PF: VerdeGrove OOC

Put down the character sheets and walk away!

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Zander
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Re: PF: VerdeGrove OOC

Post by Zander »

The Game wrote:Hello? Zander?
*walks in from disease area*

I'm back! *hurries to post*

Okay, is there anything he needs to respond too, or is it a "he followed them" kind of post?
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Hypergenesis
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Re: PF: VerdeGrove OOC

Post by Hypergenesis »

Zander wrote: *walks in from disease area*
Were you sick?

Anyways glad to have you back.
What do you mean "watch my words"? It's my tongue that I sharpened.
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Zander
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Re: PF: VerdeGrove OOC

Post by Zander »

Hypergenesis wrote:
Zander wrote: *walks in from disease area*
Were you sick?

Anyways glad to have you back.
yeah.
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Don't judge each day by the harvest you reap but by the seeds that you plant.
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44R0NM10
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Re: PF: VerdeGrove OOC

Post by 44R0NM10 »

So, I've been thinking....if we have a map, where is everybody?

I mean, I rarely use maps, but I'm more then a little curious, hehe.
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FlintTheSquirrel
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Re: PF: VerdeGrove OOC

Post by FlintTheSquirrel »

I to wish to know. Would be great if everyone were to meet up at a point. :3
However that would be quite scary at the same time. D;
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Zander
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Re: PF: VerdeGrove OOC

Post by Zander »

FlintTheSquirrel wrote:I to wish to know. Would be great if everyone were to meet up at a point. :3
However that would be quite scary at the same time. D;
just imagine the chaos.


*shudders*
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LucidDarkness
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Re: PF: VerdeGrove OOC

Post by LucidDarkness »

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Rough posistions.

**EDIT** By the way, there is a river/stream thing here. I put a rough draft in of where it flows.
Leopold O'Malley - Yorkshire Feilds
Str 6 | Per 2 | End 6 | Cha 5 | Int 9 | Agl 7 | Luk 8

Louis "Lucid" O'Malley - VerdeGrove
Str 8 | Per 5 | End 7 | Cha 5 | Int 4 | Agl 8 | Luk 5
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Re: PF: VerdeGrove OOC

Post by 44R0NM10 »

Awesome! It makes everything so clear ^^
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Hypergenesis
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Re: PF: VerdeGrove OOC

Post by Hypergenesis »

So I kinda set the time down to 4:30-ish. Still plenty of sunlight though quickly running out.

What time is the other group playing in, since it might cause a little confusion if left unnoticed.
What do you mean "watch my words"? It's my tongue that I sharpened.
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Re: PF: VerdeGrove OOC

Post by 44R0NM10 »

The other group is probably around the same time. I honestly don't keep track of these things too much.

also, has this RP died? It seems to be the most inactive of all the roleplays after all...
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Hypergenesis
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Re: PF: VerdeGrove OOC

Post by Hypergenesis »

That I am not sure. . .
What do you mean "watch my words"? It's my tongue that I sharpened.
ctcmjh

Re: PF: VerdeGrove OOC

Post by ctcmjh »

It might have. But I think that we might be able to restart it. We didn't get that far, anyways.
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Re: PF: VerdeGrove OOC

Post by 44R0NM10 »

I'm honestly a little unsure of how to go. I don't know why this RP hasn't been so active, but I'd be happy for a restart. I guess the biggest problem with group ABCF (Flora, Ash, Brill and Cyrano) was that we were not too sure what to do. It felt like that at least.
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Re: PF: VerdeGrove OOC

Post by LucidDarkness »

Feel free to re-start it under new management.... Or dispose of it, if you wish.... Life outside is getting a bit hectic and I really don't have time for this RP....

I'm really sorry to everyone! It was not my intention to neglect this place....

Feel free to copy any of the OPs I made. ><


Again... I'm sorry....
Leopold O'Malley - Yorkshire Feilds
Str 6 | Per 2 | End 6 | Cha 5 | Int 9 | Agl 7 | Luk 8

Louis "Lucid" O'Malley - VerdeGrove
Str 8 | Per 5 | End 7 | Cha 5 | Int 4 | Agl 8 | Luk 5
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Re: PF: VerdeGrove OOC

Post by 44R0NM10 »

No worries Lucid, after all it's just one of those things that can't be helped. I hope you sort your life out soon though, and I wish you luck in doing so!


I guess we need to sort a new GM out as well, it seems. I mean, if nobody thinks we should just end this...
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Hypergenesis
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Re: PF: VerdeGrove OOC

Post by Hypergenesis »

I have to rewrite my char sheet XDD. Anyways, I'm up for anything, there's a GMed RP that's planning a restart right? How about we propose a merger?
What do you mean "watch my words"? It's my tongue that I sharpened.
ctcmjh

Re: PF: VerdeGrove OOC

Post by ctcmjh »

Are you talking about a merger between Oasis Towers and Verdegrove? I don't think that would work well. Rich pets + not so rich pets
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Re: PF: VerdeGrove OOC

Post by 44R0NM10 »

Sounds like a nice idea, maybe a little complicated but still good. I'm up for it. :D

'Rich + not-so-rich' feels to me like a lot of decent moveis. That, and Dragon Age: Origins.

