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PF OOC constuction thread 
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Devil Skirrl
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Vacant Hollows is awesome because it's doubly empty. *giggles hysterically* Also because it's one of my suggestions!

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Thu Apr 29, 2010 7:40 am
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Emerald Terrace
Richmond Acres
Sapphire Meadows

Are my favorites. But if we do get another neighborhood starting with an "R" this is the last one, because three is a nice round number!

Let's see...as for the signature thing, no, I will not make it a rule, but I will recommend it. Making it a rule would be annoying to those who wouldn't want to do such a thing!

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Thu Apr 29, 2010 9:25 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Personally, I like Emerald Terrace and Richmond Acres. ... By the way, seeing Emerald and Sapphire, and thinking of 'R's, did anyone suggest anything starting with Ruby? xD

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Thu Apr 29, 2010 9:37 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
I actually suggested Emerald Terrace because that's the name of the neighborhood I used to live in. And I prefer Richmond Acres! The theme of starting with "R" is good.


Thu Apr 29, 2010 9:48 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
I just don't like the fact that Richmond sounds like Richardson--I wouldn't mind a different R name....

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Thu Apr 29, 2010 9:48 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Redcliff Acres?


Thu Apr 29, 2010 9:52 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
ctcmjh wrote:
Redcliff Acres?

Not bad! How about that?

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Thu Apr 29, 2010 9:54 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Teh Brawler wrote:
ctcmjh wrote:
Redcliff Acres?

Not bad! How about that?


What about "Radcliffe" Acres? For some reason I think that sounds better, even if it is less original....

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Thu Apr 29, 2010 9:58 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
ChewyChewy wrote:
Teh Brawler wrote:
ctcmjh wrote:
Redcliff Acres?

Not bad! How about that?


What about "Radcliffe" Acres? For some reason I think that sounds better, even if it is less original....


Like... The last name of that guy that plays Harry Potter in the movies?

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Thu Apr 29, 2010 10:03 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Vadiant wrote:
Like... The last name of that guy that plays Harry Potter in the movies?


I'm old before my time.... :oops: I was thinking the last name of Pongo's owner in 101 Dalmatians.... But yes, like that.

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Thu Apr 29, 2010 11:26 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Maybe...Ruby something, to stick with the 'r' thing....

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Sat May 01, 2010 5:41 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Rubulen acres, gardens, hollow, ect...

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Sat May 01, 2010 6:13 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Ruby Hollow??
not bad, not bad at all

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Sat May 01, 2010 6:55 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Guys? I have an unfortunate announcement.

After doing the following:

-Finish New OOC
-Resolve one situation that might be brewing in RG

I am going to step down as the GM for Pet Friendly, do to reasoning of my own.

In my place, ArgentFlame is going to be taking my place as head. And he'll have help.
-EchoFireant: Neighborhood Tracker
-Dylan: Player Referee
-Jimmy Jazz: Welcoming committee
-Neighborhood Watch-RG: -None-

Echo will be keeping track of how many players are in each neighborhood. When everyone posts their new character sheets in the new OOC, he will also keep and maintain a list in the OOC of the neighborhoods, the players in each neighborhood, and links to each character sheet!

Dylan will resolve disputes between players as fairly as he can. If you have another problem with a player, try to talk to them. If you can't resolve it yourselves, then talk with Dylan and present your case.

Jimmy will be welcoming new players, making sure they have their stat numbers add up and such, and point them to the right neighborhood.

*Ahem* Keeping with the theme, we'll also need one or two people to volunteer for a "Neighborhood Watch." Once each neighborhood gets big enough, we'll need people willing to read every post in said neighborhood, and if a problem is on the horizon, alert the right people so that the situation can be resolved quickly, easily, and fairly. So that everyone can have as much fun as possible! ...And it will minimize the drama that's been popping up all to much.

If players can think of anything else that will minimize Argent's workload, feel free to PM him.

So...yeah. Don't try to change my mind. I will, however, keep playing Ven, 'cause...well...that's fun for me.

If this upsets anyone, I'm sorry.

-Buck

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Sat May 01, 2010 9:01 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Okay, another couple of ideas, as part of my work on the new OOC.

Character swapping!

Some people have expressed interesting in wanting more than two characters. I really can't blame them. At the same time, it can be a problem when there's too many characters to keep track of. What to do?

Idea: Each player can still only control up to two characters as their main characters. However, they can have more than two characters (up to three, four, maybe five...you guys decide). At the start of each arc, a player can select two characters from their pool to control. The others will either not be seen or be minor characters that day.

Sooo...it's basically like you "equip" characters into your two "active slots" for the arc. The others are not there, or their involvement is minimal. This rule would, again, not apply to those who already had three characters before any character rule limits were made. Or, yeah, they get three slots instead of two.

