Case: Housepets!-A Choose Your Own Adventure Game
Re: Case: Housepets!-A Choose Your Own Adventure Game
I'd say both of them pull Charlie up. Faster and likely more sure. If the creature comes back, try the trip method again, and it might make the bear no longer a threat.
Re: Case: Housepets!-A Choose Your Own Adventure Game
I think the most obvious solution to the thing charging to them would be to roll out of there and let it fall to the riverD-Rock wrote:I'd say both of them pull Charlie up. Faster and likely more sure. If the creature comes back, try the trip method again, and it might make the bear no longer a threat.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
I'm with you guys, both should pull Charlie up.
That's very true, but since that thing's sound was familiar, we maybe shouldn't do that...Not A Furry wrote:I think the most obvious solution to the thing charging to them would be to roll out of there and let it fall to the riverD-Rock wrote:I'd say both of them pull Charlie up. Faster and likely more sure. If the creature comes back, try the trip method again, and it might make the bear no longer a threat.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Both Bravo and Echo need to pull Charlie up, but kneel down so they have wider stances and lower centers of gravity; it'll make it harder for them to fall in and make it easier to pull Charlie out.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
I agree with Naro
Douglas isn't my real name, but because of a name block put on me by a higher-order being known as Djinni, I can't say my real name.
Re: Case: Housepets!-A Choose Your Own Adventure Game
I'll go with Naro's suggestion on the stance
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Yeah, I'm gonna go with Naro on this too.
What do you get when you cram a shapeshifter, a dog-dragon, two wolves, a human, a robot, a bear, and a fox into one vessel? (They/Them pronouns)
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Re: Case: Housepets!-A Choose Your Own Adventure Game
I don't have an excuse for how long this took. Just a conflic of interest really. Woops. We're finishing this now though, and I've had more than enough time to plan out every move you could possibly make.
Also you might notice some panels have more jagged lineart, this is because I've started to draw some of the panels traditionally to save time since I have a LOT of freetime at college and the bus ride there sometimes.
Interesting...
--------------------------------
Echo and Bravo leap to Charlie as fast as they can, they aren't taking any chances with this. They reach out and grab Charlie, one arm each, and attempt to pull him out of the river as fast as they can.
Echo: We've got you buddy! Everything's gonna be fine! We're here now!
Bravo: It's gonna be alright Charlie! Just hang on!
Charlie: Echo... B-Bravo... get...
He weighs about as much as you, but with your brother's help you manage to pull him out quite a bit!
Charlie is 33% out of the water...
Chaining is Active (Chaining will have Echo or Bravo take separate actions)
1) Help Charlie up!
2) PULL Charlie up!
3) Inspect
4) Improvise
5) Switch to Charlie
Also you might notice some panels have more jagged lineart, this is because I've started to draw some of the panels traditionally to save time since I have a LOT of freetime at college and the bus ride there sometimes.
Legotron123 wrote:He's probably going to be slippery with how wet he is. We should have both of them try and pull him up, but that could leave us vulnerable if the creature comes back. Hmmmmmmm....... Let's see if Buster can continue her trend of coming up with good ideas.
Douglas Collier wrote:Pull Charlie up. It'll probably take two pups to do it, unless we want to risk falling in. I don't think Charlie is strong enough to get up on his own after being in the cold rushing water for as long as he has been.
HellishK9 wrote:Both of them should help Charlie up. Echo can look back quickly to make sure the coast is clear and then start helping Bravo lift Charlie up. It wouldn't take very long and it seems they have a decent amount of ground between them and the beast.
Saturn381 wrote: Posted: Thu Aug 03, 2017 9:32 am
Buster wrote:each of you grab an arm and pull him up.
Lance316 wrote:Quickly pull Charlie up
D-Rock wrote:I'd say both of them pull Charlie up. Faster and likely more sure. If the creature comes back, try the trip method again, and it might make the bear no longer a threat.
Naro Rivers wrote:Both Bravo and Echo need to pull Charlie up, but kneel down so they have wider stances and lower centers of gravity; it'll make it harder for them to fall in and make it easier to pull Charlie out.
Douglas Collier wrote:I agree with Naro
Not A Furry wrote:I'll go with Naro's suggestion on the stance
OrWasIt.EXE wrote:Yeah, I'm gonna go with Naro on this too.
Interesting...
--------------------------------
Echo and Bravo leap to Charlie as fast as they can, they aren't taking any chances with this. They reach out and grab Charlie, one arm each, and attempt to pull him out of the river as fast as they can.
Echo: We've got you buddy! Everything's gonna be fine! We're here now!
Bravo: It's gonna be alright Charlie! Just hang on!
Charlie: Echo... B-Bravo... get...