...but, it's the main environment that I feel will be the problem. That, and how very complicated it will be to get it to work. :?
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Hypergenesis
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Re: PF: VerdeGrove OOC

Post by Hypergenesis »

Well it could be a city with zones. districts.

Those cities aren't uncommon actually. I could write a quick one up tonight if anyone's interested.

Maybe we could vote for moods etc. Rich pets look down on not so rich but are friendly with other rich pets. or it could be a helpful neighborhood that agreed to shelter the less rich after an incident. Lots of things to go on with XDD. I need a mood and I'll make a story, again if anyone's interested XDD.
What do you mean "watch my words"? It's my tongue that I sharpened.
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Hypergenesis
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Merged Neighborhood Proposal

Post by Hypergenesis »

Neighborhood One
~This neighborhood is set as to let players retain most of the characters. X3

Neighborhood Name: Cat's Eye

Setting:
Construction in Cat's Eye was harsh and grueling but the owners of the land knew what they were getting into. The land of Cat's Eye was rich, and it was due to the underground rivers that coursed under it. The name Cat's Eye would confuse the uninformed, but to the observant traveler, a simple look at the map would suffice. The city is heavily zoned though, large walls isolate the noble residential sector and the government to the center, moving out one would see the rich class housing and the commercial zones. Furthering out to the end of the city is the low-middle class housing and the rich farmlands of Cat's Eye. Cat's Eye is also centered as the trade nexus of five great cities, and the residents of the rich zone is a testament to this success. Large mansions, majestic gardens and grand swimming pools are just the tip of the iceberg for these aristocrats. Proper governance has maintained wealth through the city however, and rarely has anyone died from sickness or starvation, and it's not just because of the advanced heathcare that the city offers free to its residents, though it does play a large part.

City map :D

Canon is to be decided by players |3

Neighborhood Two
~Just a fresh neighborhood with lots of things to play with.

Neighborhood: Mythshroud Heights

Setting: An old backwater place called Twintree City lies buried in the valley after it was caught in a flash flood from the collapse of a natural barrier. The flood has caused an unprecedented damage to the city in the all forms. Families were broken, homes were lost and an uncanny belief in superstition arose. 18 months after the flood, and moving up out of the valley, Twintree was officially reintroduced as Mythshroud Heights and most of Twintree have moved back, many with the new families they found during their stay away.

Canon:
>Most survivors of the flood have just recently moved back into houses.
>Family relations could be mixed up if the original families has been lost to the flood. Therefore, pets may or may not have the same surnames as their owners and their bonds are quite new, unstable, emotionally attached or stuff like that.
>Pets are somewhat relaxed, they generally do whatever humans from 5 to 15 do, though it depends on you how you want your pet to act though it would be preferred if they have some supernatural quirks.
>Pet Friendly Laws are deep rooted in the community, pets are treated very much like children.
>There’s a community center that teaches pets up to elementary level that is completely run by volunteers. (Open daily from 8-9 PM, non-housed residents stay here.)
>Despite being a new and relatively remote city, Mythshroud is keeps up well with development and modernization thanks to it’s strategic location of bridging Twintree Valley, a three hundred foot wide valley that diverts an otherwise straight route between two major cities.

Draft map :|


So with those out of the way, I go ♫La ♪Di♫ ♪Dada♪
Cast your votes?
What do you mean "watch my words"? It's my tongue that I sharpened.
ctcmjh

Re: Merged Neighborhood Proposal

Post by ctcmjh »

Hypergenesis wrote:Cast your votes?
Or suggest any alternative options. Personally, I like just a normal neighborhood. Also, no supernatural quirks.
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Re: PF: VerdeGrove OOC

Post by Hypergenesis »

No, it's just beliefs actually. There are nothing supernatural in Mythshroud, though people (and pets) might act like there is. It's part of the neighborhood's background, for story building and stuff.

An example would be throwing an egg off the bridge every Wednesday. For what reason? Nothing, they just do XDD, but it might have something to do with what someone believes.
What do you mean "watch my words"? It's my tongue that I sharpened.
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Re: PF: VerdeGrove OOC

Post by JOFOXX »

Just gonna pop in and say, I'm totally going to steal the idea for your first city. I don't know where or when I'll use it, but I will. :3
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Re: PF: VerdeGrove OOC

Post by Hypergenesis »

You're more than welcome to start it if you wish X3.

