Ironclaw Tabletop RPG2! (applications end this saturday)

Put down the character sheets and walk away!

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Dylan
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Ironclaw Tabletop RPG2! (applications end this saturday)

Post by Dylan »

I'm opening a second Ironclaw RP group!

Requirements!
1. Flexible time (at least able to attend once per week, I'm open from 10AM-7PM weekends my time (which is comic time))
2. Loves to RP (kinda silly if you ask me)
3. Has awesome things in mind (come on, you know that you want to create that ideal character :P)
4. Not already in my other Ironclaw group.

I'm hosting 6 slots.

1.Aquablast
2.Ctcmjh
3.
4.
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Aquablast
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Re: Ironclaw Tabletop RPG2! (OPEN SLOTS)

Post by Aquablast »

Hm... Since my RP is going a bit slow, I feel like joining another game. However, I also feel like playing with someone I know, so I am thinking of joining this one.

But I have some problems:
1. I never played Ironclaw before, so you will have to hold my hand.
2. I never roleplayed a furry before. I can try, however.
3. My timezone is GMT +08:00, which means my time isn't very flexible.

During my workdays (your Sunday to Thursday) I am available on: 3:00 ~ 9:00 PM in GMT +8:00.
Which is 2:00 AM ~ 8:00 AM in GMT -5:00.
That means I am definitely unable to join during workdays.

During my Saturday (your Friday) I am available on 12:00 AM ~ 12:00 PM in GMT +8:00.
Which is 11:00 PM ~ 11:00 AM in GMT -5:00.
Again, that's not a good time either. Unless you people don't sleep on Friday.

However, during Sunday (your Saturday) I am available from 6:00 AM ~ 9:00 PM in GMT +8:00.
In other words, 5:00 PM ~ 8:00 AM in GMT -5:00!
Now that is a good time! But you might end up sacrificing your Saturday night and Sunday morning.

So there. What do you think, Dylan? Don't worry about me though. I could always try to join a D&D game on the other forums.
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Dylan
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Re: Ironclaw Tabletop RPG2! (OPEN SLOTS)

Post by Dylan »

You see, knowing how to play isn't a requirement and I think we can make it work, so you are in :3.
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Aquablast
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Re: Ironclaw Tabletop RPG2! (OPEN SLOTS)

Post by Aquablast »

Yaaaay!!! ... But still 3 more slots to go. Ah well, at least it will give me a lot of time to think up a character.
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Dylan
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Re: Ironclaw Tabletop RPG2! (OPEN SLOTS)

Post by Dylan »

I was thinking we can start creating characters and start the campaign, then we can pick up a few people on the way.
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Aquablast
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Re: Ironclaw Tabletop RPG2! (OPEN SLOTS)

Post by Aquablast »

Sure! I have the concept ready, so where do we discuss this?
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Dylan
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Re: Ironclaw Tabletop RPG2! (OPEN SLOTS)

Post by Dylan »

Aquablast wrote:Sure! I have the concept ready, so where do we discuss this?
We can discuss this tomorrow, maybe when I get home from school.
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Re: Ironclaw Tabletop RPG2! (OPEN SLOTS)

Post by Aquablast »

Sounds good! I should be on at your 6:00 PM (my 7:00 AM) tomorrow. What about ctcmjh and Noms?

Edit: So I decided to post my character sheet here, tell me if I did anything wrong.

Still no background, description, and personality yet.


Name: Forio Griphew
Race: Cat
Habitat: Plains
Sense: Listen
Career: Cleric

Race: d4
Career: d12
Body: d6
Speed: d8
Mind: d12
Will: d8

Racial Gifts (3)

Claws: (1)
Night Vision: (1)
Teeth: (1)

Gifts (9)

Increased Trait: (4) (d10->d12)
Keen Eyes: (1)
Belonging: (1) (Spellbook: The Testament of Helloise)
Good Reputation (Uncommon, Strong): (3) (Known as the Traveling White Mage)

Flaws (-10)

Heroic: (-3)
Honorable: (-4)
Soft-Hearted: (-3)

Skills (18)

Acrobatics: d4[R]
Climbing: d4[R]
Stealth: d4[R]
Literacy: d12[C]
Meditation: d12[C]
Theology: d12[C]

Spell-casting (Heal I) (3): d8 (Adept) (Healing mortal wounds)
Spell-casting (Cure I) (3): d8 (Curing life threatening illness)

Dodge (4): d10 (Against melee attack)
Diplomacy (2): d6 (Stopping conflict)
Etiquette (2): d6
First Aid (2): d6 (Healing small wounds)
Observation (2): d6

