Housepets! Tails of Babylon! * Developer's Thread *

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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by kavviyenta »

Go for the one on the right. I depicted Dingerpeaje having a skull-like face to add the creepiness.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

In that case, decided to change the ear color, so that it looked more like a skull. Any better?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by kavviyenta »

Yes.

I based him on Gein from Rurouni Kenshin who is based on Ed Gein, a serial killer who made lamp out of people hence the lamp tag on the collar of a fake cat, thankfully not made from a real cat.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

:shock:

:?

Well, strangely that's not the first time I've heard something like that.

Anyway,
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New NPC. She could be the guide for the Australia segment. I'll see about some other time.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Okay, got a few more.
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Here we have Noah. An inhabitant of the Forest Village, could help in finding Blue.
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Camille. She could be involved in the chapter involving Teox.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Buster »

Huh... at first glance i thought one of the resident fan artists was making a cameo.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Took me a couple seconds to realize you were talking about DryIdeaBat.

Dang it, this was what I was worried about. I couldn't think of anything to make her "believably unique."
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Unusuallynamedperson »

when in doubt add jewerly move the eyes change their color add some shading to wings and change fur color a little.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

How's this for Camille?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

I recommend the new one. like the black belly design.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Alright, got a new concept.
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A guide for segments in the city arc. Not sure on the name, thinking Sam.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

A squirrel that guides you around the city roads ~ Cementing Sam
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

That's a new one.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by FancyHat »

*Quietly cycling up on everything I missed since I last checked* Oh hey animal guides! Neat!

A Squirrel guiding the city parts.That actually pretty clever, definitely different from what I'd expect.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

I'm curious to know what you expected. Also, you can sort of thank Bob Ross for giving me the push to make this guy.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Obbl »

It's your own little world. You can do anything you want. Maybe there's a little squirrel guiding you around the city.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by CyberDragon »

Hi guys! How far along is the game? Is there still time to contribute?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Things are going kinda slow right now, but it's getting done. We have the skeleton of the story, but things could still be suggested. If you have an idea, bring it up.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by CyberDragon »

Cool. Can someone bring me up to speed by summarizing the story so far and what we have? I don't really have the time to read through 138 pages to find it out.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

This is the current gist of the story here. We're also still in the process of assembling everything, asset, engine, and story-wise.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Buster »

The post you just linked is so old it still has me on the roster, and I left over a dispute on how much freedom we had with the story...

That may be a smidge out of date.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Yeah, that happens when progress is really slow and the original author hasn't shown up in a while. Though I don't see why we shouldn't credit you still.

It also doesn't have any of the banners that were made afterwards.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by CyberDragon »

I'm not much of an artist, but I'm a great programmer. Do you need help with the programming?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

I'm sure that GameCobra would appreciate some help. I'll let him know.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

IT's hard to say at the moment what exactly kind of help we need, but we could use some help with battle animations for the attacks that i made. Helps me come up with more ideas for them. :3
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by CyberDragon »

I'm not much of an artist. I'm a programmer. I don't really know how to do pixel art.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

Not sure, honestly. I like for us to have more on the team, but i'm not sure what we need in the programming department. Achievements? Event Design? Puzzles?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Buster »

every game needs puzzles. they give you something interesting to do when the combat starts getting repetitive (which happens a LOT faster with rpgs than any other genre).
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by CyberDragon »

I think I can help with puzzles.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Sweet.

You know, this reminds me, should we have minigames? Something to change up the gameplay, like the casino in Pokémon. At the moment, I think the closest idea we had for that was the heavenly tournament, but again, that's just fighting.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by SuperStar »

D-Rock wrote:Sweet.

You know, this reminds me, should we have minigames? Something to change up the gameplay, like the casino in Pokémon. At the moment, I think the closest idea we had for that was the heavenly tournament, but again, that's just fighting.
We've discussed dog's playing poker before. I think we should definitely consider minigames, but we'll have to be practical about it.

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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Well, Dead Rising 2, a game about surviving a zombie infestation, had an unlockable Poker game if you saved the right people. It was stupid, but it was the only way to get the last part of the King Arthur armor set.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

Cornhole.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by SuperStar »

GameCobra wrote:Cornhole.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by Buster »

well, i'm sure it's obvious which npc you have to talk to to trigger THAT minigame.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by CyberDragon »

:lol:
Pretty sure I could help with a cornhole game. As well as a few other puzzle ideas I totally didn't steal from LoZ.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GreatKitsune »

Still coming along?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by D-Rock »

Great to see you again!

Well, going at a snail's pace once more, really. Most of our talk is on the Discord server now.
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by CyberDragon »

Can you invite me to that discord server?
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Re: Housepets! Tails of Babylon! * Developer's Thread *

Post by GameCobra »

One question - Do you have RPG Maker MV? That's our main game making client.
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