Roleplaying Forums Main Out-Of-Character Thread

For all those times you're not in character, try new "Out of Character"

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Serence Frostbite
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Serence Frostbite »

take your time Val , I'm sorry for your companion's departure , but i'm sure they had a good time with you and your family.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Hlaoroo »

It's okay, Val. Do what you need to do. And if we can do anything to help you through this then please do ask.
I'm really sorry for your loss.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Render »

valerio wrote:the vet called.
Perianal tumor
Cardiac angiosarcoma.
Spinal Arthrosis
Cerebral tumor.
Loss of lucidity.

Today he'll be put under sedation, due to public transporation strike I cannot leave office until this evening, then I'll be with him for his crossing of the rainbow bridge.
I don't know when I'll be back for the RP, guys sorry.
I'm so sorry to hear this, Val. My thoughts are with you. *hugs tight*
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by 69eist »

At long last, the forum finally loaded on my browser!!!!



.... oh sorry. Came back at a bad time..... (my condolences....)
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Welsh Halfwit »

69eist wrote:At long last, the forum finally loaded on my browser!!!!



.... oh sorry. Came back at a bad time..... (my condolences....)
Ack! You again!

WB.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by valerio »

Hello.
Just to let you know, I'm back. Depression's still hanging out, not to mention how annoying can a pound be when it comes to letting a guy adopt one of their dogs, but I feel better knowing that I am doing something to help Cuba and myself.
Thanks, really thank you all for your wishes. They helped me from going godmode and delete a couple of RPs to smite the infidels.^^
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by xhunterko »

Glad to have you back Valerio! ^^
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Serence Frostbite »

I know how you feel Vale, I'm sure your old friend is happy seeing you giving another dog a new home like you did for them Welcome back
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by CyberDragon »

Good to see you back Val. I'm glad you are giving another dog a home.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by 69eist »

Are their any tech experts who can help me? I can't access the forums with my internet connection at home.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Welsh Halfwit »

69eist wrote:Are their any tech experts who can help me? I can't access the forums with my internet connection at home.
Contact an admin with as much information as possible, especially your I.P. address - http://www.wikihow.com/Find-out-Your-IP-Address - as you may have been blocked. If a system detects something naughty or just suspects something naughty it'll block the I.P address. And, if it's only affecting your home address, it sounds like that may have happened here.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Hlaoroo »

It's definitely nothing on our end. We definitely haven't banned/blocked you. You'd know if we had because we'd have told you and we'd have provided a reason why. And I can see with my mod tools that you're definitely not blocked or anything.

Like Welshie suggests, you should probably try contacting your ISP or whoever runs your internet at home and see if there's a problem there.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Welsh Halfwit »

To clarify. I did also mean contact the admins here with the IP address. It is obvious you've not been blocked but your I.P. might have been. The server admin can release it. It's happened to me before on the crosstimecafe boards.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by CyberDragon »

Hey guys. Just an FYI, I might not be able to post for the next couple of days starting tomorrow and probably ending Wednesday because I'll be driving to California, which is a 3 day drive only if you speed and never stop for anything but food and bathroom breaks.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Serence Frostbite »

safe travel and no rushing/speeding cyber, have a good trip
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Deske »

CyberDragon wrote:Hey guys. Just an FYI, I might not be able to post for the next couple of days starting tomorrow and probably ending Wednesday because I'll be driving to California, which is a 3 day drive only if you speed and never stop for anything but food and bathroom breaks.
What part of Cali?
From where?
Do you speed?
California highway avg speed limit is 70 MPH. Actual traffic moves at 75-85mph. Stay safe.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Civilization »

Deske wrote:California highway avg speed limit is 70 MPH. Actual traffic moves at 75-85mph. Stay safe.
Ha heh, until you get near any major city in southern California, then average traffic speed is like 10 mph. Unless it is rush hour, then highways are just parking lots. Anyway have fun traveling by road Cyber! Try to you know, sleep too on top of eating and using the restroom.
Currently traveling across the United States. Still up for any conversations though.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by CyberDragon »

Deske wrote:What part of Cali?
From where?
Do you speed?
California highway avg speed limit is 70 MPH. Actual traffic moves at 75-85mph. Stay safe.
Pacifica. The vanishing town just outside of San Francisco. (literally, the town is vanishing. Half of it has fallen off a cliff into the sea by now.)
St. Louis.
No, and I'm not actually the one driving. I was just making a point as to how long this drive will be.
Thanks!
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by xhunterko »

