Housepets! Tails of Babylon! * Developer's Thread *

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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Unusuallynamedperson »

Um, I am sorry but, how does that work exactly? Does it spray liquids of farty love or something? :|
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Blade decoration like in Kingdom Hearts, in the end. Look up hook swords to get a better idea on how this would work.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Unusuallynamedperson »

WHY, I did play the game you know. :mrgreen:

But, that seems like a while ago...

Isn't it upside down?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Well, Person, more modeled after these.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Unusuallynamedperson »

Oh okay, I can see how that works now.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

You know, I didn't even know that these existed until I played Mortal Kombat: Deadly Alliance long after it came out. I know that they first appeared in the series in MK3, but I didn't play much of that at all. For a while, I thought it was a fictional weapon made for the series, and proven wrong when I unlocked the bonus info for it.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

And finished!
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Love how it came out! The lily at the top was the biggest hurdle. I can't draw a good flower at all! I relied on a tutorial, and it came out great! Tutorial here http://www.dragoart.com/tuts/15535/1/1/ ... r-lily.htm

Songs used:
"Beautiful Ending" by BarlowGirl https://www.youtube.com/watch?v=ghgpz0IWV0E
"Beautiful Love" by The Afters https://www.youtube.com/watch?v=vX9h4PPx41I

That right, this has two sources! "Love" made me want to incorporate flowers, while "Ending" finally made me think of the weapon type.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by SuperStar »

So, uh, are the flowers like sharp?

Those songs are pretty good, which reminds me. Did any songs inspire Pete's and Reinhart's weapons?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Yes, the flowers are sharp. If not, magic.

Pete, yes, "Take Back the Night" by TryHardNinja https://www.youtube.com/watch?v=OrIPF-t5ewE
The sword and shield were posted on my DA long ago, actually.

Reinhardt, no, just saw a video that compared the Lightsaber and the Energy Sword, had Halo in the brain even before that, and whipped up the weapon real quick.

I'll work on the idea for Kitsune's weapon eventually, though it does pose a problem; see, I envisioned katanas, even though Itsuki would wield those. In my defense, I had that idea long before I knew that Itsuki would be playable. Learned of a workaround that I never voiced previously. As Itsuki is significantly shorter, he could wield either a tantō or a wakizashi. And yes, I learned of these two while doing some light research on katanas in the first place.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by SuperStar »

Oh yeah, I remember that now.

As for this whole katanna thing, yeah, that makes since. Giving Itsuki a shorter blade I mean.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Amazee Dayzee »

I do love how the weapon came out! I love how it feels like Dragon even if it is floral.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Well, Dayzee, that was what I was aiming for. :)

Figured it would fit for someone who held such a wide-eyed ideal about the concept of love, and that it is more than an infatuation.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

As much as i like to see a weapon, i feel like it's getting redundant that all celestials have weapons. I was hoping for the sword and staff idea with Pete and Dragon, but not with Kitsune and Bahamut. Kitsune i got the idea that he would be putting his essence (the fire orbs) into something from this comic like a fate shield: https://www.housepetscomic.com/2014/09/ ... ve-chosen/
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

I never said anything about giving Bahamut a weapon. I did have the idea that he could be an ultra-difficult optional boss, pretty much for the heck of it, like Elizabeth, Margaret, and Theodore from the Persona series. Hardest bosses in the game, yet beating them reveals that they're holding back for the challenge. Even in the fighting game, Elizabeth's "downed" pose has her nonchalantly looking at the player with a smile. The Bahamut boss could be a projection of his to give the challengers a chance.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

If we went ahead and made stuff for Pete and Dragon, it's safe to assume that Kitsune, Cerberus and Bahamut will have something equippable in the game as well. Bahamut would be the cream of the crop. That's why i went ahead and made collars for them ahead of time =P

fighting Bahamut doesn't feel like something I would choose for optional. however, fighting all the Celestials at once? That I could work with. I recall i mentioned long ago about something about making the King of Dolphins an optional boss if you wanna try that?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Unusuallynamedperson »

fighting Bahamut doesn't feel like something I would choose for optional. however, fighting all the Celestials at once? That I could work with. I recall i mentioned long ago about something about making the King of Dolphins an optional boss if you wanna try that?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Never considered a weapon for Bahamut or Cerberus because I never had a scenario where the two are playable. I viewed Cerberus as more of a source of information. Bahamut seems to be the head deity in Housepets, so I never contemplated a play-style for him.

