Welcome to “Pet Friendly,” the Housepets! inspired roleplay, where players assume the role of a pet similar to that of the comic! The main point of this roleplay is to be fun and easy! Anyone may join, contributing their own stories and ideas.
Want to just jump in and read this wall of text later? The quick version is right here.
The Neighborhood List, with the players and characters in them, as well as how many slots they have open, is right here.
While this role-play was originally started by Brittles, he has since disappeared, and the game has taken a life of its own. A good chunk of this current OOC (as well as the original rules) were written by him. Credit is given where credit is due! In addition, Buckdida, when he was Game Master, wrote most of
this OOC before handing the position to Argent Flame. However, currently the PFs are no longer run by a single global GM. Instead decisions are made by the approval of the majority as well as the local moderators.
Neighborhoods and their GM:
Richardson Valley: Keeshah (Temp GM)
Radiant Gardens: WolvenPaw15
Richmond Acres: Shirosune
Brookshire Meadows: RockstarRaccoon
Sunset Plateau: IceKitsune
Blue Peak Shore: valerio
Edge City : D-Singer
Exotic Acres: musclecar326
Quick Join list:
RV: 6 slots open!
RA: Recruiting! (Need members!) 4 slots open!
BsM: No longer uses the slot system: feel free to apply!
SP: 1+ slot(s) open!
BPS: All slots full!
Applegate: 3 slots!
Edge City: 12-13 current players, join on request
Exotic Acres: 3 slots! Be aware, this RP is slower.
SRP: Terra Ridge: 1 slot open
If you have any questions, ask in this thread, PM the local moderators, or hop onto the IRC and join #Pet_friendly.
Basic Premise: You create a character, a pet, with his or her own personality, (and backstory, if you wish) and have it interact with other characters to have adventures or misadventures: silly imaginating, realistic, fantasy or otherwise, depending on the neighborhood you join. In all cases, Rick’s comic canon is used as the base for each scenario, though the setting can be altered somewhat.
…But being mostly new players without a proper game master to guide us at the time …well, we went astray at times to the original intent of being bubbly and lighthearted. The first two neighborhoods, Richardson Valley, and Radiant Gardens, show that! Although another way to look at it is that one can break away from canon at times to have fun. While the main point is to have fun, players should try to set limits, and stay within the genre of the neighborhood they’re in! Also note: Rick’s characters do not make appearances in this RP! After all, we are in a different neighborhood. The neighborhoods and their current states will be explained later! For now...
Joining Instructions: Joining is simple! Here are the instructions:
1) Read the rules below!
2) Pick a neighborhood with free space and read its OOC thread, as well as the first and last page of that neighbor's in-game thread!
3) Create a character using the template and rules below for the said neighborhood! (Beware of house rules!)
4) Post your character in the Main OOC (this thread)!
5) Request to join at the said neighbor's OOC while providing a link to your character!
6) Wait for its GM to approve your character!
And that's all!
Each character sheet should be included as it's own individual post.-Name-
Anything within reason. Keep in mind pets tend to take the last name of their human owners. Though note that simpler names are easier to remember, type out and spell correctly…for the other RP’ers.
Is this a main character or a guest character?
Most people, keeping in with the theme of the game, should be a dog or a cat, breed included if you so wish. As this is a light hearted game though...ANY animal that can be domesticated legally is allowed within reason. Certain creatures will suffer from limitations though, look bellow at the extra character building rules.
Exception: House Rules (explained bellow in advanced rules) can allow or disallow other species and even impossible hybrids. Be sure to read the neighborhood's description to see if there's any interesting rules about character building.
1 Human Year = 3.5 Pet years. Pets live twice as long in the comic, so they do here as well. Most pets should stick to being somewhere between 10 to 45 years old. Older or younger characters can be limited in their actions, so be careful.
Small animals like mice and hamsters use 1 human year = 7 pet years.
