Case: Housepets!-A Choose Your Own Adventure Game
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Case: Housepets!-A Choose Your Own Adventure Game
Welcome to Case: Housepets!, a community driven choose your own adventure mystery game where you and your fellow forum users will determine how the story goes!
This game is heavily inspired by (and partially parodies) other adventure games such as Heavy Rain, The Telltale games, and the comic "Prequel". The players (that's you guys) will take control of one of 5 characters throughout the game and make decisions that effect and direction of the path of the story you go down, and ultimately shape who these characters are and what their motive is. While some choices may seem small or incredibly drastic, all choices and actions can and will effect the outcome of a scene, and may even cost you a character.
Here are the Character Files; Your list of characters and their stats:
Name: Echo
Player Status: Active
Gender: Male
Species: Dog - Dalmatian
Occupation: Police K-9
Mental Status: Low
Current Inventory: Collar and Tag, Bravo's Collar, Bravo's Tag
Personality Notes:
-Cautious
-Obedient
-Passive
-Makes frantic actions if indecisive
-Clever
-Can pinpoint contradictions
-Straight Forward
-Good artist
Name: Bravo
Player Status: In-Active
Gender: Male
Species: Dog - German Shepard
Occupation: N/A
Mental Status: ???
Current Inventory: N/A
Personality Notes:
-Sergeant Ralph is his role model
-Curious
-Bold
-Anger Issues
-Heavy sleeper
-Would do anything to protect his brothers
-Slightly poor eyesight
-Strong sense of smell
Name: Maple
Player Status: Active
Gender: Female
Species: Cat - Tabby
Occupation: Stray
Mental Status: Fine
Current Inventory: Maple's Scarf, Maple's gloves
Personality Notes: Self-conscious of own nudity, aggressive, blunt
Name: Vial
Player Status: Active
Gender: Female
Species: Cat - Nebelung
Occupation: ???
Mental Status: ???
Current Inventory: ???
Personality Notes: ???
Name: Charlie
Player Status: Active
Gender: Male
Species: Dog - ???
Occupation: FBI FK-1 Dog
Mental Status: Critical
Current Inventory: Collar and Tag
-Cheery
-Well mannered
-Clumsy
-Panics in stressful situations
-In tight situations, will become enraged.
-Studies spiritual happenings
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Karma Status: Normal
Good Karma Count: 0
-------------------------------
(These files will change frequently as you guys play the game.)
How to play:
As the story goes on, you will all have to collectively put your input on what should be done in the form of a message. Most decisions will be decided based on a majority vote, other times you will be presented with a "free roam" prompt where you can just request specific things to do while on a certain scene. This is the list of things you can request:
-Action: A request to do something ranging from picking up an item to doing a flip!
-Talk: Talk to a character
-Inspect: Look around your environment or at something specific. This can be very important in certain situations, but a waste of time in others
-Listen: Check for any sounds. This can come in handy in dangerous situations
-Use Item: Use or inspect something in your inventory
-Change Character: On rare occasions, you may change which character you are controlling. Be careful who you control though, as you can't determine another character's actions unless you actually control them. Note: You can only control main characters
-Hint: You may ask to have a hint if you have no idea what to do. This is most effective during free roam scenes, but if I find the scene too linear, obvious, or important that you are the one who decides, it'll probably be as simple as "Act fast" or "Think carefully"
WARNING:
The only way to get a "game over" is if all characters become in-active. This means that if a character goes "missing", or becomes "in-active", THEY ARE GONE. Depending on the scenario and how you've played the game, another character may notice that said character has gone missing, and can go on a "redemption mission" to go look for them. However, you may not want to do these for personal reasons or because you feel it's not safe, as these missions are VERY RISKY.
If you see an exclamation mark in the corner of a scene, it can mean a 1-4 level of danger. This doesn't always mean danger to a character though, it can also mean you are in danger or losing evidence or failing a scene, therefore hurting your chance of solving a mystery or even your ability to progress in the game.
-A white exclamation mark is level 1 of danger, something important is happening or a character could be hurt. The scene may also escalate to a:
-Yellow warning, level 2 danger. You are in danger of getting hurt or losing evidence, which may then escalate to an:
-Orange warning, level 3 danger. A situation has gotten much worse and you may lose a character or major evidence. If you do the wrong thing, you may get a:
-Red warning, level 4 danger. Hope that you never have to see this, because this means that depending on your next move, you could lose a character then and there.