Honestly you don't need to speed. If you're from the midwest you should get there in 3 and a half days without speeding. (lots of vacations to there) Drive safe!
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Deske »

Speed. Do it. You can make the west coast in 2 days if you take the highways.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by xhunterko »

Sorry folks. Lots of work to do this week. Billing, pictures, maybe mowing. Will post soonish.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by valerio »

Hiya folks! Be available tomorrow morning (my time). Busy busy busy busy days there are...
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by CyberDragon »

Hey guys! I was planning on posting the description for a new RP sometime this weekend, but I'm getting a new kitty tomorrow! :D

Anyway, I was wondering if anyone would be interested in joining another RP? The RP itself is a superhero one taking place in the universe Eira from RGV is from. It is over-the-top with space travel, monsters, and an army of superhero space marines fighting to preserve the universe against the evil forces of the dark dragon Odium. It's a fully developed RP taking place in a universe I've been developing for, oh, I'd say about 15 years now. I have plenty of arcs planned out. Also, you can play as almost anything within reason, even a species of your own design if you want. If this sounds interesting to you, I'll post the full description sometime this week! If you have questions, just ask. Odds are I have answers.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Legotron123 »

Not that interested in playing, but if you need any villain ideas, I have TRUCKLOADS. There's this one idea I've had in my head for years now about a guy who summons characters from trading cards to be his minions, and I've been waiting for an excuse to put him in something.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Buster »

Maybe i should dust Alexis off... would a halfblooded human/kitsune who's been a member of a secret society since 2004 be okay?
Legotron123 wrote:if you need any villain ideas, I have TRUCKLOADS. There's this one idea I've had in my head for years now about a guy who summons characters from trading cards to be his minions
if that goes the direction i think it might, dibs on Red.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by CyberDragon »

That sounds like it would do fine, Buster. The setting is in 3040 though, so there is probably some sort of universe hopping involved. That's not really a problem though considering Eira.

I should mention though, that I'm not allowing PC villains. You can submit ideas for an NPC villain though if your character has a rouge or rouge gallery. Sorry, but the fights are going to get chaotic. I need to be able to control things better so they don't break the universe. I don't think I can keep order in super fights between players. That's not to say you can't have your own arcs or your own villains, they just need to be NPCs so I can make sure there is some way to keep it from going out of control. I or my CO-GM will be responsible for controlling them. Their creators can also take them over in interactions with their own characters. That is also not to say I won't be allowing people to have friendly sparing and training sessions with each other in the ship's many training rooms.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Legotron123 »

Yeah, my plan was to just type up a character sheet, give it to you, and let you play them. The most I'd be involved would be giving advice on how they'd react. Also, what are the average power levels for supers in this universe? I think you said that Eira's parents are like demigods, but I can't remember if they're outliers or not.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by CyberDragon »

It's pretty standard superhero stuff. Eira's mom is definitely an outlier on the upper end with her extraordinarily powerful aquakinesis. Her father is a lycan, so he has some moderate super strength and duribility, but most of his notoriety comes from the fact that he is a master of horror and smoke and mirrors. Basically, it varies big time. The overall description will explain this in more detail. The higher the power level, the more restrictions I require to keep them from being game breaking. Also, powers aren't even required. There are a ton of things for non-powered people to do on the ship. The thing qualifies as it's own country.
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It's not my job to judge your sins.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Legotron123 »

Okay then. I'm thinking my villain would have the drawback that the more powerful the character he summons, the more it drains him. Otherwise there'd be nothing stopping him from getting a Zen-Oh card and conquering the universe. Another idea I had for a drawback is that the more powerful a character is, the less time they have before they disappear. So that Zen-Oh would last, at most, five seconds before he goes poof.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by CyberDragon »

That would be a good idea. Summoning something like Zen-Oh would call the attention of the elder beings of the universe known as the "aspects." They are pretty much all powerful and even the demonic ones like Odium don't like universe-destroying beings out there.

PCs will have a cap on their power. Nothing above World Weight (http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperWeight). There are other restrictions, and the full description will go into more detail.
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It's not my job to judge your sins.
It's my job to save your life."
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by xhunterko »

Anyone hear/see anything from Valerio lately?
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Serence Frostbite »

I think i heard from him the week before last , maybe he's a bit busy or something. You should send him a PM maybe ?
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by valerio »

xhunterko wrote:Anyone hear/see anything from Valerio lately?
Still alive! Spent weekend with mother, then slept next to nothing yesterday. Bit of zombied out. Vacation oh so sweet close. Sorry for upsetting ya guys.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Serence Frostbite »

it's ok, just take care of your health
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by CyberDragon »

Woo! It's ready!
Out of the depths of space, a light emerges from the darkness. Many lights shine in the universe, but this one is different. This light is the harbinger of life, and banisher of fear. Within it, hope springs eternal.

