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Housepets! Tails of Babylon! * Developer's Thread * 
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
huh, how did i miss THAT?

eenyhoo, did you redo the terrain too? cause half he reason for the shading style on the originals was fitting in with stock tile sets.

also you got the new sheets handy? i'd like to see em.

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
We ended up adding a filter to the terrain that made the default tiles look more like the Housepets! cartoony lineart and shading style, and then put that on the sprites. However I've since found disstaste in that style as it's far to difficult to implement and edit (also requires using gimp) and I like the more flat cartoony look. So I'll be making new tiles for the game instead along with these sprites.

I'll send you V2 and V3 (current) of the sprite sets. I'm reluctant to make them public now'n days because I don't want people taking them and editing them for their own game to sell or something claiming it's their work. I'll also be using these sprites as a base for future games including my own.

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Buster Wrote:
huh, how did i miss THAT?

Much of this part of development was within a private chat within the Semi-Official Discord channel, so I think this is the first time these sprites were publicly shown.

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Looks Good So Far.


Thu Jul 12, 2018 4:52 pm
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Ahh! I played the old demo and I really enjoyed it, I'm kinda hyped for more to play of it!

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Glad you're enjoying it!

Well, as can be seen, things are going at a snails pace. We have a new spriter as Chaoko is unable to dedicate too much time to it due to other projects. We are now making completely original tilesets in order for the entirety of the game to look more like the comic. It's slow, but coming out rather nicely.

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Mon Aug 13, 2018 9:42 am
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
That sounds cool. I played through it a while ago. Out of curiosity, what are you supposed to do after you go to Tarot's in the Halloween version?

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Mon Aug 13, 2018 2:18 pm
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Escape back to the Sandwich house. There'll be a brief text event, then interact with the hole.

Be ready to run.

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Mon Aug 13, 2018 2:54 pm
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Thanks. I didn't know you could interact with that pit.

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Mon Aug 13, 2018 6:36 pm
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
I saw a let's play of this (yes, there's a handful), and one guy I think ran around for almost an hour before he realized he could interact with the hole. Granted, nothing really conveyed that you could. :oops:
And he doesn't talk here, so he never saw our earlier explanations.

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Yeah, I feel like it would have been more obvious if the other rifts had an interaction. Even if it's just descriptive text: "A large rift reveals an endless dark abyss"

Or something like that.

The ending(s) were neat though.

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Mon Aug 13, 2018 8:26 pm
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
I could be a playtester for tails of Babylon, I have been interested ever since I saw the thread

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Sat Nov 24, 2018 11:12 pm
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
We'll definitely keep you in mind then. Ever since the engine switch and most of the team members getting more important real-life priorities, progress is as good as halted. We at least got a new music composer and spriter.

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Sat Nov 24, 2018 11:34 pm
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
I wanna know what happened to SuperStar. He was here when I was active 2 years ago.


Sun Nov 25, 2018 1:14 am
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
He's currently more active on the Discord.

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Discord? But I don't have discord.

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
You don't need to get a discord account. Any major progress gets mentioned here. Just note that it will probably be a while before anything new happens just because everyone's been busy ;)

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
But it seems like a demo has been released right?


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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
The demo seems kind of lacking.
Someone mentioned an engine switch, what is the current engine?

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
We moved from RPG Maker VX Ace to RPG Maker MV. It allowed for bigger, more comic-accurate sprites and very slightly animated enemy portraits. The Halloween Demo I made last month is in this engine.

Do note, due to the fact that several original characters will appear throughout the game and that even canon characters will take a significant amount of time to find and clean to match, character portraits are expected to be removed from the game. Not a decision I was happy with, in all honesty, but at the moment, that's the way it's going to be.

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Which story are you going with? The Halloween demo story or the demo thread demo story?

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Demo thread. The Halloween demo was me having fun, but deciding to make a connection. It's not necessarily "canon," but I designed it so that it might be considered as such if one wanted to.

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Hey y’all.

Let’s not beat around the bush, things are obviously at a halt. Much of our needs at the moment are art assets. We have one individual doing the spriting now, which is already an inefficient way of doing things, and no battler artist as he has more important priorities now.
The choice of making an entirely new sprite set to match the comic, while a good idea, is going to be a long one, even with a decent team. We’ve had to deal with more important priorities in our personal lives, obstacles that ended up presenting themselves even when time was available, or the lack of the needed skills to aid those already trying what they can.

That’s why I’m posting this as a recruitment call. We need spriters and artists. Character sprites mostly have bases that can be used, so that should be relatively simpler. Artists, on the other hand, have their work cut out for them. They’d need to emulate the comic’s style, which I understand is asking for a lot, even more so considering the number of OCs that exist to aid the players.

Should you be interested, leave a comment here, and we’ll start talking.

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Well, tried my hand at spriting, and I must say, I'm surprised with how they came out.

Made these entirely on my own;
ImageImageImage
Made these by editing existing MV assets;
ImageImage
And even managed to figure out animations, surprisingly enough;
Attachment:
stuffsofar.gif
stuffsofar.gif [ 112.21 KiB | Viewed 4955 times ]

We're still open for volunteers.

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Wow those have really came out incredibly nice! Wonderful job on them!


Fri Feb 22, 2019 10:07 pm
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
So, I've been very slowly working on various sprites in various methods.