He weighs about as much as you, but with your brother's help you manage to pull him out quite a bit!
Charlie is 33% out of the water...
Chaining is Active (Chaining will have Echo or Bravo take separate actions)
1) Help Charlie up!
2) PULL Charlie up!
3) Inspect
4) Improvise
5) Switch to Charlie
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Let’s pull him up. I doubt he’s in much of a position to pull himself up, even with us helping him.
Play The Hayseed Knight. This isn’t self promotion, I just really like the game.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
CHAOKOCartoons wrote:I've had more than enough time to plan out every move you could possibly make.
You love tempting fate don't you?
Most important thing I've learned from D&D?
No matter how tempting it may be, as a DM I can't both present a problem and solve it.
Every time a DMPC or NPC fixes something a payer couldn't i'm diminishing and undermining that player's contribution.
No matter how tempting it may be, as a DM I can't both present a problem and solve it.
Every time a DMPC or NPC fixes something a payer couldn't i'm diminishing and undermining that player's contribution.
Re: Case: Housepets!-A Choose Your Own Adventure Game
Pull him up. It sounds faster and they need all the extra time they can get right now.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Oh trust me, I emplore you to try and break the system or catch me off guard here, it'll probably result in some interesting routesBuster wrote:You love tempting fate don't you?CHAOKOCartoons wrote:I've had more than enough time to plan out every move you could possibly make.
And to be fair, I'll tell y'all what I told the folks in the HPF! discord:
As of this scene, there are currently 12-16 endings for this chapter you are currently able to get. Besides those 12-16, Quite a few have become inpossible and some I just really don't think you'll get at this point. Every single action counts~ (and remember to not underestimate the "dm" ). Let's see what crazy combinations and improvisations y'all can come up with.
Re: Case: Housepets!-A Choose Your Own Adventure Game
Pull Charlie up.
Re: Case: Housepets!-A Choose Your Own Adventure Game
So, while they are pulling charlie up, the monster could be there, but if it is and they see it, well, i dont think they could pull charlie up with time enough
to run from it so charlie could fall, but Echo and Bravo could be safe...I think it's better to continue pulling him up because he is 30% out of water and it seems they could take him out of it quickly
to run from it so charlie could fall, but Echo and Bravo could be safe...I think it's better to continue pulling him up because he is 30% out of water and it seems they could take him out of it quickly
Re: Case: Housepets!-A Choose Your Own Adventure Game
Keep pulling him up and switch to charlie, reasoning being if they/one of them falls, we'll be able to control the weakest link, and he might be able to see behind them while they pull him up.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Definitely keep pulling. It looks like it'll take about two more turns to pull him up.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Agrees with Not A Furry.
Douglas isn't my real name, but because of a name block put on me by a higher-order being known as Djinni, I can't say my real name.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Both shall continue to pull Charlie up. -> B
What is dm? Direct Message? Deutsche Mark? Dungeon Master? Direct Marketing?CHAOKOCartoons wrote:(and remember to not underestimate the "dm" )
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Dog (and cat) ManagerRender wrote:Both shall continue to pull Charlie up. -> B
What is dm? Direct Message? Deutsche Mark? Dungeon Master? Direct Marketing?CHAOKOCartoons wrote:(and remember to not underestimate the "dm" )
Re: Case: Housepets!-A Choose Your Own Adventure Game
Danger meter is still really high. Seemed that Charlie wanted to tell them something. I still want to say that both should pull him up. But Echo looks ready to slip.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Legotron123 wrote:Let’s pull him up. I doubt he’s in much of a position to pull himself up, even with us helping him.
HellishK9 wrote:Pull him up. It sounds faster and they need all the extra time they can get right now.
Saturn381 wrote:Pull Charlie up.
bober5 wrote:So, while they are pulling charlie up, the monster could be there, but if it is and they see it, well, i dont think they could pull charlie up with time enough
to run from it so charlie could fall, but Echo and Bravo could be safe...I think it's better to continue pulling him up because he is 30% out of water and it seems they could take him out of it quickly
Not A Furry wrote:Keep pulling him up and switch to charlie, reasoning being if they/one of them falls, we'll be able to control the weakest link, and he might be able to see behind them while they pull him up.
Naro Rivers wrote:Definitely keep pulling. It looks like it'll take about two more turns to pull him up.
Douglas Collier wrote:Agrees with Not A Furry.
Render wrote:Both shall continue to pull Charlie up. -> B
What is dm? Direct Message? Deutsche Mark? Dungeon Master? Direct Marketing?CHAOKOCartoons wrote:(and remember to not underestimate the "dm" )
-------------------------D-Rock wrote:Danger meter is still really high. Seemed that Charlie wanted to tell them something. I still want to say that both should pull him up. But Echo looks ready to slip.