Welcome to
The Beacon of Hope

The Beacon of Hope is a massive spacecraft; 500 miles (~804 km) long and designed to accomplish any task set before it. It is a colony ship, a trading ship, a supercarrier, and more. Chief among the Beacon’s many purposes, though, is its job as the home base of the Cosmic Champions, a group of intergalactic and even inter-universal superheroes. These people range from unusually skilled, to superhuman heavyweights with demigod like powers. The group contains heroes from many planets and of all kinds of races and (sentient) species across the multiverse. The Beacon is always open to take in new recruits for the Champions, or anyone else who might want to travel with them. Recently however, the captain, Solomon Cohen, has upped the intake of new recruits to try to regain the strength they lost when his brother, Justus Cohen, left the group. Basic food, housing, and medical care are provided by the ship itself and lucrative job opportunities and activities are available, even to the non-powered.
Word is out that the dark dragon Odium is building power once again. As a result, the Beacon has been getting word of more and more worlds in need of saving. Expect some major superheroics, soft sci-fi space battles, alien invasions, and anything else you might find in a super hero story (as long as it doesn’t violate the forum or RP rules).

Ship Layout:
The ship is 500 miles long, 200 miles wide and 200 miles tall. It was made from materials purchased and gathered from many different planets. It uses a mix of solar sails, rocket propulsion, and portal generation to move between the stars. The bridge is located at the front of the ship. Along the outer hull, there are hangers, cargo bays, and defensive turrets with control and maintenance rooms attached. On the interior, and majority, of the ship is the commercial, recreational, and residential section. These are split into many “districts” that often function as towns and cities. Many districts will be designed to accommodate the often specific needs of the residents. Travel between sections of the ship is accomplished with stations for the maglev for short range transport and portal stations for long range transport. It takes little time to travel between sections of the ship despite how large it is.

Rules:

Species restrictions: Almost none*. While anthropomorphic animals are not a natural occurrence on this version of earth, there are so many ways past this that I’m not even going to ask you to explain. If you want to play an anthropomorphic wolf, play one. Want to play a cat? Play a cat. Want to play something exotic, like a dragon or a griffin, be my guest. If you want to play a member of a species with rat tails, lion heads, bat wings, a chinchilla body and unicorn launchers for hands… then stop stealing my ideas. *goes to file for a patent*
Anyway, what I am saying here is let your imagination soar! This is the chance to be as creative as you want and to bring your creations to life (if you so choose)! Though if you do make an alien species, try to explain some things about said species in the character sheet.

What isn’t allowed: I’m going to disallow PC villains. You can have an antihero (as long as it remains forum appropriate), but the ship won’t let villains on board. Also, super fights can get chaotic, so it’s best to simplify things by having the RP be more cooperative, and having villains be notable NPCs. If you have a villain idea though, tell me and we can talk about making them an NPC in an arc.

Character sheet changes: If your character has powers (not a requirement) please list them under “Powers” on the character sheet. In addition, I’m adding a stat to the SPECIAL stats called Power which indicates the scale of how potent your character’s powers are. To accommodate this, I’m changing the number of points available to 48, giving six more points to spend.

Powers:
The Power stat determines how potent your abilities are. If you don’t have powers, you don’t need to put anything in this one and instead can use the extra 6 points for whatever stat(s) you want. There are a few things to keep in mind.
One: Do not godmod. Set your character’s power, describe their potential and their weaknesses, and don’t deviate from it. Stay consistent. If something logically follows from the power given, that’s OK, but no motorboats made of web or anything like that.
Two: No reality or time warping. These kinds of powers can break the consistency or continuity of the story. That’s what killed the last superhero RP.
Three: (omg does this ever end…) things like a dog’s sense of smell are not considered powers if you play a dog (but are if you play a human), but if you are a fire breathing dragon you need to consider that a power.
Here are the different power levels and the values for the Power stat that match up with them. See http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperWeight as a reference to what these weights mean:
0 – muggle weight. These people have no powers or abilities standing above what are normal. I will have activities for people who decide not to play as heroes ready, as they might not be able to participate in all major arcs.
1-2 – Iron weight. This is the only weight where you can have something like super strength without absolutely needing to set the original stat to 10. It still needs to be an 8 or 9 at least though.
3-4 – Abnormal weight. Anything above this gets nerfed by a power limiter while on the Beacon of Hope with the exception being during boarding by hostiles.
5-6 – Super weight. Anything 6 or above must have some specific weakness. Try to make it logical, I am not a fan of Kryptonite factors.
7-8 – Hyper weight. A warning for this weight and above: They will not be welcome on all assignments and arcs. You don’t send Mr. Megaton Punch in to stop a galactic bank robbery. (don’t worry though; I will have stuff for you to do)
9-10 – World weight. Characters with this weight will be nerfed by a power limiter 24/7, being brought down to 4 while on ship and 7 when in a standard super fight. The only time they are allowed to be full power is when facing omega level (world ending) threats.