Pros: This allows for more characters, but not more active things to keep track of.
Cons: Overall, this requires us to remember more things...it could possibly be even more confusing!



Crossovers: Okay! Question: who here has heard about this?

This is why I was saying, "Only things in the IC thread are considered canon to the RP." Oftentimes, we will RP in the IRC...crossovers and all. For example, Echo's character Marshall had met RV pets when he was still in RG, interacting with all of us!

Mind that you don't HAVE to stick to PF stuff...or even stats. It's entirely non-canon, and just for fun! You can do this if you wish, or ignore it. However, remember that you must still follow all forum rules while there! Thank you in advance.
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What do you guys think about adding those two things to the OOC?

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Sun May 02, 2010 3:05 am
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
I honestly feel like I barely get to know half the characters I interact with,
I can understand having some minor characters for background roles, but is everyone already that bored with their primary characters?

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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
bixlow wrote:
I honestly feel like I barely get to know half the characters I interact with,
I can understand having some minor characters for background roles, but is everyone already that bored with their primary characters?

I actually know what you mean! One of the main reasons I only have one character, Ven, is so that I can focus on and develop him. I'm not bringing in my second character until I've basically exhausted all of his character development...

That's something worth mentioning. Less characters can also mean more developed and well played characters, though it is possible for skilled RP'ers to have a lot of characters and play them all well. Unfortunately, not everyone is going to be a super-skilled RP'er...

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Sun May 02, 2010 3:27 am
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
I like the idea of character swapping. Seems like a good way to include more pets in the RP, considering that it takes a lot of people to make up just one neighborhood...

However, I probably won't utilize it. At least, not now. Three is enough for me, thank you very much!

(Althought I don't know if you would include Grif as one of my extras? I did create him, after all... though he was able to be controlled by mutliple people in the RP, so...?)

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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
I was actually thinking of something else for character switching.

My idea is to have 2 Main characters that stick...and 1 guest character that is switchable anytime you want, that way you still have more variety, but at the same time having two characters to build on.

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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Thought i would toss out this radical idea, if we start a third RP board..

Have the pets be hoofers, on a farm! horses, goats, sheep, donkeys, cows, ect..

with just a few non-hoofers.. the farms herding dogs, barn cats..

whatcha all think?

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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
That's actually an interesting idea keeshah, sounds like a great idea as long as we don't think to hard about it.

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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
So, it looks like the general consensus for the third neighborhood is Richmond Acres. Is this acceptable to everyone?

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Mon May 03, 2010 9:05 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
ArgentFlame wrote:
So, it looks like the general consensus for the third neighborhood is Richmond Acres. Is this acceptable to everyone?


I guess--I've mentioned my concern already twice, but since I don't plan on participating in the third neighborhood anyway (subject to possible change but I don't foresee my characters going there), I guess it doesn't really matter.

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Mon May 03, 2010 9:06 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Woot! My suggestion made it! Richmon Acres was the favorite of the ones I suggested too! I may or may not participate in the new neighborhood. It all depends on how many others join. And the farm neighborhood sounds like a nice theme to me!


Mon May 03, 2010 9:25 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Well, we can always change the name if we can find another one that everyone likes.

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Mon May 03, 2010 9:47 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
if you start a Farm, I might just have to Role Play the farm kid.

'Cause that's what I am right now. a farm kid.

Goats, lots of goats.

I don't like the name much but if everyone else does, go ahead and use it.

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Tue May 04, 2010 9:08 am
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Let's go with Buck's character swapping idea.

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Tue May 04, 2010 5:46 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
I like the idea of character swapping, it allows me to get some of my characters that otherwise wouldn't make it in or wouldn't have a large role ever to be used.

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Tue May 04, 2010 8:11 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Ok, so, what do the rest of you guys think about character swapping?

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Tue May 04, 2010 10:52 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
I stated my opinion, that we have enough characters as is

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Tue May 04, 2010 10:53 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Kay, then. Anyone else have an opinion on this?

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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Jimmy Jazz wrote:
if you start a Farm, I might just have to Role Play the farm kid.

'Cause that's what I am right now. a farm kid.

Goats, lots of goats.

I don't like the name much but if everyone else does, go ahead and use it.


Headbutts Jimmy.. BbaaAAAaaAaa

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Wed May 05, 2010 12:20 am
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Okay! So after heavy debate and me actually speaking against my own idea...more to play devil's advocate, we've decided we're going partially Dylan's idea.

Here's why. When it comes down to it, it's a simple matter of quality, or quantity.

As Biscuit pointed out, switching around characters too much is bad for the character development and interaction.