Sucre, Sale, and the boss, Tybalt.
Image
Alec, Blanc, and a masked Blanc, as since she's albino, she'd need sun protection.
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Another boss, Dingerpeaje. I need to make a variant wearing a trenchcoat, but I haven't figured out clothes yet.
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Trying out repeating tiles. This made me nervous, considering their complexity, but I was surprised by how it ended up coming out. They're supposed to be debris from dams.
Image Image Image

Cars. Side view is traced, back view is original.
ImageImage

Phones, partially traced.
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Empty Mana pedestal, completely original.
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Mailbox, completely original.
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Traced broom.
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Tue Jun 18, 2019 11:58 pm
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
D-Rock Wrote:
Hey y’all.

Let’s not beat around the bush, things are obviously at a halt. Much of our needs at the moment are art assets. We have one individual doing the spriting now, which is already an inefficient way of doing things, and no battler artist as he has more important priorities now.
The choice of making an entirely new sprite set to match the comic, while a good idea, is going to be a long one, even with a decent team. We’ve had to deal with more important priorities in our personal lives, obstacles that ended up presenting themselves even when time was available, or the lack of the needed skills to aid those already trying what they can.

That’s why I’m posting this as a recruitment call. We need spriters and artists. Character sprites mostly have bases that can be used, so that should be relatively simpler. Artists, on the other hand, have their work cut out for them. They’d need to emulate the comic’s style, which I understand is asking for a lot, even more so considering the number of OCs that exist to aid the players.

Should you be interested, leave a comment here, and we’ll start talking.
I know this request its old, but I don't frequent this part of the forums much. I guess it's lucky the last new post was made when it did. Anyway, Is the offer still open? I don't think I'd be able to emulate the comic's style from scratch to be an artist. I do, however have experience making sprites and would be interested in helping out in that regard.

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Wed Jun 19, 2019 1:43 am
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
I doubt the offer will ever be closed. That'd be a great help. :)

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
So, uh, how do I start?
(Disclaimer, I haven't read most of the the posts in this thread. There is an intimidating amount of them)

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Fair point. I'll see about compiling a character list as soon as I can. It's really late on my end.

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Quote:
Another boss, Dingerpeaje. I need to make a variant wearing a trenchcoat, but I haven't figured out clothes yet.


That's El Fin's sprite you're using. First, I thought of her wearing pants and cloak, then you thought of her wearing a jumpsuit, and now a trenchcoat, eh? Wonder how this will fit into her blood knight persona?

Glad to see the project is ongoing.

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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
kavviyenta Wrote:
That's El Fin's sprite you're using.


actually, it's a derivation of one of mine (rocky completely changed the shading), that in turn was based on a free-to-use template (albeit with the head completely reworked, modified shading to look less skin-like, tails added, and the feet had to be made more pawlike) i found on an RPG maker site. while it's possible the original might be based on the work of whoever El Fin is (though i would assume the template changed something since they don't mention this person, and claiming something in an un-altered form would be rude among other issues), it's undergone enough changes that i'd question whether it still counts.

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Wed Jun 19, 2019 4:27 pm
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
I apologize for the confusion. "El Fin" is the name of the character shown. For some reason I'm not sure of, I was thinking of another of Kavviyenta's character submissions, who goes by Dingerpeaje. What I did was take the Sasha sprite that was already made for the style, and make the necessary recolors and edits. Even went so far as to mirror the sprites to have another difference, and to cheat at making her ears different. As for the clothes, well, I already said that I'm no good at them. the "jumpsuit" was a fail in every regard. Well, pants and cloak at least gives me a possibly easier thing to worry about.

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Thu Jun 20, 2019 1:23 am
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Decided to try out making more characters that aren't necessarily simply recolors. Here's a start at Bino. I'll probably use this as a base for Joey.
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Thoughts?

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Tue Jul 02, 2019 7:28 pm
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Actually came out pretty nice! I hope we can see more soon!


Tue Jul 02, 2019 10:30 pm
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Attachment:
Binospritesheet.png
Binospritesheet.png [ 6.08 KiB | Viewed 709 times ]

I'm surprised by how well this came out. Joey will come next.

Update: was reminded that I forgot to do this. I'll post a link that should have the total characters needed, and I'll fill in some others here.
Canon, Non-Playable
Falstaff
Truck
Custom Ink
Tiny Tum
Daisy
Fiddler
Keys
Lester
Dallas
Duchess
Boris
Yeltsin
Rufus
Barn Cats?
Squeak
Spo
Teoxihuitl
Mungo?
Terrence

Objects
forest trees
Jess’ House
tiles for GODC
Misc mall objects
Beaver dam
water tiles
cave tiles
more to be filled in later...

The rest, including playable characters, non-playable original characters, and bosses should be available at this link.

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Wed Jul 03, 2019 12:47 am
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
All of it looks good so far! Can't wait to see how well it all comes out!


Wed Jul 03, 2019 10:55 am
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
So, after posting the Bino sprites on the Discord, Chaoko informed me that we already had Bino sprites.
Attachment:
giphy.gif
giphy.gif [ 451.36 KiB | Viewed 625 times ]

So I used what we already had to make Joey, as I thought it was better.
Attachment:
Joeysprite.png
Joeysprite.png [ 6.1 KiB | Viewed 625 times ]

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Wed Jul 03, 2019 10:08 pm
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
Those Joey sprites really look nice!


Wed Jul 03, 2019 11:47 pm
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Post Re: Housepets! Tails of Babylon! * Developer's Thread *
werent joey bino and fido all part of my original set? i would have thought all three would have been converted to the new style ages ago.

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