Finally:
I realize that people have lives and real life comes first, but please, please, please, PLEASE don’t go absent for more than a few days without telling me. When you go absent, anyone you are RPing with also can’t post. If the RP goes quiet for 48-72 hours, I will look for whose turn it is and give them a poke.
I’m hoping to start the RP with 5-6 people including me and a co-GM. However, there is no set upper limit. The ship is 500 miles long after all.

*Species must be sentient in order to properly RP, and they obviously must be able to fit in the ship, so no giant space whales.
Character sheets will look like this (Powers are optional, as are code names)
Character Name: Solomon Cohen

Codename: “Hivemind”

Color: This

Type: Main

Species/Breed: Human

Age: 50 human years

Neighborhood: Beacon Of Hope

Powers: Solomon is a powerful technopath and a zero range telepath. This means that he is able to exert psychic control over a near unlimited number of computer run systems, though he cannot take over sentient systems. As a zero range telepath, he can communicate psychically with someone if he is in direct contact with them.

Weakness: An EMP can knock out most of the systems under his control. In addition, his human body is vulnerable. He has a neurological condition that, among other things, causes him to be hyper-sensitive to light and sounds. If his physical body is in pain he starts to lose his control of some of his controlled systems.

Appearance: Solomon in person has chaotic dark brown hair and light brown skin color. He typically wears lightweight cotton and polyester casual clothing, as most other things “feel wrong” to him. He is a little over 6 feet tall and wears glasses that filter out light and also come equipped with a Heads-Up-Display. He has a fairly thin build that betrays a lack of activity in his lifestyle.

Personality: Solomon is highly asocial, but more because being around people puts him under a great deal of stress than it is a case of having no desire to interact. He typically hides in his room or on the bridge, interacting with others through telepathically controlled robots. He finds the indirect interaction to be much less stressful. He is extraordinarily intelligent partly because he has millions of computers his mind is connected to, and partly because he can focus on an interesting subject for quite a long time, studying it until there is nothing more to study.

Other notes: Solomon is the inventor and captain of the Beacon of Hope. He “pilots” the ship using his technopathy. Calling him a captain or a pilot of the ship is somewhat understating things, as the ship is more like an extension of his own person. The “AI” of the ship is not, in fact, and AI. It is Solomon, controlling the ship with his mind. Any robots he builds and deploys in the ship are in the same way extensions of Solomon. He recently began recruiting for the Cosmic Champions again after their decline following the departure of his brother, Justus, five years prior to the events of this RP.

S.P.E.C.I.A.L stats:
- Strength: 4
- Perception: 6
- Endurance: 4
- Charisma: 5
- Intelligence: 10
- Agility: 5
- Luck: 6
- Power: 8
Character Name: Randy Steele

Codename: “The Lycan”

Color: This

Type: Main

Species/Breed: Lycanthrope

Age: 52 human years

Neighborhood: Beacon Of Hope

Powers: The Lycan is, as the name implies, a lycan. He is a wolf-like creature that shapeshifts into a human. In this universe, however, lycan’s are different from other places. They don’t infect others with lycanthropy, as that isn’t a thing. Lycan’s are a species. Instead they possess venom in their bites that cause people to hallucinate their worst fears. Though this is not really a power, the Lycan is also a master of smoke and mirrors, as well as playing to people’s expectations of horror tropes.

Weakness: N/A (power level isn't high enough to need one.)

