great defense?
As for accessories, they tend to be all situational. usually providing a one-off buff, resistance or immunity, not directly related to defense. Like sunglasses preventing you from being blinded.
Most important thing I've learned from D&D?
No matter how tempting it may be, as a DM I can't both present a problem and solve it.
Every time a DMPC or NPC fixes something a payer couldn't i'm diminishing and undermining that player's contribution.
No matter how tempting it may be, as a DM I can't both present a problem and solve it.
Every time a DMPC or NPC fixes something a payer couldn't i'm diminishing and undermining that player's contribution.
Re: Housepets! The game.
I've encountered a couple of glitches with loading zones. In the newest demo when I went into the cave in the grove and then came back out the game respawned me in Babylon Forest beside Falstaff. Then when I tried to go back through the forest to where I was before this happened: http://gyazo.com/ebc02ec6beb187cf002187b45219fe48
I tried saving and resetting, but that didn't fix and now I'm pretty sure I'm stuck
Anyone else have this problem?
I tried saving and resetting, but that didn't fix and now I'm pretty sure I'm stuck
Anyone else have this problem?
*purrs loudly*
Avatar drawn by Buster!
Avatar drawn by Buster!
- CHAOKOCartoons
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Re: Housepets! The game.
I think someone had mentioned something like that before, but I've never seen that personally. Quite the odd bug indeed
- GreatKitsune
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Re: Housepets! The game.
Happened to me, too. Pretty sure it's a glitch by Ace itself and not the programming, as I've encountered similar before.CHAOKOCartoons wrote:I think someone had mentioned something like that before, but I've never seen that personally. Quite the odd bug indeed
Re: Housepets! The game.
I know the cause of this glitch, I already fixed it in the full version*.GreatKitsune wrote:Happened to me, too. Pretty sure it's a glitch by Ace itself and not the programming, as I've encountered similar before.CHAOKOCartoons wrote:I think someone had mentioned something like that before, but I've never seen that personally. Quite the odd bug indeed
*I keep mentioning Full Version, and what I mean by that is the file that is worked on to be the full version, not the special set aside version that is the demo.
Re: Housepets! The game.
Alright, I'm back. Just don't have anything to show for it...
Anyway;
@Kitsune: I actually have been toying with implementing a bayonet in the Monster. Weird for a pistol to have a knife attached, but maybe it'll look good. That's all I've thought about. The Ultimate won't have one, and I can say two others won't have one. The remaining ones, no clue.
@Kingfan: funny thing is, I did mention that if Pete is playable (still working on that case, just haven't had the energy to finish it) he would use a short sword and shield, but it wouldn't make sense for two different types of gear to share a slot. But I have not made shields, so that's open to you. I've been following a theme of mundane items being available at the beginning before more fantasy things. Maybe you could try that?
@Buster: those are good ideas for the various armor types. I'm good with that.
@Star: I'll agree on character themes. Though maybe when they encounter the Shadow, it's a dark and foreboding tone, then when defeated and the character has more resolve, it'll play their theme. Also, maybe call it a "developer's version" instead of "full version" to avoid further confusion.
Anyway;
@Kitsune: I actually have been toying with implementing a bayonet in the Monster. Weird for a pistol to have a knife attached, but maybe it'll look good. That's all I've thought about. The Ultimate won't have one, and I can say two others won't have one. The remaining ones, no clue.
@Kingfan: funny thing is, I did mention that if Pete is playable (still working on that case, just haven't had the energy to finish it) he would use a short sword and shield, but it wouldn't make sense for two different types of gear to share a slot. But I have not made shields, so that's open to you. I've been following a theme of mundane items being available at the beginning before more fantasy things. Maybe you could try that?
@Buster: those are good ideas for the various armor types. I'm good with that.
@Star: I'll agree on character themes. Though maybe when they encounter the Shadow, it's a dark and foreboding tone, then when defeated and the character has more resolve, it'll play their theme. Also, maybe call it a "developer's version" instead of "full version" to avoid further confusion.
Re: Housepets! The game.
"Developer's Version", why didn't I think of that? It's so simple and precise! Thank you D-Rock!
- KingFan202
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Re: Housepets! The game.
Mmk.
I probably will just have general shields, cause i dont think everyone needs a unique one lol or would use one for that matter.
I probably will just have general shields, cause i dont think everyone needs a unique one lol or would use one for that matter.
Re: Housepets! The game.