Charlie: N-no... get.. a...
The two of you pull with all your might, bringing Charlie further and further out of the water!
A loud crack of thunder is heard in the distance, and soon after, a flash of lightning.
Charlie feels the effects of the cold rushing water, and takes minor damage...
The rain falls heavier...
Charlie is 66% out of the water...
Chaining is Active (Chaining will have Echo or Bravo take separate actions)
1) Help Charlie up!
2) PULL Charlie up!
3) Inspect
4) Improvise
5) Switch to Charlie
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Re: Case: Housepets!-A Choose Your Own Adventure Game
"Don't you dare. don't even think about letting go." Keep pulling.
Most important thing I've learned from D&D?
No matter how tempting it may be, as a DM I can't both present a problem and solve it.
Every time a DMPC or NPC fixes something a payer couldn't i'm diminishing and undermining that player's contribution.
No matter how tempting it may be, as a DM I can't both present a problem and solve it.
Every time a DMPC or NPC fixes something a payer couldn't i'm diminishing and undermining that player's contribution.
Re: Case: Housepets!-A Choose Your Own Adventure Game
Yup, keep pulling him out.
Perhaps the only way this can go is either they manage to pull him out and face the beast, pull him out and somehow hide from the beast or they all fall in.
Hopefully the latter doesn't happen and they did manage to trick the beast before, maybe they can do it again.
Perhaps the only way this can go is either they manage to pull him out and face the beast, pull him out and somehow hide from the beast or they all fall in.
Hopefully the latter doesn't happen and they did manage to trick the beast before, maybe they can do it again.
Re: Case: Housepets!-A Choose Your Own Adventure Game
They're slipping. I'm starting to think only one should pull while the other stands his ground. We can chain, and we don't have accumulated karma.
Re: Case: Housepets!-A Choose Your Own Adventure Game
Have one keep pulling and the other inspect for the thing charlie is so desperate to tell them about
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Last edited by Douglas Collier on Mon Oct 16, 2017 1:10 am, edited 1 time in total.
Douglas isn't my real name, but because of a name block put on me by a higher-order being known as Djinni, I can't say my real name.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
You need to specify who will do what if they both do something different. The difference between Bravo and Echo doing something is very important.Not A Furry wrote:Have one keep pulling and the other inspect for the thing charlie is so desperate to tell them about
Re: Case: Housepets!-A Choose Your Own Adventure Game
Keep puling him up!
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Re: Case: Housepets!-A Choose Your Own Adventure Game
This.Buster wrote:"Don't you dare. don't even think about letting go." Keep pulling.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Keep pulling, but have Bravo get behind Echo and act as an anchor on more stable ground. Echo should listen to what Charlie has to say.
Douglas isn't my real name, but because of a name block put on me by a higher-order being known as Djinni, I can't say my real name.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
I’m going with Doug’s plan. We are NOT letting go of Charlie, but we need to be careful to not slip in ourselves either.
Play The Hayseed Knight. This isn’t self promotion, I just really like the game.
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You ever realize that the two longest pieces of literature in existence are both fanfics? Weird right?
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Re: Case: Housepets!-A Choose Your Own Adventure Game
as long as it doesn't involve letting him go or leaving anyone behind, fine.
Most important thing I've learned from D&D?
No matter how tempting it may be, as a DM I can't both present a problem and solve it.
Every time a DMPC or NPC fixes something a payer couldn't i'm diminishing and undermining that player's contribution.
No matter how tempting it may be, as a DM I can't both present a problem and solve it.
Every time a DMPC or NPC fixes something a payer couldn't i'm diminishing and undermining that player's contribution.
Re: Case: Housepets!-A Choose Your Own Adventure Game
Aight then, I'll go with Doug's plan aswell
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Yeah, I'm just gonna once again with what everyone else is saying and say Doug's idea
What do you get when you cram a shapeshifter, a dog-dragon, two wolves, a human, a robot, a bear, and a fox into one vessel? (They/Them pronouns)
Re: Case: Housepets!-A Choose Your Own Adventure Game
Doug's plan sounds good. I will also go along with it.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
I wonder what we're expected to do now that we have Charlie 2/3 out of the stream... Maybe IMPROVISE, Bravo runs home to fetch a ladder and Echo sits down, telling Charlie about the dream he had that night while throwing pebbles towards the forest...
Ah... Forget what I wrote before, this is a much better idea! Let's do this!Douglas Collier wrote:Keep pulling, but have Bravo get behind Echo and act as an anchor on more stable ground. Echo should listen to what Charlie has to say.
Render wrote:What is dm?
OH! Yeah!D-Rock wrote:Danger meter
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Buster wrote:"Don't you dare. don't even think about letting go." Keep pulling.
