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NationStates 
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Post Re: NationStates
Do any of you know who The republic of ERRERQW are? They tried to join us, but as far as I can tell they were just created this afternoon, are pretty much a bog-standard starter nation and have a nonsensical name...

If I had to guess I'd say it was a dummy testing for invasion targets...

Hmph. Jut to be on the safe side, I'm changing the password to Joel's middle name. "Pete" might be too easy to guess.

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Wed Sep 30, 2015 9:46 pm
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Post Re: NationStates
Very clever question and password Buster well done. Although it may prove to be a little bit too tricky for some as it is only shown on a watch many years ago. Not even the wiki has it.
Sorry but I don't know The republic of ERRERQW.

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Thu Oct 01, 2015 3:27 am
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Post Re: NationStates
Yeah, but the four of us can all see what the answer is. if all else fails a player can pm one of us on here.

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Thu Oct 01, 2015 4:28 am
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Post Re: NationStates
I certainly have done something wrong seeing as I have -2.879 Net Tourists per hour.
I have also accidentally banned cyclists from the roads. :? Woops
It says a lot when my economy is contributed largely by Door-to-door Insurance Sales.
Do they even do that anymore?

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Sat Oct 03, 2015 1:51 am
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Post Re: NationStates
Lucky...

I'm only at -1.6. How did you get it that low?

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Sat Oct 03, 2015 2:04 am
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Post Re: NationStates
I believe it has something to do with watching the entire population 24/7.
For some reason by decreasing cyclists on busy roads I have turned my deaths by accidents from nothing to 1.2%
I realy didn't expect to be asked my opinions on public nudity and Nazi Sympathizers in a casual game though. But it helps with the lols.

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Sat Oct 03, 2015 4:04 am
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Post Re: NationStates
yeah, i lost a good 25 points from political freedoms deciding to ban race politics due to those whackjobs. frustrating.

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Sat Oct 03, 2015 12:40 pm
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Post Re: NationStates
Number9Dysonsphere Wrote:
I certainly have done something wrong seeing as I have -2.879 Net Tourists per hour.
Buster Wrote:
Lucky...

I'm only at -1.6. How did you get it that low?
Yeah, it certainly is a odd game, I have an industrial nation with high un-attractiveness and toxicity levels, yet I have a 3.08 on my tourism scale, what do they want to see in my nation!? Pollution can't be that great to look at, Hehe...

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Sat Oct 03, 2015 2:48 pm
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Post Re: NationStates
Yeah, it's certainly a very quirky game, and there's a lot of unintended side effects. Which is why I haven't answered an issue in... whenever they added the nation leader issue into the game. Once I had that, I've been trying to keep things more or less as I have them (which is where I want them).

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Sat Oct 03, 2015 4:32 pm
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Post Re: NationStates
I love how nationstates has decreed me a corrupt dictator, control freak and a ruler with an iron fist yet I am the most pacifist in my region.
It makes you wonder when you read that your riot police force, brutaly dispersed a peaceful public knitting class for holding knitting needles and carrier pigeons are faster than your peoples internet speed.
Also I love the never ending puns:
Attachment:
NationStates Knitting Pun.png
NationStates Knitting Pun.png [ 106.67 KiB | Viewed 4560 times ]

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Thu Oct 08, 2015 5:11 am
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Post Re: NationStates
it's not just the game doing things like that.

have you noticed how often these wind up arranged as if they're a conversation?


Attachments:
motto conversation.png
motto conversation.png [ 5.32 KiB | Viewed 4545 times ]

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Thu Oct 08, 2015 3:23 pm
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Post Re: NationStates
Heh, I wasn't the only one to notice that either... Though didn't you change your motto Buster?

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Thu Oct 08, 2015 4:04 pm
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Post Re: NationStates
Oh, I suppose I should warn you, since you guys are new...

At the end of October, zombies invade everyone.

Be prepared~

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Thu Oct 08, 2015 4:07 pm
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Post Re: NationStates
CosmicCoyote Wrote:
Oh, I suppose I should warn you, since you guys are new...

At the end of October, zombies invade everyone.

Be prepared~
Yeah, been reading and hearing about that... What exactly happens, like is it like an issue and it affects everything in the region, or something...

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Thu Oct 08, 2015 4:24 pm
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Post Re: NationStates
I don't want to spoil it too much for ya, but yes, I'll say it starts out issue-based and then evolves out into a 'thing', for lack of better terminology.

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Thu Oct 08, 2015 4:45 pm
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Post Re: NationStates
Oh gosh, that sounds fun, of course it overlaps with my trip back to Scotland. Will I need to immediately respond to things?

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Fri Oct 09, 2015 1:47 am
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Post Re: NationStates
It's a fairly short event, so... yeah. Other nations in the region can 'help', however.

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Fri Oct 09, 2015 2:00 am
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Post Re: NationStates
Is there any combination of our mottos that doesn't make sense?
"May we stay forever Fripped" ]["May we stay forever Fripped" ]["May we stay forever Fripped" ][
"Unless we can not"]["We must because we can" ]["Why?" ][
"Why?" ]["Unless we can not" ]["We must because we can" ][
"We must because we can" ]["Why?" ]["Unless we can not" ][
etc..


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Fri Oct 09, 2015 2:17 am
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Post Re: NationStates
I think my interest has been peeked enough to investigate this. Hopefully this will give me something to do besides waiting for stuff to do.

