I hate myself so much. I have the will, but don't have the skills!
Hera Ledro wrote:Plausible, but would it sell well? I highly doubt it. Housepets!, popular as it is, does not have a large enough fanbase, nor would its genre really appeal to a lot of gamers I think. Of course it would be a great game for kids - I can imagine Peanut and Grape running around in a world very much like Super Mario World - but the gaming market is diminishing with children. We are seeing fewer and fewer games come out for the younger generations and more come out for the older ones, esp. my generation. There are platforms such as the Wii and the DS that may promote such a game, but it would need a very good concept pitch behind it.
So yes, it is more than possible, I just think that due to the market for games now, the net revenue would not justify the cost of production. I.e. would cost too much and wouldn't bring in enough cash.
Perhaps a side-scroller game on the homepage would suffice? A Flash game that doesn't take too much time or effort to create or play seems like the best idea, as it would be both popular and act as a decent fanservice.
There is really no point in trying to limit ourselves to a single audience, let's focus on entertaining
everyone in general instead. Besides, the content/theme/concept is what really fuels the imagination, the game mechanism or genre is only a method to manifest the content.
Also, good game makes cash. If we were to make a good game we won't need to worry about not enough profit. On the other hand, this will all remain as an empty talk as long as we don't have any money, any skills, or any ideas.
Things with effort don't always come out good, but I seriously don't expect anything without effort to come out good, ever.
But for now I should try to prove my game developing skills first instead of making empty promise.