So we're going to go with Dylan's Guest swapping idea, or my variation on it.

    -Players have two main characters which are played at all times
    -Players have one guest character slot
    -You can have a pool of 3 guest characters to swap between (bringing your total characters up to 5)
    -Players can swap out the guest at the start of each arc, and only then
    -You can use your guest character slot for up to three arcs in a row
    -For each arc you use your guest character slot, you must match the same number of arcs in a row where you do NOT use a guest character
    -"Strike Characters" are characters that are only used ONCE, but do not add to your guest character pool. They take up the guest character slot when used.

More or less, players have their two main characters, then can have a third character in a kind of auxiliary slot. This third character can not appear four arcs in a row, however, and you must refrain from using a guest for as many arcs as you used a guest character. (So say you had a guest character for two arcs in a row. You wouldn't be able to use any guest characters for the next two arcs.) That guest character can be swapped for any other guest character at the start of a new arc. You can have up to three guest characters to swap around. Any other guest characters can only be used once.

Simple...ish? But I'd assume this would only be used more for the advanced RP'ers.

I can see only upsides. This allows players more characters without making things insane to deal with, and two characters are ALWAYS there and constantly developing. The only thing I'd consider adding at this point is a cap to how many people can have a guest character during an arc...

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Wed May 05, 2010 1:23 am
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Do the owners of our pets count?


Wed May 05, 2010 1:45 am
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
ctcmjh wrote:
Do the owners of our pets count?

Any minor character does not count. Most owners are minor characters. So...usually, no, they do not count.

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Wed May 05, 2010 1:53 am
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
So, we can't use our guest chars as minor chars, at any time?

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Wed May 05, 2010 7:38 am
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Buckdida wrote:
Okay! So after heavy debate and me actually speaking against my own idea...more to play devil's advocate, we've decided we're going partially Dylan's idea.

Here's why. When it comes down to it, it's a simple matter of quality, or quantity.

As Biscuit pointed out, switching around characters too much is bad for the character development and interaction.

So we're going to go with Dylan's Guest swapping idea, or my variation on it.

    -Players have two main characters which are played at all times
    -Players have one guest character slot
    -You can have a pool of 3 guest characters to swap between (bringing your total characters up to 5)
    -Players can swap out the guest at the start of each arc, and only then
    -You can use your guest character slot for up to three arcs in a row
    -For each arc you use your guest character slot, you must match the same number of arcs in a row where you do NOT use a guest character
    -"Strike Characters" are characters that are only used ONCE, but do not add to your guest character pool. They take up the guest character slot when used.

More or less, players have their two main characters, then can have a third character in a kind of auxiliary slot. This third character can not appear four arcs in a row, however, and you must refrain from using a guest for as many arcs as you used a guest character. (So say you had a guest character for two arcs in a row. You wouldn't be able to use any guest characters for the next two arcs.) That guest character can be swapped for any other guest character at the start of a new arc. You can have up to three guest characters to swap around. Any other guest characters can only be used once.

Simple...ish? But I'd assume this would only be used more for the advanced RP'ers.

I can see only upsides. This allows players more characters without making things insane to deal with, and two characters are ALWAYS there and constantly developing. The only thing I'd consider adding at this point is a cap to how many people can have a guest character during an arc...

When you come across a wild guest character, you can use a guestball to catch it, but it will go into your storage if your guest spot is full. You can't catch other people's guest character's, however, as that's stealing. Finally, when you enter a new arc, you'll find a gym where you can battle your guest characters against other people's guest characters, and finally take on the gym's leader. If you win, you get a badge that helps you in your quest to become a guest character master. ;)

Ha, just kidding. Good plan, I like it.

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Wed May 05, 2010 3:38 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Zack_the_husky wrote:
So, we can't use our guest chars as minor chars, at any time?


Guest characters are full characters under your control. Minor characters make brief appearances, and only say a couple of lines to advance the main character's and/or guest character's before disappearing again. For example, most of the human owners are minor characters.

Minor characters are unlimited, and can be used at any time for the purpose of advancing the story, or just a silly appearance to give the main characters something to do. Guest characters can appear as minor characters, but don't try and use that to circumvent the system. The point of this new system is to allow players to have new characters without them losing focus and development of their main characters, and to prevent oodles and oodles of characters running around at once, causing massive damage confusion.

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Wed May 05, 2010 3:56 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Hey, uh...Could I use a guest slot for TWO characters in the same arc? Like, say...If they're twins?

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Sun May 09, 2010 9:36 pm
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Post Re: Pet Friendly: *NEW* OOC Thread-Under construction
Alright, so it looks like the name for the third neighborhood is going to be Richmond Acres.

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