This is the place where your pet resides and interacts! You can only interact with others in the same neighborhood, and some Neighborhoods may carry a genre for you to play in. However, crossovers are not allowed in the IC threads. However, there is a way for characters to interact with others outside their neighborhood, which I will mention much later. Be sure to read Echo's list to see which neighborhoods have room, and be VERY SURE TO READ THE NEIGHBORHOOD DESCRIPTIONS at the bottom of this post so that you know what type of atmosphere you're getting into, and if there might be any special rules. If you don't like drama or magic, then be sure to pick a neighborhood that has neither so that you can have the most fun! If you are a beginner, I highly recommend that you pick a neighborhood tagged with "Basic," meaning that it has no extra house rules or alterations. You can always join more and as many neighborhoods as you wish, though it's recommended that you join no more than two, especially if a neighborhood you're in has a fast rate.
How your character appears, and any bits of clothing it might be often seen wearing; for most pets this is just a collar though. One to three lines should be enough for most…but no more then two paragraphs. Try to let us visualize your character, but keep it concise!
The bread and butter of Pet Friendly! What is your character like? A fast talker? Slow minded, but strong? Happy and bubbly? It’s really up to you. The general question is: “How does your character act, in public and private?” But keep in mind that some of the best way to show off the character’s personality is through the RP! Keep things concise here. Oh, and factor in the character’s personality when making the special stats bellow.
Any other minor details you want to add about your character. Character Backgrounds are NOT required but if you want to bring up a few important details this is the place to put them. Also keep in mind that characters with a backstory can be easier to write for.
Nerd time! S.P.E.C.I.A.L is a simple system I'd like people to use to define their characters abilities: How strong they are, how fast they are etc. Don't panic, it's very simple, the numbers are only here as 'guidelines' of sorts, we will never actually use REAL rules. All you need to do is take 42 points, and spread them between the seven attributes bellow. You must put at least 2 points in each one, and the most you can put in one is 10, with 5 being 'average'. You need not spend all 42 points if you don't want to, but most of the RP’ers would recommend spending all the points, unless there’s a backstory trait behind it.
Strength- Easy to explain. Your pure muscle power. How much you can lift, and how much force you can put out. This is useful anytime you're character needs to counteract any kind of physical force against him or her.
Perception- Your awareness of your surroundings. Your ability to sense what's going on around you, along with what's going on in the minds of others. For example, this is useful for spotting things your pet might need, or for sensing if someone is trying to lie to you, or how they might be feeling at the time.
Endurance- Your physical health. Your resistance, and stamina, and overall ability to keep on moving.
Charisma- Your characters ability to influence others. To get them to agree with you, listen to what you say, ability to pull something over on another character, and sometimes, your overall "stage presence."
Intelligence- Your 'book' smarts. Your technical knowledge, problem solving skills, and ability to pick up on new things.
Agility- How fast you are. You dexterity, coordination, acrobatics…etc.
Luck- How lucky your character is! Trust me, this is more useful then it sounds. It can basically be anything else that leaves your character in the right place at the right time, or helpful when your character takes a gamble. Adversely, bad luck leaves you in the worst spot at the worst time, and even the most perfect situation can go wrong for your character.
Example Character Sheet:
This character belongs to Brittles.
Brittles wrote: Name: Dee-Cafe Snow ("Dee")
Species: Dog (Heinz 57')
Neighborhood: Richardson Valley
Looking at Dee the first thing that you're aware of is how content she looks. Her Blue eyes almost always half closed, a simple little smile always across her lips. The Dog almost always looks like she's on verge of falling asleep, and this may very well be the case.
The dog sports a slightly long snout, and droopy ears. Her fur color is a mix of things; blotches of Black, brown, and orangish-Brown going down her back, shifting to a pure fluffy white on her underbelly, including the 'underside' of her arms, legs, tail etc. She wears a grey-blue collar with a miniature 'eight ball' hanging from it.
Dee is a 'serene observer' type. Despite her lazy appearance she's very much aware of everything going around her, and has great insight into human behavior, and the patterns of the world. So much so that she might even know more then you know about yourself if you spend enough time with her. She could also be called a 'childish philosopher' often thinking about random ideas, and concept in her head. From time to time she may blurt out a long rant on what she's currently thinking about, and is more then happy to talk more lively with someone who has interest in the subject. Most of the time though, Dee simply tags along, helping others where she can, never speaking more then one or two words at a time.