And fighting all of them at once? How in the world would that work? Unless we go the aforementioned "holding back" idea.

And the dolphins are extra? I thought they would be the main threat in a later chapter.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

We can pull a "Lufia and The Fortress of Doom" Scenario and go with the Final Boss gauntlet idea. The Sinistrals in that game were weaker than the Celestrials, but they had nearly god-like powers to the point that you always had to 4vs1 them, despite being 4 Sinistrals. In the end, the players go through a similar scenario with the Celestrials and fight them at full power, but will do it in a gauntlet fashion as well.

As for the Dolphins, I suggested after we finish their storyline that the cast will, humorously, hate the dolphins so much that they go find the King and beat him so badly that he doesn't want to invade Babylon again.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Never played that game. So why would there be a gauntlet? I can accept the celestials simply setting it up for the fun of it, and to give the heroes a challenge if they wanted.

Not too keen on that idea for the dolphins, actually. Seems way too much of making the head dolphin a total joke.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Amazee Dayzee »

I wouldn't mind making the dolphins a boss but not if it makes the head dolphin look incompetent.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

He's not a joke if the dolphins are hard. It's actually the reason they go after him in the first place. People love payback =P

The Celestials pretty much are doing it for fun - they want to see how far this game took them, but will duel the cast to give them a chance.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Amazee Dayzee »

Well I guess you are right about that.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Not sure I like them being so vengeful. Only one I can think of going that route is King. I mean, we humans like to live by "eye for an eye."
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

It's a game, though. That kind of belief can be thrown out the window in this case with characters. If you don't think it can, then think of it as a gamer thing that the group is wondering "Why do we hate these guys again?".

If they had to put up with some of the carp that was insanely overpowered dolphin mobs, they could use some steam to blow it off on.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

That actually makes it feel worse. Every other boss was fought for a reason, be it just to survive, end hostility, retrieve a stolen item, things like that. This is making them feel like instigators, even more so if we add in the bit of them not even knowing why they're mad.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Unusuallynamedperson »

We could say they were under a trance... hows that sound?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

The heroes? :?

Quite frankly, I've already realized that I don't see myself agreeing to this set-up.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

Let's look it at it this way since maybe this will help:

When i say it's a game, i mean we're treating this as a "Haha" deal, not "We are going to murder them for all the trouble they caused". Mainly because I treat it as the Dolphins being That One Boss that is getting their punishment for all the trouble they put you through the game. It's like trying to beat the leader of the Magikoops from Mario World.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

*sigh*

Look, I'm just going to shut my mouth now, let everyone else have a say, as this has been predominantly you and I, and this is exactly what already happened. I want to avoid a repeat.

I'm getting to work on Kitsune's ultimate. Katanas are trickier than I imagined.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GreatKitsune »

GameCobra wrote:He's not a joke if the dolphins are hard. It's actually the reason they go after him in the first place. People love payback =P

The Celestials pretty much are doing it for fun - they want to see how far this game took them, but will duel the cast to give them a chance.
This seems petty...

Also, it conflicts with established canon.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Unusuallynamedperson »

Why do you think I considered the characters being under a trance.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

GreatKitsune wrote:
GameCobra wrote:He's not a joke if the dolphins are hard. It's actually the reason they go after him in the first place. People love payback =P

The Celestials pretty much are doing it for fun - they want to see how far this game took them, but will duel the cast to give them a chance.
This seems petty...

Also, it conflicts with established canon.
Then put it as part of the canon! You guys talked about eating Jenny earlier, so i don't get how this seems different. Here, let me give you an example:

Say we get to chapter 2 and the mice are the dolphins. Suddenly, Jenny becomes a recurring boss, but we have to deal with her annoying mice. Grape is annoyed.
we get to chapter 5 and fights her again. She gets away. Grape is very annoyed.
Chapter 8, we get the final battle and it's over! Jenny's defeated for good! ...except not. she gets away. AGAIN. Grape had enough. time to find out where she is and HAVE GRAPE EAT HER :O

It's played scary at first, but Grape is doing the eating. But if you look at it now... the Dolphin idea was just basically beating him up. he leaves. end of story.