Spell List: Circle of Protection, Cure I, Flesh Ward I, Healing I, Life's Whisper, Scry Spirit, and Turn Unholy

Equipment

Total Weight: 1
Pouch: Denarii 12

Spellbook: The Testament of Helloise
Wooden Holy Symbol: The Octagram of Creation
Hardtack: (1 week) W:1/4

Breeches
Padded Cloth: d4 W:1/4

Backpack
Leather Flasks: Water (2)(2 days)

Papers (4)
Ink and Quills
Bandages (2) W:2/4
Torches (2)

Abilities

Height: 10
Weight & Size: 6
Dash: 8
Stride: 2
Lift Bonus: 2
Strength: d6
Magic Points: 20
Soak: d6, d4
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Dylan
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Re: Ironclaw Tabletop RPG2! (OPEN SLOTS)

Post by Dylan »

!ALERT!

First meeting together to create characters and discuss what Ironclaw is! You don't want to miss this!

It will be on Friday (my time, the day the comic is updated) at 6PM
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Re: Ironclaw Tabletop RPG2! (OPEN SLOTS)

Post by ctcmjh »

Dylan wrote:!ALERT!

First meeting together to create characters and discuss what Ironclaw is! You don't want to miss this!

It will be on Friday (my time, the day the comic is updated) at 6PM
Um, is it possible that the meeting can be a different day, or earlier in Friday? Friday at 6PM won't work for me. I won't be at home, nor have access to a computer.
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Aquablast
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Re: Ironclaw Tabletop RPG2! (OPEN SLOTS)

Post by Aquablast »

I can actually meet at your 5 PM on a different day, if necessary. But I will have to go around 5:45 PM if it is Sunday-Thursday, and Noms won't be able to join at all.

Earlier in Friday will also do (for me), I just need to set my alarm clocks...

Saturday is ideal, since I can be online for the whole day, and not to mention Noms can't go online except weekends.
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Dylan
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Re: Ironclaw Tabletop RPG2! (OPEN SLOTS)

Post by Dylan »

How about Saturday?
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Re: Ironclaw Tabletop RPG2! (OPEN SLOTS)

Post by ctcmjh »

Dylan wrote:How about Saturday?
Yeah, I can make it on Saturday.
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Re: Ironclaw Tabletop RPG2! (OPEN SLOTS)

Post by Mr. Noms »

Hey guys. I'm unable to join on weekdays for the time being :/ BUT- I will play along as much as possible on weekends. Looking forward to it :D
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Dylan
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Re: Ironclaw Tabletop RPG2!

Post by Dylan »

Slots open again, and removed rule 4.

Also adding that this will all be done in the IRC...so make sure you come next Saturday to make your character! So...the time to join before slots close is now!
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Re: Ironclaw Tabletop RPG2! (applications end this saturday)

Post by Djinn »

Alright, I'll be joining in. I already have the base concept for my character and will have it posted up shortly.

Edit
Name: Song Rou Yi Image Image Image (I think those are the right symbols)
Race: Fox d4
Career: Sword Dancer d12 (brought in from Jadeclaw, the oriental variant at Dylan's permission.)
Body d8
Speed d10
Mind d8
Will d8
Gifts: Racial Claws 1, Teeth 1, Keen Ears 1 Personal Martial Arts 1, Sure-Footed 1, Ambidexterity 2, Increased Trait 4 (Will), Belongings 2
Flaws: Honorable -4, Naive -3, Pacifist -3 (self defense only)
Skills: Acrobatics d12, Acting d8, Climbing d4, Dance d12, Dodge d12, Observation d12, Psychology d6, Sixth Sense d4 & d8, Stealth d4 & d8, Sword d12, Tracking d4, Language d4 (Calabrian)
Martial Arts: Sword Dancing 1 (Add dance dice to sword skill when parrying)
Possessions: Martial Artist's robes, 2 quarter stone swords (d12 damage),

Description: A small, lithe red fox from the far east. His descent is made apparent by his Zhoungoun accent. He made his living there as an entertainer for noblemen. Many people at first glance mistake him for a woman due to his feminine build and the fact that most sword dancers are female. This isn't helped by the fact that his outfit was designed with a woman involved as well so his apparel doesn't help. He's normally quite patient and friendly with many others, but when he is forced to fight he grows serious and stern. He has two swords given to him as a gift and a sheath specially designed to hold both of them at once, before they're drawn they appear to be one sword. Both appear as follows...
Image
Djinn: S-5 P-7 E-6 C-5 I-7 A-10 L-2
Glory: S-4 P-6 E-7 C-5 I-5 A-6 L-5
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