Okay, got a sketch for the ultimate
Oddly fun to make. The wings were an ordeal, though. My last attempt at drawing wings was this. I actually had to make two separate drawings, then put one on top of the other to get it to look like this. What do you think?
Oddly fun to make. The wings were an ordeal, though. My last attempt at drawing wings was this. I actually had to make two separate drawings, then put one on top of the other to get it to look like this. What do you think?
- KingFan202
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Re: Housepets! The game.
@D-Rock
Looks nice.
But I dunno if its ULTIMATE! :O
Should put more fantasy mythical ness too it.
Maybe not in the shape your average gun or a different nose (where the ammo comes out lol), or make the handle unique?
Looks nice.
But I dunno if its ULTIMATE! :O
Should put more fantasy mythical ness too it.
Maybe not in the shape your average gun or a different nose (where the ammo comes out lol), or make the handle unique?
Re: Housepets! The game.
Well, a secondary idea for this design came up but was dropped. See the blue lines near the end of the barrel? In that concept, the wings were further back with spikes near the front. As you can see, that idea was partially implemented before dropping it.
Thing is, nothing else is coming to mind to add. I tend to let my pencil flow, and what comes out, well, comes out.
Thing is, nothing else is coming to mind to add. I tend to let my pencil flow, and what comes out, well, comes out.
Re: Housepets! The game.
The wings on the gun is cool, but i would guess the ultimate gun would be something different. Less wings and either space-like or police-like, but with dog motives on it like badges, honors and K-9 motives.
I mentioned about selling other collars back then. Most collars could do that, but make the default pet collars boost traits that the original cast of characters specialize in. Peanut gets small, but universal stat growth - Grape gets ATK and AGI, and Tarot gets MATK and MDEF.Buster wrote:As for accessories, they tend to be all situational. usually providing a one-off buff, resistance or immunity, not directly related to defense. Like sunglasses preventing you from being blinded.
3 words - Liquid Metal Fur
- KingFan202
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Re: Housepets! The game.
Yes you've told us that before :pD-Rock wrote:Well, a secondary idea for this design came up but was dropped. See the blue lines near the end of the barrel? In that concept, the wings were further back with spikes near the front. As you can see, that idea was partially implemented before dropping it.
Thing is, nothing else is coming to mind to add. I tend to let my pencil flow, and what comes out, well, comes out.
Im just sayin, to me it looks like an average gun with wings. Nothing too 'ultimate' about it.
Re: Housepets! The game.
I think you mean "motifs."GameCobra wrote:The wings on the gun is cool, but i would guess the ultimate gun would be something different. Less wings and either space-like or police-like, but with dog motives on it like badges, honors and K-9 motives.
Also...
Dang, man, NONE of my designs were that intricate!
And in reality, these are inspired from songs, that may not entirely relate to the character, but Star has managed to make them work. The quotes that exist in the descriptions for the ultimates are direct references to said songs. Except Guardian Spirit and Orga Blader, the former, we just found one that worked, and Orga blader had none at all, but took another set of lyrics from what inspired Looking Glass.
And odd thing with Book of Arcana; the musical inspiration had no lyrics. Star used a quote from the boss battle it was used in.
- Amazee Dayzee
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Re: Housepets! The game.
That gun has really came out very nice! Great job on drawing it D-Rock! It looks really cool!
Re: Housepets! The game.
Nice job, D-Rock.
- Buster
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Re: Housepets! The game.
For a low tier mundane shield, you could have a trashcan lid?D-Rock wrote:@Kingfan: funny thing is, I did mention that if Pete is playable (still working on that case, just haven't had the energy to finish it) he would use a short sword and shield, but it wouldn't make sense for two different types of gear to share a slot. But I have not made shields, so that's open to you. I've been following a theme of mundane items being available at the beginning before more fantasy things. Maybe you could try that?
Most important thing I've learned from D&D?
No matter how tempting it may be, as a DM I can't both present a problem and solve it.
Every time a DMPC or NPC fixes something a payer couldn't i'm diminishing and undermining that player's contribution.
No matter how tempting it may be, as a DM I can't both present a problem and solve it.
Every time a DMPC or NPC fixes something a payer couldn't i'm diminishing and undermining that player's contribution.
- KingFan202
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- Joined: Wed May 14, 2014 10:44 am
Re: Housepets! The game.