-The Eight Ball on Dees Collar actually works!
-Dees high luck is not so much Luck as it is insight. Knowing where to stand, what to bring, and what to do in most situations.
-Runs a small blog that talks about various philosophical ideas, and things going around in the neighborhood.
-Lives with Espresso Snow, and views him as a brother.
-The two of them live at the coffee cafe called "The Wall" which sits within the neighborhood, a default hang out spot for many of the older human inhabitants.
Extra Character Building Rules:
-Small animals (such as rodents) cut their strength and endurance scores in half after spreading their points out (rounding down). They’re small. If a stat of 1 results in this case, it is acceptable.
-Young animals, such as pups, cut either their strength or endurance by half (rounding down) and neither of those stats may be above 7, and their intelligence can not be above 5. Young animals simply have not had enough time in the world to develop their bodies and minds. (Ages younger than 10.5 years old/3 human years)
-Old animals can not have agility or endurance scores above 4. Old age simply slows people down. (Ages older than 70/20 human years)
-Animals with natural abilities that put them at an obvious advantage (such as a bird’s flight, or a wild cat’s claws) only get 36 points to spend rather then 42.
-SPECIAL points must be whole. You can’t split them (i.e. S-4.5 P-5.5 E-6.5 etc).
-You may only have up to two main characters, unless you had more before the rule was created. Secondary minor characters, such as humans or other random pets, are allowed, but their involvement should be minimal.
The reason that only two main characters are allowed per player is this: There can be a total of 30+ characters running around and doing things based the amount of participation in any given neighborhood (each of which can have up to 15 players at a time), and any more characters than that would start to make things confusing! Not to mention that the more characters someone has, the less development (generally, anyway) each character gets. However, if you think you're really up to the challenge, you can participate in more than one neighborhood at once, or use the following rules for guest characters...
Guest Characters: So, sometimes, you get an idea for a new character, or you want to have someone who's part of your main character's backstory show up. With a character limit of two, what do you do? Simple! Bring in the characters!
Okay, maybe not, "Simple." You'll have to follow these rules....
--Players have two main characters which are played at all times.
--Players have one guest character slot
--You can have a pool of 3 guest characters to swap between (bringing your total characters up to 5)
--Players can swap out the guest at the start of each arc, and only then
--You can use your guest character slot for up to three arcs in a row
--For each arc you use your guest character slot, you must match the same number of arcs in a row where you do NOT use a guest character
--"Strike Characters" are characters that are only used ONCE, but do not add to your guest character pool. They take up the guest character slot when used.
Note: "Strike Characters" can be used as main or guest characters in neighborhoods other than the one they originally appear in.
Stat Alert System:
Sometimes, when you're doing something, players might forget about other player's stats, and how they might want to make the character react. If you want to remind players, simply put the stat in parentheses to tell how other characters how they might want to react. For example, say one character tries to lie to another. They might want to remind the character they're lying to about their CHA stat, to say how convincing the lie is. Of course, stats are no replacement for writing...if you lie, make sure you write the lie convincingly so that it's more entertaining for everyone.
RP Rules: These rules are incanted to ensure that everyone has fun, and that everyone participates in the community as a whole. There’s the forum rules and house rules. Pay attention to both, or you could risk being reprimanded. I’m sorry, but these things are necessary!
Forum Rules: These rules have to do with the community as a whole. Check the main forum rules thread. All regular forum rules apply here as well. The following are special reminders for rules that have been broken in the past.
-The forum is rated PG-13: Stay within that limit for ALL of PF related things, or you will be removed from the RP and given a warning.
-Swearing: If and when your character might swear, self censor all of it, or the mods will get annoyed.