Appearance: In his wolf form, he takes the shape of a midnight black bipedal wolf. He stands at nearly 7 feet tall. He has a heavy, muscular build and stands on semi-digitigrade legs that aid him in fast movement. His fur is reminiscent of when shadows are cast on shadows, and it is somewhat stiff and prickly to the touch. In his human form, Randy is just over 6 feet tall (he doesn’t have the long ears anymore.) and still has the heavy muscular build. His hair is the color of his fur. He possesses some features that might tip off the perceptive that he isn’t human, such as his large irises and the fact that he has claws instead of nails. He hides these with contacts and false nails. Finally, he wears casual clothes that adapt between forms and goggles that help him see better in the daytime.

Personality: While he looks fierce, he is actually quite docile. When he isn’t fighting crime, he is often just either relaxing, hoping nobody catches him napping at his workbench, or he is building new devices he can use for crime fighting. He is friendly, yet cautious, towards strangers and is willing to hang out with new people. He thoroughly enjoys horror movies and inventing. When fighting crime, however, he turns the battleground into a horror movie, hunting his opponents down and quietly incapacitating them one by one, dragging them into the darkness.

Other notes: Randy is the father of Eira from RGV and the husband of Morgan Steele, aka “The Tempest” (I expect to introduce her later, but for now…). He cares about them both deeply and tries to protect them despite admitting that they are both much more powerful than he is. Because of his caring nature (and because he is one of the few founders left in the group), Solomon appointed him to introduce new recruits for the Champions and get them equipped.

S.P.E.C.I.A.L stats:
- Strength: 8
- Perception: 7
- Endurance: 6
- Charisma: 6
- Intelligence: 6
- Agility: 6
- Luck: 5
- Power: 4
So who wants to play this? Any questions or comments?

EDIT: There has been a little confusion as to what conflicts there can be if villains are not allowed on the ship. Quests and arcs involving villains will either be them attacking the BoH from the outside, or the Champions have been called to stop villains that are posing a threat planetside. The Beacon scans for distress signals and signs of trouble and then sends heroes in response. Otherwise,the army of supers would be kind of pointless. There are more supers on board than would ever be needed for simple security on a spacecraft.
Last edited by CyberDragon on Mon Aug 07, 2017 7:42 pm, edited 1 time in total.
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It's not my job to judge your sins.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Welsh Halfwit »

I.... May well. Let's see how many others first, hmm?
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by valerio »

Sounds quite interesting, and that's why I'm writing down some observations.

As I see it, without antagonists around, their presence would be just a big waste of their own powers. Do you have already an idea about the kind and scales of threats such a huge concentration of powers can face? OR, are their missions based on a "Star Trek"-like scenario, where they are called upon some civilization/planetary crisis? (that too would be great!) If so, what's their strategy to deal with local civilizations?

Also, let us say that I want to introduce a character who has a specific kind of power, but said character can disguise this power by normally scaling it down to show other abilities, keeping the BIG shots for the right moment...So, should I say what is he/she is really capable of from the start in his/her CS or will I introduce the scaled-down version?

Is there some central authority, an inner council, to make sure that the proper candidates are sent to their missions?

How can the rest of the crew be sure they are working with reliable people? Is *everyone* being mind-and-soul scanned via a mix of superpowers, magic and tech so that we know they are not fooling anyone? This poses an apparent problem of privacy, sure, but since we're dealing with a ludicrous large concentration of superpowers, a 'Civil War' or a 'Master Puppeteer' is the LAST thing they need, eh?

I guess that superpowered beings will spawn mutants, who will have to be trained at various levels.

Do we have to determine which kind of magic is allowed? Dark mages are sneeeeeaky, and moreso are dark forces.

Do they rely on an inner jurisdictional system of their own? What kind of penalties are inflicted?

Can a player submit his/her own team?

You said that the ship is basically huge as far as Washington DC to Albany (NY)...but since we have the highest possible tech AND possibly magic, it's not farfetched to say that, dimensionally-wise, the ship can stretch into space and time...well, like the TARDIS does. Which means A HUUUUGE SPACE. Right?

If so, it is reasonable that
a) our heroes know and inhabit only part of it, just like in Stargate Atlantis
b) the rest can be used as a scenario to be explored during the RP. We could easily put in everything we want...