HellishK9 wrote:Yup, keep pulling him out.
Perhaps the only way this can go is either they manage to pull him out and face the beast, pull him out and somehow hide from the beast or they all fall in.
Hopefully the latter doesn't happen and they did manage to trick the beast before, maybe they can do it again.
D-Rock wrote:They're slipping. I'm starting to think only one should pull while the other stands his ground. We can chain, and we don't have accumulated karma.
Not A Furry wrote:Have one keep pulling and the other inspect for the thing charlie is so desperate to tell them about
Douglas Collier wrote:Agrees with Not A Furry
Naro Rivers wrote:This.Buster wrote:"Don't you dare. don't even think about letting go." Keep pulling.
Hm! Very interesting action!Douglas Collier wrote:Keep pulling, but have Bravo get behind Echo and act as an anchor on more stable ground. Echo should listen to what Charlie has to say.
Legotron123 wrote:I’m going with Doug’s plan. We are NOT letting go of Charlie, but we need to be careful to not slip in ourselves either.
Buster wrote:as long as it doesn't involve letting him go or leaving anyone behind, fine.
Not A Furry wrote:Aight then, I'll go with Doug's plan aswell
OrWasIt.EXE wrote:Yeah, I'm just gonna once again with what everyone else is saying and say Doug's idea
HellishK9 wrote:Doug's plan sounds good. I will also go along with it.
Well actually I really did mean "Dungeon Master" since a lot of people have compared this game to DnD in one way or another but the Danger Meter is also a good one! Anyway:Render wrote:I wonder what we're expected to do now that we have Charlie 2/3 out of the stream... Maybe IMPROVISE, Bravo runs home to fetch a ladder and Echo sits down, telling Charlie about the dream he had that night while throwing pebbles towards the forest...Ah... Forget what I wrote before, this is a much better idea! Let's do this!Douglas Collier wrote:Keep pulling, but have Bravo get behind Echo and act as an anchor on more stable ground. Echo should listen to what Charlie has to say.
Render wrote:What is dm?OH! Yeah!D-Rock wrote:Danger meter
---------------------------------------------------
Bravo: WE'VE ALMOST GOT EM ECHO! Hold on, I'll get behind you, we'll focus all our strength in one--
Echo: Wha-- WHOAAAAH!!
Just then, the muddy edge gives way to Echo's weight, causing Echo to slip. Bravo having moved from his position is safe and secure. However, seeing his brothers falling further into the river, he quickly grabs hold to Echo's legs as they fly off the ground!
Bravo: NO! Not both of you! Hold on you two, I've got ya! Just... just keep holding on!
This sudden strong motion and opposition in weight begins to wear Bravo down...
Charlie: You need... to get away... h-he's still... he's here!
Echo: What!? Who's here?! What are you--
Bravo: What's he sayin' Echo?! I can't hear em over the thunder! We really have to get out of here soon, Mom'n Dad said that the closer thunder is to a flash, the closer it is to where you are!
That doesn't sound like thunder...
Echo is falling...
Charlie is %50 out of the water...
Chaining is restricted
1) Pull Charlie up!
2) Warn Bravo!
3) Get in the way!
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Take one for the team, Bravo.
1. Pull Charlie up
1. Pull Charlie up
“Brave words from a man not holding a squid”
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Pull Charlie Up.
Play The Hayseed Knight. This isn’t self promotion, I just really like the game.
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You ever realize that the two longest pieces of literature in existence are both fanfics? Weird right?
Re: Case: Housepets!-A Choose Your Own Adventure Game
I see little that won't end in tragedy. Also seems that Bravo will lose that eye anyway, but it should be worth it if we save Charlie.
Okay, we only have Echo, and no chaining. That stone could be of use, but what are the odds of being able to direct Charlie over to it? Maybe if they both go in, Echo could guide them towards it. Thing is, there's no improvise option. If we did, I'd suggest tell Bravo to let go and run after saying he's got a plan.
Getting in the way would require letting go, and Charlie seems to weak to grab on to much. Warning Bravo would likely force him to abandon them, or they could all be swiped off. I don't see how just keep pulling would be beneficial, as Echo is already on the verge of falling, and they're wide open to attack.
Okay, we only have Echo, and no chaining. That stone could be of use, but what are the odds of being able to direct Charlie over to it? Maybe if they both go in, Echo could guide them towards it. Thing is, there's no improvise option. If we did, I'd suggest tell Bravo to let go and run after saying he's got a plan.
Getting in the way would require letting go, and Charlie seems to weak to grab on to much. Warning Bravo would likely force him to abandon them, or they could all be swiped off. I don't see how just keep pulling would be beneficial, as Echo is already on the verge of falling, and they're wide open to attack.