STEELHAVEN rulesLegotron123 wrote:Hello I'm legotron123. You may remember me from such defunct RPs as Snow Tunnels, the original Apollo city, 17th century fox, Pokepets and my ill fated attempt at a superpets RP (which failed because I didn't think out how the rules would have to go for such an RP and I didn't have a reputation as a good RPer yet). I've been playing a lot of FTL: faster than light lately and I thought of a new idea for an SRP that's basically FTL mixed with Star Trek called STEELHAVEN. I'll game master it. The setting is the year 3000 and the starship Steelhaven (from which the title of this STP comes), a earth republic Emperion class ship that's visually based on the ship eight track from transformers (link here: http://tfwiki.net/wiki/Eight_Track_(G1) ) minus the big cannon on top. It has three purposes. Restock republic stations across the galaxy, the occasional exploration trip, and in very rare cases, battle hostile forces. The republic is at war with a group of rebels calling themselves the insignia, who occasionally attack the ship or the stations it visits. The ship is occasionally attacked by some lone pirates or by a organized group of pirates called the Barbarax. The rebels and pirates would occasionally (I'm saying that word a lot in this, aren't I) board the ship or need to be boarded themselves, which allows me to transition to my next topic, new mechanics.
The mechanics of this RP are mostly the same as the others except for a few new things, mainly two new stats and the stat total being updated for those stats. The ship would be damaged in fights and various incidents, plus the aforementioned boarding, which requires two new stats to be introduced, repairing and combat. The repairing skill shows how well you can repair things, 10 being not only can you repair almost anything, but you can construct almost anything you need from scrap, 1 being you can't even glue a broken part back on without the bottle slipping and bouncing around and braking things. The combat skill shows how brave and skilled you are in a fight, 10 being you can take down foes over twice your size, 1 being you give up when whenever someone even slightly threatens you. Make sure you portray the fighting realistic to your combat level! We're not going to have the equivalent of a "everything proof shield" here. To acomidate to these new stats, the stat total will be updated from 42 to 54.
The ship contains numerous habitation suites for its crew, various offices and workshops for those who require them, a tavern named Black Hole Bar and Grill and multiple other recreational facilities for the crew members to have fun and relax. The ship's hangars carry an unknown number of shuttlecraft, including the captains personal spacecraft and a shuttle used for landing parties and diplomatic missions. Each crew member has their own habitation suites that they share with their family or, if they didn't bring their family, a few roommates.
Players can choose what rank they want their character to be, however my character is the captain of the ship, and no ones rank can be above commander (we'd use the rank system from Star Trek in the 24th century, with the addition of crewman below chief petty officer), except for the occasional guest character I'll bring in.
In this SRP animals are equal to humans in every way except height. There are even cross species adoptions, which my characters are a part of.
* As always, no one will die. There may be close encounters but the only people who will die are the usual red shirts that always die in scifi stories. This doesn't mean you can have your character do insanely dangerous things and expect to get off scot-free. If this becomes a problem, then your character gets injured and can't leave the medbay for a certain amount of time, varying on how stupid the action your character took was. There may be exception to this, but only under very specific circumstances that I must approve.
* There will be battles, in the ship, in space and on planets. However these will be regulated by me and the assistant GM. No violence that goes beyond a PG rating.
* Portray your characters fighting as realistic to their combat level. You aren't going to take on a 7 foot muscle filled jock and win, not unless he has severe bone cancer.
* There will be multiple storylines over the course of this roleplay. From time to time you may recive a PM with information crucial to the story. Please take this information into account when posting in the IC thread.
I can't think of anymore rules that wouldn't just be repeats of the ones that apply for every RP so that's it!