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Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Mon Jun 01, 2020 10:30 pm
by Amazee Dayzee
I'm sure however you end up making Tiny Tum in the game be a sprite it will come out as wonderful as these did!

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Tue Jun 02, 2020 10:34 pm
by D-Rock
Welp, made surprising progress on Tiny Tum. Shrank down the Truck sprite and then made all new lines. What I found odd is that Tum was introduced when eye colors were still around, yet he didn't have any himself. So I applied Ink's.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Wed Jun 03, 2020 7:36 am
by Obbl
D-Rock wrote:
Tue Jun 02, 2020 10:34 pm
What I found odd is that Tum was introduced when eye colors were still around, yet he didn't have any himself. So I applied Ink's.
While we can't be sure, some sleuthing shows that the final strip in that arc shows two raccoon cubs and one has yellow eyes. If we then make the assumption that Tum must be the one who still has no irises, we can take another leap of faith with this strip and assume the raccoons are Ink and her cubs (yellow irises match, as does level of devotion to the Opener cult). Since one of the cubs has matching yellow eyes, then following all of our previous assumptions, we can assume the other cub is Tum. Course he's got these steely grey irises, so whatever you think is best I spose ^^

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Wed Jun 03, 2020 10:47 am
by D-Rock
Well that throws a bit of a wrench, doesn’t it? Simple fix at this point, and it seems like the other raccoon only has a slightly different mask. I could finish this sheet with that cub.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Thu Jun 04, 2020 8:44 pm
by D-Rock
And finally finished this sheet. I'll be doing the OCs that are set to appear in this chapter next.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Thu Jun 04, 2020 11:10 pm
by Amazee Dayzee
Really great job once again as always Rocky! Keep it up!

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Thu Jun 04, 2020 11:37 pm
by D-Rock
Thanks. Let's hope things get easier.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Thu Jun 11, 2020 5:17 pm
by D-Rock
Worked on more. Here's Blu-e, the planned villain of Chapter One. He's mostly a recolor of Falstaff, but he has a somewhat different facial mask pattern.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Thu Jun 11, 2020 5:21 pm
by Amazee Dayzee
Awwwwww. He looks WAY too adorable to be a villain. :mrgreen:

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Thu Jun 11, 2020 7:05 pm
by D-Rock
I get that. In fact, for a time I pushed to have him be a party member for a short time in the post game.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Fri Jun 12, 2020 12:36 am
by Amazee Dayzee
You mean like in a "defeat equals friendship" sort of way then?

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Fri Jun 12, 2020 1:08 am
by D-Rock
More like a "last resort" for him.

The post game will bring in the silver fox, Reinhardt, as a returning threat, yet he's only signaling the true threat against his will. Written that Blu-e and Reinhardt are almost like brothers, so Blu-e would go to the heroes for help, as there's no one else he could turn to.

Speaking of Reinhardt, here's his sprites.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Fri Jun 12, 2020 4:17 pm
by Amazee Dayzee
You pushed for him to be in the game as a party member you said. Does that mean he won't be?

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Fri Jun 12, 2020 5:16 pm
by D-Rock
In this case, it means I never got a final answer.

Re: Housepets! Tails of Babylon! * Developer's Thread *

Posted: Fri Jun 12, 2020 10:53 pm
by Amazee Dayzee
I would never be able to be kept in limbo like that.