I only played Oblivion, though my brother got Skyrim. Overall, I loved the game, but there were three things that bothered me:
1) Once you cleared a cave or dungeon, it got repopulated after three in-game days, which made it hard to keep track of which I had already visited and also made me feel I wasn't acomplishing anything, no matter how many creatures I killed. That never happened when I was playing Fallout 3.
2) The fragility of all the inhabitants. Some characters got killed by random monsters, or were very easy to harm, which made me feel worried and stressed, fearing that each time I left a character, I would later find their body by the side of the road.
3) The game was way too big for my tastes. I want an action-packed, inmersive and straighforward game with lots of opponents, super plot-twists at every turn, and lots of explosions. Not one where you have to make several playthrough to see all the possible choices and outcomes. And I also don't want an open-ended world that involves lots of walking and is filled with random hostile encounters, THAT'S WHAT REAL LIFE IS FOR!!
Mickey the Luxray wrote:Now that they have the detail down, though, the next game can most definitely focus on story, and it will be a KILLER game. I hope it's in Elsweyr. Living among a bunch of Khajiit... I'd never murder anyone without reason! Ever!
I always wondered what reaction refering to an anthropomorphic animal character as "a hybrid beastman" to their face would cause.
Besides, the doggy-people of the continent of Rokoocoo (which I just invented) will invade Elsweyr and chase the Khajiit to the top of their tallest trees.
20th century fox? Given that this is the year 2019, that fox must be dead by now. Sadface! : (
I'm telling you, hyenas ARE canines too!