Disclaimer: While all that sounds scary, there's nothing terribly graphic or horrifying that will happen, this is still Housepets! after all. The story is somewhere between PG-PG13. It may discuss serious or dark topics at times, but it's still pretty cartoony for the most part. A lot of it is parody of the more serious games it's inspired by.
Chaining and Karma
Chaining is a feature that allows you to string 2-3 choices in a given situation. If you feel you need to do or say more than one thing, you can coordinate people to select multiple actions in a specific order. If not enough people agree to do your specific chain, the chain will not work. Much like regular voting, it's a majority rule, so you have to work together to get done. 3 chains are riskier than 2 chains, as it's a bit harder for people to agree on your exact chain
However, when you either chain too much, or begin to make incorrect chains (like ones that don't make sense or everyone susbmits a different chain), you will receive minor penalties throughout the game. The way I measure this is through something called "Karma". Karma is expressed in game through pink text, and will warn you when you are accumulating said karma. Depending on how much karma you have accumulated, a character will randomly slip up at any given scene. The more Karma, the higher chance of it happening at riskier scenes. You can trip on a pebble while casually walking across the sidewalk, or sneeze when you are trying to sneak around an enemy.
There are 3 ways to get rid of Karma:
1 - Stop chaining. The Karma will eventually fade away on it's own.
2 - Feel the effects of Karma. Once you're hit with Karma, it will reset to zero.
3 - Make a perfect chain. Feeling lucky? If the majority of people all agree on a chain that happens to have a really good outcome (or an intentionally really bad outcome), your Karma will fade away. However, this is not something you should try to do, you will probably gain far more Karma than lose it attempting to do this. It's better to let this happen naturally then attempting to force it.
There are also 3 levels of Karma:
1 - Uneasy - a chance of minor, harmless penalties
2 - Unlucky - a chance of minor penalties that make you look like an idiot, or make you forget non-crucial things
3 - Jinxed - a chance of minor penalties at the worst times
There will also be scenes where I don't allow you to chain at all for plot reasons. But keep in mind that just because I allow you to chain in a scene, it doesn't always mean you should. I recommend you try to coordinate your chains before you do them, if you even do them. If everyone has different chains, calculating the votes as to what to do can be a bit complicated as I have to add together every time an option is listed. If the chains are too confusing for a given scene, I'll try to just ignore them and go with the most selected choice instead to save you from stacking up on Karma instantly.
You can also accumulate "Good Karma" by not chaining while at zero Karma, getting through combat scenes mostly successfully or intentionally poorly, or by doing specific actions. Good Karma grants you one free chain regardless of it's outcome. You can also use it to remove any Karma you may have accumulated instead.
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Now that that's all said and done, we will begin this game whenever you guys are ready, just say the word! If you have any questions before we start, feel free to ask. I'm curious to see which path you all take this story, or if you manage to create a path I didn't predict would happen.
Last edited by CHAOKOCartoons on Thu Dec 20, 2018 2:34 pm, edited 37 times in total.
Re: Case: Housepets!-A Choose Your Own Adventure Game
Action: I'm ready let's start this,
Re: Case: Housepets!-A Choose Your Own Adventure Game
...interesting, really. This could very quickly become cluttered, though. Maybe when a "chapter" is done, the story thus far can be compiled into an easy to read entry.
Re: Case: Housepets!-A Choose Your Own Adventure Game
More motivation to attend the forums?
Sign me up!
(That sounded really cynical I'm sorry)
Sign me up!
(That sounded really cynical I'm sorry)
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Dibs on Echo! Where are Alfa and Delta?
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Well tame my crumpets and call it a biscuit, I'm in..
"Crimes?" "Crimes."
Re: Case: Housepets!-A Choose Your Own Adventure Game
I'm pretty sure we all control them,Naro Rivers wrote:Dibs on Echo! Where are Alfa and Delta?
Re: Case: Housepets!-A Choose Your Own Adventure Game
Sign me up! This sounds like fun! (seems like a much loser, more forum-game version of what goes on in the role-playing thread.)
next thing we know, first danger is level 4... XD
next thing we know, first danger is level 4... XD
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Re: Case: Housepets!-A Choose Your Own Adventure Game
I agree. I plan on making a separate category in the "Fan Projects" topic that is pretty much that. Once I get my laptop back, I'll also make the case files more stylized and look cleaner, and even make a blog/site dedicated to telling the events of the game like the separate topic. This would also make looking over character files and managing inventory much easier as they can all be in separate places and you wouldn't have to keep checking the first post of this topic.D-Rock wrote:...interesting, really. This could very quickly become cluttered, though. Maybe when a "chapter" is done, the story thus far can be compiled into an easy to read entry.