*phew* sorry, sorry for sounding like I'm playing the godmodder, but WOWOLA, I DO love this RP already a ton!^^
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by Legotron123 »

I'm working on some villains for you right now! Also, I've found a pretty decent image guide to what exactly 500 miles is, for anyone who might have trouble picturing it in their head.
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by valerio »

Other considerations, but we'd need some calculus. I am TERRIBLE at that, BUT...
500 miles long, 200 miles wide and as much tall.
My gut feeling says: KEEP HER OUT OF ANY PLANET'S WAY. With exception of a convenient lifeless system rich with minerals and gases with which ro refurnish for her foundries, her engines, etc.
Well, not to play the jinx, but this moloch, even if built with sturdy AND light alloyes, would have a mass that will surpass the TK asteroid -you know, the baby that caused the most recent mass extinction on Earth.
Should the ship be hacked even once, it could be rammed into an inhabited planet and cause its extinction by crashlanding alone. Not to mention that simple inertia would make her quite hard to maneuver should an emergency occur. My suggestion is that the Hope is
a) modular. It must be able to separate into hundreds, thousands of independent units both for battle and emergency evacuation
b) equipped with the best teleportation system, to cover the longest range possible

Also, I guess it's quite difficult for her to land. Just the energies necessary for the process would cause serious problems to the local area of destination (and yes, the ships of Independence Day were quite silly in that regard, just hovering there without crushing the cities)
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Re: Roleplaying Forums Main Out-Of-Character Thread

Post by CyberDragon »

Hey Val! Thanks for showing interest! As for your questions, I have answers.

1) I never said there wouldn't be antagonists. It's just that I am going to be controlling them as NPCs. Super fights will get chaotic and I need to have some way of controlling things so that they don't break whatever world they are on. Also, this let's me get past the rules of the character sheets and make villains that pose more of a credible threat and are more difficult to take down. Threats will be of varying scale depending on the powers of the people playing. I might even have multiple storylines going if I can't fit all the characters into the main arc of the day. Some days will be giant world eating space whales, other days will be disputes and crime-fighting on the ship itself. I even have storylines and arcs that are totally mundane planned out in case people want a relaxing day. It's a big ship and a big world. There will be a wide variety of stuff to do.

2) you can't hide the potential of a character from me. I need to know about it before you reveal it IC. Also, I'm not letting anyone cheat the stat points. If you have a character with multiple powers, or powers that can be scaled down, then you need to base the "power" stat on the highest level of your most powerful power. Hivemind's level is based off of his technopathy because his telepathy is much weaker.

3) There is a central authority. Hivemind, The Lycan, and Tempest are the remaining three of the six original founders (the others are The Immortal Legionnaire who left after a fight with Justus, Gear who retired due to age and an ongoing battle with PTSD, and Justus "The Dragon Knight" who left over "philosophical differences."). They call the shots, but none more than Hivemind, who owns the ship. Who IS the ship.

4) We are assuming that the people coming on board have gone through various background checks. More suspicious ones might get a handshake from Hivemind, who of course is a zero-range telepath and would be able to see if they were being deceptive on contact.

5) Umm... maybe? It depends on the power of the parent. If it isn't genetically related, it wouldn't pass to the child.

6) I'm allowing limited magic. VERY limited magic. Magic is pretty much reality warping with rules. If you are going with magic, it needs to have a limit. It can't be allowed to break the RP. Things like a mana pool they draw from, with more powerful spells costing more. That kind of thing.

7) there is an inner judicial system for lawbreakers. Penalties depend on the offense. Smaller crimes result in fines or jail time. High crimes can result in being sent through a portal to "The Vault," a planet with miles upon miles of underground natural and artificial tunnels and chambers acting as a single giant prison for the worst offenders, villains, and dictators the Champions take down.

8) Depends on the size of the team. I don't want things to get too big just yet. Not before I've gauged whether or not I can handle it.

9) I never really thought about it. I suppose there would be places like that. Mostly cargo bays and farming chambers that probably won't pop up often. It might be something to look into though.

10)
a)Much of the ship is off limits to living beings. There are parts only Hivemind bots can go.
b)there is definitely enough room to have many different districts and activities that I haven't listed yet. However, if you want to create some chamber or location on the ship, you need to clear it with me. Don't go taking over the ship.

As for keeping the ship out of a planet's way, that won't be an issue. It isn't built to land. It has hangers with transport ships as well as portal generators to get supplies and people to and from the ship. There is no real reason for the ship to be that close to a planet. In addition, it can't be hacked because it is controlled by an organic mind. Solomon's.
"It's not my job to seek the truth.
It's not my job to pick a side.
It's not my job to judge your sins.
It's my job to save your life."
-Champion Motto

Game Master for Beacon of Hope. The one and only superhero RP! Join here!
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