-Politics: It’s flamebait, pure and simple. However, this is an extreme gray area, as characters could have political ideals, particularly with pet rights. In context of the pets and comic, it can drive an entire arc if done well. If done wrong (injecting real world politics into your character’s dialogue; i.e. NOBODY wants to hear what your pet thinks of new health care policies) you’re most certainly facing a warning, and possible expulsion from the RP.
-Stay in good standing: Receiving warnings for other infractions or rule breaking in other parts of the forums can affect your ability to play in PF.
House Rules: Rules added so that the RP runs smoothly.
-Stay canon!: Stick to the facts from the comic’s universe (a nice compilation *ahem* here)…unless the neighborhood’s genre allows you otherwise, of course.
-RP canon is IC thread: Story and character development and interaction is only "real" in your "In Character" thread. Anything that might be done elsewhere is considered "non-cannon" and does not affect the IC thread or its story.
-Mind the stat gap: The stats for your character are more of a guideline then a hard set rule. However, this does not give you an excuse to godmod or powergame with your character. Mind your limits…and mind what a stat 10 and a stat 2 can do before you take them.
Examples: STR 2 is the common strength…for a MOUSE! And something bad happens to Djinn just about every move he makes, with his LUCK 2. Venison can be outright ignored on occasion, and can’t lie to save his life, with his CHA 2. Inversely, Lucky has gotten out of some nasty scrapes (literally, other characters will randomly come to his rescue, or he’ll just have things go his way) with his LUCK 10 and Venison can fly and bounce all over the place with his AGL 10, and if he precisely knows what he’s doing, he just might be able to use that INT 10 to convince or explain something. That is, if the other character feels like listening at all to him.
-One stat is not a replacement for another: Keep in mind that something such as luck is no replacement for any other stat. Your luck 10 is not going to help your strength 2 when you’re tying to push a car! Perhaps you might be able to get good footing in the mud to push it out, but that thing still isn’t going to budge…without the help of another character, that is.
-Character control: Other’s characters? Don’t even think about making them do anything without the player’s consent. Even making another character that isn’t yours walk across the room to talk to you is pushing it! There is an exception: if the character’s player has disappeared, and you’re waiting for a response (two day minimum, everyone) then you can take very minor control to keep things moving.
-Avoid scripting: Some scripting is okay…like brainstorming ideas of where you want the current scenario to go. Otherwise, plotlines and plotholes can emerge when characters you can’t control don’t stick to the script you set for them. While this is a work of fiction, let's avoid using the cop out, "A wizard did it."
-No crossovers in the IC threads: i.e. No Venison from Richardson Valley dropping in for a visit in Radiant Gardens, especially with the new house rules that may alter character creation. Once you leave a neighborhood for a different one (something like moving), you are not allowed to return that character to the neighborhood you left, in order to prevent moving abuse, and your character must follow the rules of the new neighborhood you've moved to.
-Participate in the entirety of the forums: There are two other main boards; use them! Please make an effort to interact with the community beyond the RP when you can. While this is more of a suggestion than an actual rule, remember that this is a webcomic community, not a rolepalying one! Be sure to comment on the comic and emerge from the Roleplaying cave every now and again!
-Addendum For Catnip and Other Such Things: Catnip has appeared before in the comic, and thus, is okay to use in the RP in great moderation, though should more often than not be avoided (might be hard to avoid at parties though, and occasionally, people eat the wrong things by mistake). This means there may be no severe addicts allowed. Furthering that, Alcohol is simply NOT allowed. If it MUST be there, use the creative equivalent: Catnip Tea. Again, no "tea-aholics," or anything similar. Treat Anise, the catnip equivalent for dogs, the same way. If anyone mentions smoking, the it is automatically catnip or anise depending on the pet. (Or perhaps ferrotone.) Mind that any other substance is not allowed, and warnings can be issued if they are brought up.