Speaking of my laptop being gone, that means that I'm doing all the art with my phone until I can get a new laptop, so the art won't quite be to the level of "Housepets! Fanimated!" standard just yet
Maybe you'll find out later in the story, or not! Who knows what could happen! ... well, ME, but you might still somehow change the story in a way I didn't predictNaro Rivers wrote:Dibs on Echo! Where are Alfa and Delta?
And so it begins...SuperStar wrote:Action: I'm ready let's start this,
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Chapter 1: Trouble Maker
(This first chapter will be a sort of tutorial, getting you into the swing of things and demonstrating how things work. However, don't think that just because this is a tutorial that your actions won't matter...)
On the outskirts of Babylon Gardens, there is a moderately sized white house surrounded by trees. In the distance, you can see a city, and if you travel far enough to the left of the house you can find a river running though the collection of trees. The house looks to have seen better days; It's paint has begun to chip, and the grass around the porch has clearly been left un-managed for quite some time. Still, the lights from the inside give off a sense of comfort.
On the second floor of the house, 3 young pups sit in their room. The first, with green eyes and 3 spots on the upper portion of his face, is "Echo". The second, another spotted pup with turquoise eyes and 3 spots on his cheeks, is "Charlie". The third, a tan pup with a brown muzzle and grey eyes, was "Bravo". They where told by their Mother and Father to wait in their room until dinner was ready, leaving the pups to find a way to entertain themselves. This was a bit unusual though, they'd never been made to wait upstairs just so that dinner could be made. What's so different about it this time?
Bravo: Well... this is a bit weird huh? I wonder what Mom'n Dad are making that we can't see!
Echo: Oh no, don't you go getting any funny ideas Bravo, they told us to wait up here, I don't want any of us to get in trouble...
Bravo: FIIIINE, have it your way Echo, I figured you'd be to scared to do a little snoopin' around anyway. Whad'ya wanna do while we're up here anyway?
Echo: We're always the ones pickin' what to play, I was thinking we ask Charlie what he wants! he's been quiet this whole time, surely you're thinkin' of SOMETHIN' over there little bro!
Bravo: Yeah Charlie, what do you think we should do? Maybe you're up for a little "recon mission"?
Echo: Give it a rest Bravo...
Bravo: I'm just sayin! It's your choice Charlie!
This is a "free roam" scene. Do as you please.
Last edited by CHAOKOCartoons on Tue Aug 23, 2016 5:04 pm, edited 1 time in total.
Re: Case: Housepets!-A Choose Your Own Adventure Game
There's a reason I don't roleplay
Not sure what to do. I see what looks like a toy lightsaber and paper bags. How about...
Imaginate favorite Star Wars scene?
Not sure what to do. I see what looks like a toy lightsaber and paper bags. How about...
Imaginate favorite Star Wars scene?
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Oh, I seem to have forgotten an important feature: if you're completely out of ideas, you can ask for a hint. Usually it'll just be a suggestion of action, but if it's a scene that is very linear, requires quick thinking or there's a danger warning, I'll probably just leave it up to you guys. Free roam scenes are incredibly vast in directions you can take the game, so a hint or two probably wouldn't be so bad to make sure you can actually progress
Noted, anyone else?D-Rock wrote:Imaginate favorite Star Wars scene?
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Re: Case: Housepets!-A Choose Your Own Adventure Game
I'd say to go with Bravo to investigate..I mean c'mon We ain't got magic powers, might as well go stealth mode and pull some spy action. I mean there's no crime I'd you don't get caught.
"Crimes?" "Crimes."
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Sorry FancyHat, but I agree with D-Rock.
*Deep, scary voice* Charlie, I am your brother.
*Deep, scary voice* Charlie, I am your brother.
Let's give it everything we've got! Get ready, because it's Punishment Time!
-Monokuma
What? Even if I like dark topics, I can't resist cuteness.
-Monokuma
What? Even if I like dark topics, I can't resist cuteness.
Re: Case: Housepets!-A Choose Your Own Adventure Game
I'd say we go down and investigate.
Re: Case: Housepets!-A Choose Your Own Adventure Game
-action: put the lightsaber away in the box, then agree to go and eat a bit of.. - I mean "Investigate" what is going on downstairs
(Though it's just one opinion, I figure Charlie is a happy-go-lucky, but still well-ish mannered dog. But like I said, just my own personal thoughts)
(Though it's just one opinion, I figure Charlie is a happy-go-lucky, but still well-ish mannered dog. But like I said, just my own personal thoughts)
Re: Case: Housepets!-A Choose Your Own Adventure Game
We going for a minor kidroduction? Oh gawsh, xD
Hrm, I think...