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Fri Oct 09, 2015 9:46 am
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Post Re: NationStates
HoundInATree Wrote:
I think my interest has been peeked enough to investigate this. Hopefully this will give me something to do besides waiting for stuff to do.

Hehe, DO IT! And be sure to join our little HP! Group over there too... Hehe...

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Fri Oct 09, 2015 9:48 am
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Post Re: NationStates
Oh wow, I missed the creation of NS HP group...
...May be a good time to return to the game, then, no? :lol:

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Fri Oct 09, 2015 9:59 am
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Post Re: NationStates
Well I've made a nation. Just need to figure stuff out now.

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Fri Oct 09, 2015 10:04 am
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Post Re: NationStates
VEB152 Wrote:
Oh wow, I missed the creation of NS HP group...
...May be a good time to return to the game, then, no? :lol:
HoundInATree Wrote:
Well I've made a nation. Just need to figure stuff out now.
Perfect chance to just, Drop this here again... And good luck Hound, what's your nation's name?

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Fri Oct 09, 2015 10:08 am
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Post Re: NationStates
Civilization Wrote:
VEB152 Wrote:
Oh wow, I missed the creation of NS HP group...
...May be a good time to return to the game, then, no? :lol:
HoundInATree Wrote:
Well I've made a nation. Just need to figure stuff out now.
Perfect chance to just, Drop this here again... And good luck Hound, what's your nation's name?


It is...
The Free Land of
Great Forest Island

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Fri Oct 09, 2015 10:15 am
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Post Re: NationStates
And then I realized I can just make a puppet nation.

So I did!

The Federation of Unified Lycan Territories

That said, I'm having trouble getting into the region... is the PW not Zechariah? Is it not capitalized or ALL CAPS?

Nevermind, Civ got me in.

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Sat Oct 10, 2015 8:10 pm
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Post Re: NationStates
GREAT SCOTT! My peoples cancer is on the rise dramatically! Before it was a tiny slice of my beautiful pie chart but now it has grown like a devastating parasite of 32%

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Sun Oct 11, 2015 5:09 am
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Post Re: NationStates
I know how you feel, Cancer has risen for me too so much that it has replaced both murder and heart disease.

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Sun Oct 11, 2015 8:20 am
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Post Re: NationStates
Yeah. I believe that it is tied in with an issue you will get on how to deal with that... Though it's the highest for me too, although, it makes more sense for me to have that problem...

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Sun Oct 11, 2015 12:11 pm
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Post Re: NationStates
IdleCurator Wrote:
GREAT SCOTT! My peoples cancer is on the rise dramatically! Before it was a tiny slice of my beautiful pie chart but now it has grown like a devastating parasite of 32%


maybe it's not on the rise, maybe everything else is declining?

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Sun Oct 11, 2015 12:40 pm
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Post Re: NationStates
So people are no longer dying...? :O

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Sun Oct 11, 2015 3:33 pm
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Post Re: NationStates
or just less often.

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Mon Oct 12, 2015 12:53 am
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Post Re: NationStates
I've gone from having a baron wasteland to a tropical rainforest in less then 24 hours. Well at least that explains why people getting lost in the wilderness is suddenly on the death count. Also, cancer is gone and heart disease is back.

And now for the good news which makes sense; I no longer have white harts rooting through garbage, they're freely frolicking in the forests, where they should have been the entire time.

So although things are somewhat crazy in my nation, thinks are now getting corrected. Just don't annoy anyone because the population decided democratically to reinstate the death penalty, despite the fact the crime has unknown to them. Although this seems to be a running theme with the nation, they like believing in the exact opposite of what they do and blame (they like blaming things they don't believe in).

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Fri Oct 16, 2015 3:43 pm
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Post Re: NationStates
i'm thinking of changing my animal from animatronic blue rabbit to evil posessed flower.

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Fri Oct 16, 2015 5:19 pm
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Post Re: NationStates
Go for it. That made me chuckle just reading it.

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Fri Oct 16, 2015 5:36 pm
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Post Re: NationStates
Well, my people are anthropomorphic Ferrets, and yet the national animal is the ferret, which is the my nation's favorite meal... The worst cover up for cannibalism ever, hehe... No amount of Factbook writing can fix that mess up.

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Fri Oct 16, 2015 6:05 pm
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Post Re: NationStates
NEWFOUND POWER! MUAHAHAHAHAHAHAHA-

*ahem*

Anyways, I feel like I should do something special with the new regional officer stuff, but I dunno what.

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Fri Oct 16, 2015 7:16 pm
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Post Re: NationStates
We need someone in a suit. That is all. Whatever this person does they must do it in a suit.

Pretty sure you get to choose the 'title' of the position so you could just use them for giggles.

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Hlaoroo Wrote:
In Soviet Russia, TreeInAHound!



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Fri Oct 16, 2015 7:38 pm
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Post Re: NationStates
HoundInATree Wrote:
We need someone in a suit. That is all. Whatever this person does they must do it in a suit.
So ready for that role.

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Post Re: NationStates
HoundInATree Wrote:
The population decided democratically to reinstate the death penalty, despite the fact the crime has unknown to them. Although this seems to be a running theme with the nation, they like believing in the exact opposite of what they do and blame (they like blaming things they don't believe in).

I agree, my nation the other day said that terrorists were wandering my streets whilst crime remaines unknown.

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Post Re: NationStates
I mean it kinda makes sense.
If your population is unaware of crime then they're going to continue to not be aware of it
and having a death penatly might be your country's way of insuring that it stays that way.

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