Permission (to steal?) granted XDD
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Re: PF: VerdeGrove OOC

Post by FlintTheSquirrel »

I really do not know how I can do in any of these. .-. One is a city area with buildings and lights. Surrounded by Farms as far as the eyes can see. But no real forest. And the second one just sounds odd in a post Flash Flood area and in the fact that I am not very good with Superstition.

Sorry, I have no vote. ^^;
ctcmjh

Re: PF: VerdeGrove OOC

Post by ctcmjh »

I'm actually more in favor of just restarting Verdegrove as is.
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Hypergenesis
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Re: PF: VerdeGrove OOC

Post by Hypergenesis »

FlintTheSquirrel wrote:I really do not know how I can do in any of these. .-. One is a city area with buildings and lights. Surrounded by Farms as far as the eyes can see. But no real forest. And the second one just sounds odd in a post Flash Flood area and in the fact that I am not very good with Superstition.

Sorry, I have no vote. ^^;
True about the first one, though a well-sized park could probably suffice for enough trees for your characters.

The second one is set over a valley.
>It's not odd considering people rebuild their homes in tornado alley. ;3 Well, in light of that, it is also the reason they build it over the valley instead of damming the water upstream an rebuilding in the valley. For me at least, I don't think it's in anyway odd to do so, especially if the city will be able to bridge two otherwise distant cities.
>Superstitions would not affect your character at most times since he is wild, for the start of the RP at least, (I hope?). It will depend on the characters you meet and opinions may clash, but doesn't that make for good development?

Just repeating, the are NO SUPERNATURAL PHENOMENONS, NO MAGIC, and NO ZOMBIES in Mythshroud Heights. A lot of people (residents, could even be NPCs) only think that way.

ctcmjh wrote:I'm actually more in favor of just restarting Verdegrove as is.
Wouldn't mind this too.
What do you mean "watch my words"? It's my tongue that I sharpened.
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Re: PF: VerdeGrove OOC

Post by The Game »

ctcmjh wrote:I'm actually more in favor of just restarting Verdegrove as is.
That would work, as long as we can keep the characters.
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Hypergenesis
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Re: PF: VerdeGrove OOC

Post by Hypergenesis »

I'll have to make a new one though since Varialis would be too much to handle if he's alone. > .>

Anyways, Vote( more on opinions ) Count so Far

Restart Verde: 2(+1?)
N1: 0
N2: 0
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Zander
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Re: PF: VerdeGrove OOC

Post by Zander »

I vote restart, ONLY if we can keep our characters. (if we want)
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Re: PF: VerdeGrove OOC

Post by 44R0NM10 »

I like your ideas Hyper, but I think we should redraft as well. Although, this time I'm gonna have Brill to be just moving to Verdegrove.
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Re: PF: VerdeGrove OOC

Post by FlintTheSquirrel »

It would be very odd to start again in the same setting, likely doing the same thing in the morning. But I vote restart.
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Re: PF: VerdeGrove OOC

Post by ChewyChewy »

If this restarts, may I join? I have a couple of character ideas....
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Re: PF: VerdeGrove OOC

Post by Hypergenesis »

Well I vote restart too then, though I'm officially out while I think of a new character for Verde.

I g u e s s m y v o t e i s i n v a l i d
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Re: PF: VerdeGrove OOC

Post by 44R0NM10 »

It's been about 4 days, so I guess everyone who's going to vote has...

Feel free to count me wrong, but I think this is just about everyone who's gonna be in Verdegrove. Speacking as a normal role-player, I'm sure you can join Chewy.

I'm not sure what Oasis Towers are thinking, but I'm not sure they know what to think. I guess we could wait for their reply, but if not I guess we could restart Verdegrove now...unless anybody has any better ideas. I mean, we could talk to Oasis Towers...though I think we'd have to remind them.
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Re: PF: VerdeGrove OOC

Post by FlintTheSquirrel »

Rich people and forests just don't seem to match for me. ^^;
But I would love it either way. Just want to Role-Play again. :3
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Re: PF: VerdeGrove OOC

Post by JOFOXX »

So you guys still enforcing that limited players rule?
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Hypergenesis
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Re: PF: VerdeGrove OOC

Post by Hypergenesis »

Will depend on the new (temp) GM actually.

What am I doing here again ? .?
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Re: PF: VerdeGrove OOC

Post by 44R0NM10 »

Ok, nothing's getting done. Oasis Towers have started to discuss, but it appears most of us are in favor of starting the original RPs again.

So, why don't we just basically restart again? That is, if we all think it's worth it. Gotta thank you for the work you've done, Mesh, but it seems we're happy how we are. Thanks a lot though!
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Re: PF: VerdeGrove OOC

Post by FlintTheSquirrel »

Problem is, who will start it and take over? ^^;
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