@Unusuallynamedperson - Because a trance is just a bad excuse for us to make them fight. Having characters fighting under a trance just gets old, honestly.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by BloomingDaemon »

GameCobra wrote:Let's look it at it this way since maybe this will help:

When i say it's a game, i mean we're treating this as a "Haha" deal, not "We are going to murder them for all the trouble they caused". Mainly because I treat it as the Dolphins being That One Boss that is getting their punishment for all the trouble they put you through the game. It's like trying to beat the leader of the Magikoops from Mario World.
Unusuallynamedperson wrote:We could say they were under a trance... hows that sound?
I kinda like the use of the "That One Boss" trope, but I'm not (yet, at least) convinced for playing as "under a trance" characters. But I'm not vetoing that idea by any means (I'm just an opinion-giver anyways :geek: vetoes are not my thing). But I'm curious to see how this turns conflict turns out.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Unusuallynamedperson »

Yes, I know, but we also can't simply ignore the main story line.
Jenny was slightly different as she's a minor character, So why not say it was to retrieve a separate required item, or maybe somebody was kidnapped...sorry just trying to think outside the box here.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

Unusuallynamedperson wrote:Yes, I know, but we also can't simply ignore the main story line.
Jenny was slightly different as she's a minor character, So why not say it was to retrieve a separate required item, or maybe somebody was kidnapped...sorry just trying to think outside the box here.
I can assure you i'm not ignoring any of the storyline :3
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GreatKitsune »

GameCobra wrote: Then put it as part of the canon! You guys talked about eating Jenny earlier, so i don't get how this seems different. Here, let me give you an example:

we get to chapter 5 and fights her again. She gets away. Grape is very annoyed.
Chapter 8, we get the final battle and it's over! Jenny's defeated for good! ...except not. she gets away. AGAIN. Grape had enough. time to find out where she is and HAVE GRAPE EAT HER :O

It's played scary at first, but Grape is doing the eating. But if you look at it now... the Dolphin idea was just basically beating him up. he leaves. end of story.
Jenny is different because she's an OC made specifically for this game. The dolphins are actual characters in the Housepets! comic.

I will grant that it doesn't seem as petty if it's done as a joke with a character like Grape whose personality fits the situation.

That said, I'm still not sure on this idea. I think we should make sure this idea wouldn't affect the plot's credibility before we decide either way.

I say we table this until Supe and Chaoko voice their opinions.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

Even so, it never hurts to give leisure to the characters since it's a project that could be worked into if there are mistakes.

You guys are the writers, but honestly - I feel like these ideas for the games should be used. I'm going to instead put some monster sheets into the battleground i made incase we use them in the future. But think about it in the future. =3
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Unusuallynamedperson »

Jenny is different because she's an OC made specifically for this game. The dolphins are actual characters in the Housepets! comic.
Oh, all this time I thought she was the communist mouse that Grape ate. :shock:
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GreatKitsune »

Unusuallynamedperson wrote:
Jenny is different because she's an OC made specifically for this game. The dolphins are actual characters in the Housepets! comic.
Oh, all this time I thought she was the communist mouse that Grape ate. :shock:
Nope. We originally planned to use that character, but we ended up deciding to make Jenny so we wouldn't stray from established canon. Familiar, no?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by CHAOKOCartoons »

Whoa whoa whoa, where the heck did all this come from?! Firstly, I like the idea of Bahamut being an optional boss for the fun of it. Not sure how the heck fighting them all at once would be a more plausible idea though, and even if they where powered down it would still be seeming impossible. The final bosses of the game are both celestials (Barghest being way more powerful), wouldn't having a boss fight where you fight all 5 of them at once be a BIT downgrading to the importance of the final boss fights??? On top of that, it's a bit excessive as we already have a boss gauntlet before the game ends. I don't really like that idea at all.

Also, with the dolphin thing, I was pretty sure we established that to be a main boss of a chapter (the theme park land one I think) why are we suddenly trying to change that idea? And why are we suddenly talking about Jenny as an example?! She gets eaten because she's A: an OC made for the game, B: It's a reference to her cousin getting eaten in the Mouse Mouse Revolution arc, and C: Grape is a cat, Jenny is a mouse, this was bound to happen. :lol:
And no putting the characters under a trance, we've been over this before.

I'm honestly really confused as to why we are talking about this or where it even came from. If anything all this did was confuse me more. I have to put my foot down on the dolphin thing, I really don't like the idea of him being an optional re-accuring boss. He'll just be a main boss as planned, and we'll get to writing it when we do. I also don't think we should have the player fight all the celelstails, I've never been keen on the idea of having Pete and Dragon in the game anyway. MAYBE Bahamut as an optional boss, I know the idea for a Heaven chapter was there so it'd make a bit more sense. I actually do have an idea for that arc now that I think about it, but I'm not too sure even about that.
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