-Fighting and Other Violence: People like to fight, wolves like to hunt; It's really that simple and violence just happens. If violence is slapstick/for humor or similar things, it's always okay, because the very nature of it is non-graphic. (I.E. Someone gets beaned by a brick, gets up, asks what the heck the brick thrower was thinking etc.) However, I should remind of some things. NO GORE. Period, ever. We don't want to hear exactly what happened to that internal organ when the claw struck the perfect angle or whatnot. A tiny bit of blood is okay, and should be kept to a minimum when used, more of a side mention than anything. Anyone with a weapon is ALWAYS using non-lethal force of some kind, be it a taser or tranq-gun. "Real" ballistic lethal weapons are NEVER allowed to have any chance to hit a character. Even those with luck 2 will not be hit (though a projectile may cause a light scratch, nothing worse than skinning your knee), and this applies to any other lethal weapons too, such as knives. When playing pretend, or during a flashback or other non-real moments, such weapons may do more, but again, no gore is allowed, and blood is very minimal.
THERE IS NO VIOLENT DEATH, PERIOD. Let me make that clear. If someone gets very hurt, they will always get medical help, and they will always survive. If someone gets trapped in a burning building, they always manage to escape or be rescued. If a character needs "to be put on a bus" then you can find far more creative ways to remove the secondary or minor character than outright offing them.
This is the main OOC. Here, you post character sheets, organize new neighborhoods, and ask general questions about Pet Friendly here. However, nothing else is allowed here. If found, It will simply be ignored.
However, the will be a OOC for each neighborhood, in which you can discuss and comment on plot, ask questions to other RP’ers, and do some light scripting if necessary. If someone wants to do something…radical, shall we say, with the neighborhood, (like a time skip, or dropping an arc and ending it early) it must be put to a vote in the relevant OOC!
Of course, there are then the different In Character, or IC threads…differentiated by their neighborhood name. This is where you post for your character! Make sure you post in the right neighborhood, as mentioned in your character sheet.
Do not make OOC only posts in the IC threads. That’s what the OOC is for.
-If you have a problem with another player, try to discuss your problem with them, and work it out. If you can't, then contact the local moderators, and they will help you resolve the situation.
-Players can interact more easily with your characters if you put a link to your character sheet and stats in your signature. This is entirely optional.
-Some players complain that, "They can't seem to get their foot in the door." The answer to this is quite simple: Take your character and force him/her to interact with another character!
The old/original OOC thread for pet friendly, with old character sheets, commentary, and building of new rules and actions, can be found here..
Communications: If you join there is a variety of ways to communicate with the other players. The first and foremost way to do so is via the OOC (Out Of Character) thread for the neighborhood (see the description bellow). Be sure to read and stay up to date with the OOC of any neighborhood you're participating in, as well as this main one.
Another powerful tool of communication is the IRC, on gamesurge, much like the regular IRC. The main channel is #Pet_friendly. This channel is the main channel, where we can do non-canon crossovers and have general discussion of PF.
In addition, each neighborhood has their own IRC, called the same as the neighborhood's initails. (I.E. #BsM) How used that IRC is, however, depends on the players. For example, #BsM uses their channel extensively, whereas RG does not. Remember that in these channels, you must follow forum rules. In addition, I expect you all to at least be in the main channel AS WELL.
Oh, and one final thing...
Crossovers: Okay! Question: who here has heard about this?
This is why I was saying, "Only things in the IC thread are considered canon to the RP." Oftentimes, we will RP in the IRC...crossovers and all. For example, Echo's character Marshall had met RV pets when he was still in RG, interacting with all of us!
Mind that you don't HAVE to stick to PF stuff...or even stats. It's entirely non-canon, and just for fun! You can do this if you wish, or ignore it. However, remember that you must still follow all forum rules while there! Thank you in advance.
Neighborhood GM's and Other advanced rules
In a standard 15 slot neighborhood, once you reach about 9 players, it's time to elect an official who can enforce rules in the RP. Not only that, they can put house rules, kicking players, and other such things to a vote to alter the RP. If they have any problems with players who break rules, they can come and talk to the moderators.
A GM Should:
-Enforce the RP rules listed above and ensure that the RP does not break any forum rules.