Action/Talk(not sure what it counts as): Ask to Imaginate Star Wars.
Hrm, I think...
Action/Talk(not sure what it counts as): Ask to Imaginate Star Wars.
Re: Case: Housepets!-A Choose Your Own Adventure Game
Action: Ask about the dude on the poster. (Which will probably trigger an 'as you know' scene but whatever)
Re: Case: Housepets!-A Choose Your Own Adventure Game
This sounds interesting, but I will stick to the shadows for now and wait awhile till I get the real meaning of the game.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Action: Pick up the toy lightsaber and store it in inventory.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
I didn't expect you guys to be so down the middle on this choice, congratulations! You already did something I didn't predict you'd do, making me improvise! (I was expecting that to take a bit longer to happen honestly)
He looked to the poster on the wall. It was a K-9 unit poster Bravo had gotten on the day Dad took them to the police station to show them around. The words "WE WANT YOU!" are printed at the top and bottom of the poster, with the leader of the Babylon Gardens K-9 unit in the center pointing back at him. His name was Sergeant Ralph, he looked a lot like Bravo, (that's probably why he took such a liking to him).
The K-9 unit seemed very well behaved, strong, and from what Dad said, they where very brave. Charlie wanted to be like just like them!
But what was it that Ralph told you while you where there? What's the most important part about being a Police Dog?
1: "Being brave, do what others wont! Look for the truth, even if it gets you in trouble. Trust your gut, and you'll find the right path!"
2: "Doing what you're told! If your superiors tell you to do something, it's for a good reason! Disobedience only brings more trouble!"
Tales wrote:-action: put the lightsaber away in the box...
(Though it's just one opinion, I figure Charlie is a happy-go-lucky, but still well-ish mannered dog. But like I said, just my own personal thoughts)
These actions have been noted, and will be addressed shortly.Naro Rivers wrote:Action: Pick up the toy lightsaber and store it in inventory.
Charlie thought hard about what to do. On one hand, he REALLY wanted to imaginate, but on the other hand, he was immensely curious as to what was going on downstairs...Neowulf wrote:Action: Ask about the dude on the poster. (Which will probably trigger an 'as you know' scene but whatever)
He looked to the poster on the wall. It was a K-9 unit poster Bravo had gotten on the day Dad took them to the police station to show them around. The words "WE WANT YOU!" are printed at the top and bottom of the poster, with the leader of the Babylon Gardens K-9 unit in the center pointing back at him. His name was Sergeant Ralph, he looked a lot like Bravo, (that's probably why he took such a liking to him).
The K-9 unit seemed very well behaved, strong, and from what Dad said, they where very brave. Charlie wanted to be like just like them!
But what was it that Ralph told you while you where there? What's the most important part about being a Police Dog?
1: "Being brave, do what others wont! Look for the truth, even if it gets you in trouble. Trust your gut, and you'll find the right path!"
2: "Doing what you're told! If your superiors tell you to do something, it's for a good reason! Disobedience only brings more trouble!"
Last edited by CHAOKOCartoons on Mon Aug 22, 2016 3:39 am, edited 1 time in total.
Re: Case: Housepets!-A Choose Your Own Adventure Game
I vote for "Doing what you're told!".
Re: Case: Housepets!-A Choose Your Own Adventure Game
Ralph obviously told you to do what you're told, Charlie.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
I vote option 1, Semper Fi.
"Crimes?" "Crimes."
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Knowing Ralph, he probably said "Doing what you're told."
Wait, that's probably metagaming, isn't it?
Wait, that's probably metagaming, isn't it?
Re: Case: Housepets!-A Choose Your Own Adventure Game
I say 2.'Doing what you're told'
Number 1 sounds more heroic and empowering, but 2 seems more practical, esp. for a Police Dog.
Number 1 sounds more heroic and empowering, but 2 seems more practical, esp. for a Police Dog.
Re: Case: Housepets!-A Choose Your Own Adventure Game
I also vote for "Doing what you're told"
Re: Case: Housepets!-A Choose Your Own Adventure Game
I think, after considering the poster, we should talk to bravo, and ask him if he REALLY think's it's a good idea, especially because (I think) bravo wants to be a K-9.
Last edited by Tales on Mon Aug 22, 2016 10:26 am, edited 2 times in total.