Ah thats a good idea. I'll add that.Buster wrote:For a low tier mundane shield, you could have a trashcan lid?D-Rock wrote:@Kingfan: funny thing is, I did mention that if Pete is playable (still working on that case, just haven't had the energy to finish it) he would use a short sword and shield, but it wouldn't make sense for two different types of gear to share a slot. But I have not made shields, so that's open to you. I've been following a theme of mundane items being available at the beginning before more fantasy things. Maybe you could try that?
- Buster
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Re: Housepets! The game.
Unless you're deliberately going for a chibi look, or trying to make a stylised logo/emblem that is not how you draw wings...
Remember where the bones and joints go. the feathers always fan out from them.
or if you don't want to figure out bones and joints, have everything fan out from the base of the wing.
But don' bend the feathers inward like that! it just looks silly!
Also i don't think a feather even can bend like that without damage...
Remember where the bones and joints go. the feathers always fan out from them.
or if you don't want to figure out bones and joints, have everything fan out from the base of the wing.
But don' bend the feathers inward like that! it just looks silly!
Also i don't think a feather even can bend like that without damage...
- Attachments
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- these sketches are junk and kinda old, but this is more about demonstrating a concept.
- wing practice.png (192.67 KiB) Viewed 9441 times
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- wing sketch.png (92.82 KiB) Viewed 9441 times
Most important thing I've learned from D&D?
No matter how tempting it may be, as a DM I can't both present a problem and solve it.
Every time a DMPC or NPC fixes something a payer couldn't i'm diminishing and undermining that player's contribution.
No matter how tempting it may be, as a DM I can't both present a problem and solve it.
Every time a DMPC or NPC fixes something a payer couldn't i'm diminishing and undermining that player's contribution.
Re: Housepets! The game.
Sorry. X3 I didn't know where you guys got your art ideas. =PD-Rock wrote: Dang, man, NONE of my designs were that intricate!
3 words - Liquid Metal Fur
Re: Housepets! The game.
Doing the wings in that manner would give it a more sleek look while making everything pop a bit more. I would approve heartily if the design were tweaked a bit in that direction
- Amazee Dayzee
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Re: Housepets! The game.
I think doing the wings like that in that manner also would be a lot better.
- CHAOKOCartoons
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Re: Housepets! The game.
Sorry for taking so long on Fido's Second face set. Trying to figure out how to draw a very small Spo on a very small canvas was a bit challenging, and even now I think I messed it up (honestly I think I made him look like Morty from Simon and Freddy by accident ). He may need to have his own face set as well, but I don't think it'll be necessary if he never leaves Fido's side, as well as how many lines he has.
Re: Housepets! The game.
Pretty flashin' forward! Spo's looking okay, though he might need at least one of his own sheets.
Re: Housepets! The game.
Nice job, Chaoko.
Re: Housepets! The game.
Faces are looking good, Chaoko. I think Spo came out rather well.
Also, thanks for the tips, Buster. While I do hope to work my way up to the second one, think I'll style a redraw after the first one. Much more believable goal for my current skill level, and may blend with the Housepets style better. You know, that actually might let me try to move it towards the back of the barrel with something towards the front. I've been thinking about how to add more to it, best I can come up with is to add a small stock to the front of the barrel. Foldable stocks are mainly only on machine pistols, so that could change the tone of this one. Let's see how either turns out. It might take me a while, either way.
Cobra, no worries about that. Granted, while not all are song-inspired, a decent chunk probably wouldn't exist without it. Full song list is in each individual weapons page. You'll need to check the Tails of Babylon folder on my DA for that, just click on my signature.
Also, small idea for the leader of the group in the mall causing trouble for Max, Grape, and Res. How about a relative of this guy?
Could suddenly make it a personal grudge against them.
Also, thanks for the tips, Buster. While I do hope to work my way up to the second one, think I'll style a redraw after the first one. Much more believable goal for my current skill level, and may blend with the Housepets style better. You know, that actually might let me try to move it towards the back of the barrel with something towards the front. I've been thinking about how to add more to it, best I can come up with is to add a small stock to the front of the barrel. Foldable stocks are mainly only on machine pistols, so that could change the tone of this one. Let's see how either turns out. It might take me a while, either way.
Cobra, no worries about that. Granted, while not all are song-inspired, a decent chunk probably wouldn't exist without it. Full song list is in each individual weapons page. You'll need to check the Tails of Babylon folder on my DA for that, just click on my signature.
Also, small idea for the leader of the group in the mall causing trouble for Max, Grape, and Res. How about a relative of this guy?
Could suddenly make it a personal grudge against them.