-Do his/her best to ensure the enjoyment of all players
-Report broken forum rules within the RP using the report function
-Be willing to listen to the players in the neighborhood he/she runs
-Put certain rules up to vote for change when necessary (more explained in house rules)
-Be prepared to warn/kick players from the RP, and follow through with punishment if necessary (arguably the HARDEST part)
-Read all posts in the neighborhood and its OOC, and ensure that the players are doing the same
Some neighborhoods might want to customize their rules to speed up or slow down the RP, change character creation, mess with setting/genre, etc. Advanced RP'ers can start their own neighborhoods with such modifications, starting as the GM. Mind that any neighborhood must be approved by the local moderators before starting. Furthermore, neighborhoods that have already started can only change their house rules though a vote, and must have at least a simple majority vote of more than 50%, though that percentage for a vote to pass can be risen by the GM on a case-by-case basis.
However, when creating House Rules, there ARE some restrictions:
-RULES STATED IN THE "RP Rules" SECTION ARE NOT TO BE CHANGED.
--Specifically, you can't break forum rules (that's a given), you can't have major control over other players characters without their consent, things about nip, etc. Look above and read them again if you've forgotten.
-Use the basic stat system: By this I mean to use SPECIAL. You can alter this, but it must bear some resemblance to the main system we have. In particular, numbers must remain whole, and 5 is average. 1 is the lowest stat a house rule can go to, but there's no particular cap on the upper ceiling (super-powered pets, anybody? *gins mischievously*)
-Basic Age conversion: 1 human = 3.5 pet. Keep that one simple and constant, please. How long they can actually live is another matter entirely, and changed around in setting.
-House rules changed mid game MUST BE PUT TO A VOTE! Any rules changed mid-game have retroactive effects on all players and characters as well. For example, if the players decided that characters are only allowed 36 stat points to distribute for any new characters, then ALL EXISTING CHARACTERS must abide by this rule as well, and re-adjust their stats accordingly so that they only have 36 total stat points.
With that out of the way, look at some of the fun things neighborhoods and their GM's can decide:
-Character/Player caps: Want them gone? Go right ahead. Want less or more players in the 'hood? Sure. Want to axe the restrictions on guest characters? No problem. Want players to ONLY have one character? Make it so.
-Posting Speed: Busy and only have time for one post a day? Or perhaps you want someone to make at least five a day? You can adjust the posting speed and rate of the neighborhood based on people's availability and how fast you would like it to go.
-Joining Requirement (Special note: You can not add this house rule UNTIL you have at least 60% of your slots filled with active players. That means 9 for the standard 15 players.): Sometimes, some simple quality standards and agreements can make an RP run more smoothly for everyone. Once a neighborhood has enough people, they can agree for some hoops for the newcomers to jump through, or just outright make the neighborhood invite only. Upon doing so, slots cease to exist, and the GM of that neighborhood is the one that gauges how "full" the neighborhood is getting.
-Changing Character building: Want hybrid animals? Go for it! Think it's silly that mice need to round down their stats? Change it! Want more points to distribute to give your characters power, or less for more of a challenge? Do as you'd like. Do you want your pets to age, or run on comic book time? You can change all of this.
-Changing Setting (Special Note: This house rule can NOT be changed mid game.): Pets...IN SPACE! The big city! Village in a nature preserve? If you're up for a challenge, you can try to play PF in a new or interesting setting other than that of a suburb.
If you have any other ideas, PM me or Argent, and we'll discuss what else you might be able to alter.
Quick Neighborhood descriptions:
Tags: Semi-Realistic, Occasional Fighting/Violence, Drama, Basic, Invite Only
Once a fertile farmland, part of this valley was transformed into a small suburb, surrounded by nature. A longer description is here. This was the first neighborhood, and without a GM to guide them, populated by new players and characters, it slightly began to run amok! Drama between the characters ensued, creating interesting and...sometimes unrealistic situations. Certainly not bubbly and lighthearted! There was once a situation with a feral pack, and an raid on animal control to rescue some pets...some players loved it, some hated it. Most of the pets here could fight a human and win, or at least outsmart them. There's a fair amount of action, drama, and backstory, with characters clashing or helping each other constantly.