Re: Case: Housepets!-A Choose Your Own Adventure Game
I tend to play these kinds of things safe, so do what you're told. Seems more in-character with how Ralph is, so it makes sense that this would be the advice to give.
Since Bravo is shown to wear an eyepatch later on, let's see if we can steer him to plan his actions better, to help stave off that event as much as possible.
Since Bravo is shown to wear an eyepatch later on, let's see if we can steer him to plan his actions better, to help stave off that event as much as possible.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
After some thought, Charlie walked to the middle of the room and picked up the blue lightsaber...
*Toy Lightsaber (Blue) added to Charlie's inventory*
D-Rock wrote:Since Bravo is shown to wear an eyepatch later on, let's see if we can steer him to plan his actions better, to help stave off that event as much as possible.
Charlie: A good dog always does what they're told, Sergeant Ralph said so! You of all dogs should know this Bravo.
Bravo: *Sigh* yeah, guess you're right. As tempting as it is, we should stay put. What're we doing then Charlie?
This sketch brought to you by Adobe Draw: Adobe Draw - Hiding my saved projects since the beginning of this game!
Charlie: Why don't we finish up our Star Wars Imaginate session? We've probably got just enough time to do the final scene!
Bravo: Oh yeah, I totally forgot about that! I'm down for that, let's do it!
Echo: Hold on, first things first, who was who again? It's been a while, and I want to make sure we stay consistent.
(Assign each role to a character:)
1. Luke Skywalker
2. Darth Vader
3. Emperor Palpatine
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Bravo: Dart Vader
Charlie:Luke Skywalker
Echo:Emperor Palpatine.
Sat is my role call.
Charlie:Luke Skywalker
Echo:Emperor Palpatine.
Sat is my role call.
Last edited by FancyHat on Mon Aug 22, 2016 9:10 pm, edited 1 time in total.
"Crimes?" "Crimes."
Re: Case: Housepets!-A Choose Your Own Adventure Game
This will be my first telltale game experience, apparently.
1 Charlie is Luke
2 Bravo as Vader
3 Echo as Palp
1 Charlie is Luke
2 Bravo as Vader
3 Echo as Palp
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Re: Case: Housepets!-A Choose Your Own Adventure Game
^What Neowulf said.
Re: Case: Housepets!-A Choose Your Own Adventure Game
Echo as Luke, because Green.
Bravo as Vader cause serious.
And Charlie as Palpatine, just cause it'd be funny.
Bravo as Vader cause serious.
And Charlie as Palpatine, just cause it'd be funny.
Re: Case: Housepets!-A Choose Your Own Adventure Game
What Star said.
Re: Case: Housepets!-A Choose Your Own Adventure Game
I vote for SuperStar's idea.
Re: Case: Housepets!-A Choose Your Own Adventure Game
I also vote for star's idea! (also, I hope Bravo doesn't hold too much of a grudge...)
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Re: Case: Housepets!-A Choose Your Own Adventure Game
I agree with FancyHat and Neowulf.
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Re: Case: Housepets!-A Choose Your Own Adventure Game
Well gosh darn it you evened it up again right as I finished the update . Considering I already finalized the decision, we'll just keep going with it. Plus, stats wise, you'll probably be okay with the outcome.Naro Rivers wrote:I agree with FancyHat and Neowulf.
Charlie did quite a bit of debating in his head, this was the conclusion he came to:
Echo, was Luke!
Echo: Of course! There wasn't a doubt in my mind!
Bravo was Darth Vader!
Echo: Umm... isn't that kind of a safety hazard Bravo?
Bravo: This is the role I was born to play. I want to make sure I'm fully immersed. *Breathes heavily through bag*
And I wa--DEH! was The Emperor!
(The scene does not require a blue lightsaber, so you got to keep it in your inventory)
Charlie: Alright, you guys will have to come through the door when I tell you to. I'ma get the room ready in the meantime, you two just wait out there for my call!
Echo: But, I thought we weren't going to leave our room!
Bravo: Calm down, we're only going to be a good foot away from the door. There's no way they'll notice us sitting there for a minute or two!
Charlie: Just remember what I said Bravo...
Bravo: I know, I know! I'll stay right in front of the door, I'm a good dog!
Charlie: Alrighty, I'll tell you the second I'm done, make sure to keep your ears open!
(Who do you want to control for this scene?)
1. Echo
2. Bravo
Last edited by CHAOKOCartoons on Sat Dec 24, 2016 5:27 am, edited 1 time in total.
Re: Case: Housepets!-A Choose Your Own Adventure Game
I vote for Bravo.