Kyuubi Kitsune wrote:I still play explorers of darkness, I'm near unbeatable now I have played it so much. Has anyone cleared Zero isle? That place is stupid.

I got stopped at the Steam Caves! That place is ridiculous. No matter WHAT I do I always end up surrounded by Fire-types, with no route of escape, and no Escape Orbs on me because I had to use them elsewhere. BC I haven't played the game since I asked about it a few weeks ago. I was getting tired of having to reset my DS to avoid losing my stuff and about... was it 5000 money? Maybe more than that. But yeah.
Also, my dad's considering getting an Xbox One... only a couple of the flaws are really important to him since he doesn't share games or stuff like that. When I think about it, it does seem like a decent choice for him.
I'm supporting it because of Forza 5. One of the things I'm HOPING will happen is an SVG livery editor. One of my main pet peeves about the current livery editor is that when all is said and done and you look at your hard work...
LOW RES DO NOT WANT
It's a bit of a disappointment to see that your livery looks like it came out of Ridge Racer 6 (the textures in that game are quite low-res) in, supposedly, one of the most graphically advanced racing games ever. That flaw would be easily fixed by an SVG texture editor. Crisper edges could be obtained... AND, since you'd be able to move things by sub-pixel increments, edges could be even more flush than before.
I realize, though, that that would be extremely demanding on the hardware to render SVG files on a car model during a race. Especially if they made the damage models more realistic. But in that case, why not just convert the livery to a high-res pixel texture when not editing, then use that in the race? 8c This is a lot simpler than I thought it would be.