Recently, the players in RV have decided to actually be a little more pet-friendly, patching up things with how Animal Control runs, and mutually deciding to reduce the bad drama. However, the action isn't all outright removed, so expect to see it occasionally...though not as often as before.
Tags: Hybrid Allowed, Minimal magic Allowed
Originally starting as an overflow neighborhood when RV got too many players, RG is a neighborhood on the edge of a forest. However, because the GM took a leave of absence and was unable to catch up, it also saw its fair share of drama! Magic creeped in slowly at first, then became full blown and a crazy driving plot point...for a time. When players found that the magic could cause far too much drama, they decided to reduce its involvement greatly and the drama dropped along with it.
Richmond Acres is a suburb nestled between a small city and expansive farmlands. A place to leave your past in the past and start anew. Everyone is rather laid back and friendly with no real worries (save for that one instance with the miniature airplane and some minor flashback angst). This neighborhood is rather uncomplicated, showing the lives and times of new neighbors getting to know each other in a quiet setting. Great for new RPers and veterans who want a more lighthearted RP.
Tags: Semi-Unrealistic (subject to change), Apply to Join, IRC usage, Fast Posting Rate
Brookshire Meadows is a small development sandwiched between the city of Brookshire and the Brookshire Forest nature preserve. The rules of the setting are extremely lenient, pushing for comedy and action, as the main goal is entertainment and fun. Things aren't as serious here. Read the Brookshire OOC and introduce yourself BEFORE posting in the IC thread for Brookshire, as Brookshire is now "join on request." You also need to be able to use the IRC.
Tags: Setting; city, petlike
Yorkshire Fields started out similar to its neighboring city, Brookshire Meadows. Unlike Brookshire, Yorkshire took off from it's humble beginnings as fields of farming to the big city that it is now. Most housing in Yorkshire are town houses, apartments, or the second floor of a store. Town houses and Apartments are generally in the same area, surrounding the big park in the center of town. The city park is big, covering about 5 acres of land full of tree's, sidewalks, benches, and a pond.
- Pets are more like Pets then other neighborhoods where Pets are more childlike. Yorkshire recently accepted Pet Friendly laws, so owners are still adjusting to the change. What this basically means is that Owners treat their pets more as pets then children. Example: Pets will primarily eat kibble, have pet beds instead of real beds (like children beds). An example for dogs/canids: Being told to Sit, or Stay, being punished by wearing a muzzle, or having to sleep in a kennel etc.
-All pets have rights with the new PF laws. But like mentioned before, everyone is still adjusting and getting used to them. This is why pets are more like pets, then children.
-Before the PF laws were placed(A few months ago) there were leash laws. Now with the new PF laws Pets can roam the city as long as they have a collar with a licensed tag.
-Pets can still be childlike and happy go lucky, it's the owners that act differently.
-Pets moving in from a PF neighborhood are the only exception to this, their owners can act however you want.
- Yorkshire Fields is the big-city, while Brookshire isn't much of a city at all.
- Yorkshire is rapidly expanding, encroaching on the surrounding wildlife, causing an ecological meltdown. Wild animals in the Yorkshire are less friendly and do not socialize with each other anywhere near as much.
This neighborhood is OPEN for new players and is ready to be built from the ground up with whatever setting we want to make. We'll follow the rules given in the main PF OOC thread as a base, and will be able to add our own house rules as we progress.
Blue Peak Shore
Tags: (To be added)
Tags: Semi-Realistic, Creepypasta Series, Slenderman, Drama, Horror
An isolated city with widespread, fringing suburbs. Edge city is located at the border of a very large expanse of forest and semi-arid landscape. It’s under populated, pet friendly, and an epicenter of urban legends with unexplained incidents throughout its history. Expect mystery, drama, horror, and possibly mild violence. While kept mostly to a realistic standard, the supernatural is reoccurring.
If none of these options appeal to you, you can always try to start up a new neighborhood! Just present the idea at the main OOC, or ask any of the RP section moderators.
And remember, first and foremost...Have fun!
(Thanks to Buck for creating the OOC).