Adventures in Kallyria Rolls and Discussion

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ctcmjh

Adventures in Kallyria Rolls and Discussion

Post by ctcmjh »

Please make all of your rolls here. If you have any comments or questions, please post them here as well.
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Zack_the_husky
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

12 + 6, so...18.
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

18.
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

1 + 6....7.
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

10.
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

11 + 6 = 17
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

Move silently check. 18 + 6 = 24
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Re: Adventures in Kallyria Rolls and Discussion

Post by ctcmjh »

Nice!
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

Shouldn't I have made a listen check for the actual convo, or...?
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Re: Adventures in Kallyria Rolls and Discussion

Post by ctcmjh »

They rolled a 6 total for their listen check. You could get as close as you wanted to them, so I assumed you wanted to listen to their conversation. They have no idea you're there.
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

Kay. Anyway, are any of them elves?
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Re: Adventures in Kallyria Rolls and Discussion

Post by ctcmjh »

Zack_the_husky wrote:Kay. Anyway, are any of them elves?
I'll edit the post with their races
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

Perform(Sing) Check. 16 + 5 = 21. Is it ok that I'm having him sing about part of his father's story...?
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Re: Adventures in Kallyria Rolls and Discussion

Post by ctcmjh »

It's perfectly fine.
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

Kay. Anyway, apparently, according to the Dnd wiki, whatever people are indifferent are now friendly, because, I got over a 15. Not to mention, Kuraius performance was great, due to having over a 20. Should I roll for how many Silver points he's going to get?

Edit: Or, at least it says that about the attitudes in epic check...
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

Diplomacy check. 16 + 6 = 22
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Re: Adventures in Kallyria Rolls and Discussion

Post by Dr. Prower »

Diplomacy check.

7
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

Wouldn't it be more of a gather info check?
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Re: Adventures in Kallyria Rolls and Discussion

Post by Dr. Prower »

Probably; I don't know what everything's called. I just roll and tell the number.
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Re: Adventures in Kallyria Rolls and Discussion

Post by ctcmjh »

For first interactions between people, I like to use a diplomacy check to see if they like you or not. Dr. Prower, you rolled a 7, so he's indifferent. I made him react accordingly.
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Re: Adventures in Kallyria Rolls and Discussion

Post by Rubin »

Perception(spot) Check

13-1
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Re: Adventures in Kallyria Rolls and Discussion

Post by Rubin »

diplomacy 15+6=21
Sense Motive 17+1=18
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Re: Adventures in Kallyria Rolls and Discussion

Post by ctcmjh »

Rubin wrote:diplomacy 15+6=21
Sense Motive 17+1=18
Zack, he's making those checks on Kuraius. You must respond with a diplomacy check and a bluff check. Unless you don't mind him sensing your motives.
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

Do you REALLY need to do checks on other PCs...?


Edit: Eh, what the heck? I guess I can edit my post based on the results.


Diplomacy check. 6 + 6 = 12
Bluff check. 9 + 4 = 13

Soooooo, how should I edit my post to correspond with this? By the way, can this PLEASE be one of the last times a PC uses checks on another PC when it comes to talking? At least for now?

Double edit: Oh, wait, I should change my diplomacy thing since she's a half-elf, shouldn't I?
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Re: Adventures in Kallyria Rolls and Discussion

Post by ctcmjh »

Yeah, sorry Zack. From now on, no PC has to make a check against another PC. Unless its something like a "Sense Motive vs. Bluff" or "Move Silently vs. Listen" or something like that.
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

Sooooo.......Whose turn is it?
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Re: Adventures in Kallyria Rolls and Discussion

Post by ctcmjh »

Either Rubin or Dr. Prower.
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

Well, then, maybe you should try to PM one of them.
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Re: Adventures in Kallyria Rolls and Discussion

Post by Dr. Prower »

ct, did you get my PM?
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Re: Adventures in Kallyria Rolls and Discussion

Post by ctcmjh »

Yes, and I'm sorry for not replying. Your idea has the potential to work. I say go for it.
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

What's the light spell supposed to do exactly?
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Re: Adventures in Kallyria Rolls and Discussion

Post by Dr. Prower »

I think it's supposed to make objects glow. I can't get the wiki to load to be sure. Keeps saying the server connection was reset.
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

Eh, the DnD wiki is kind of...Faulty, or whatever. Should we wait for Rubin?
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Re: Adventures in Kallyria Rolls and Discussion

Post by Dr. Prower »

I guess we should.
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Re: Adventures in Kallyria Rolls and Discussion

Post by ctcmjh »

Zack_the_husky wrote:What's the light spell supposed to do exactly?
This spell causes an object to glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet) from the point you touch. The effect is immobile, but it can be cast on a movable object. Light taken into an area of magical darkness does not function.


So it's a touch effect. You won't be able to cast it on a branch near them unless you were touching the branch.
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

Oh...Are there any penalties if one tries to do ranged combat in it?
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Re: Adventures in Kallyria Rolls and Discussion

Post by Dr. Prower »

ctcmjh wrote:
Zack_the_husky wrote:What's the light spell supposed to do exactly?
This spell causes an object to glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet) from the point you touch. The effect is immobile, but it can be cast on a movable object. Light taken into an area of magical darkness does not function.


So it's a touch effect. You won't be able to cast it on a branch near them unless you were touching the branch.
Oh, guess I'll go edit my post.
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Re: Adventures in Kallyria Rolls and Discussion

Post by ctcmjh »

It would actually be easier to hit someone who has light shined on them. The light would be in there eyes so it would be harder for them to hit anything in melee or in ranged.
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Re: Adventures in Kallyria Rolls and Discussion

Post by Dr. Prower »

I edited my post...now my plan looks really really stupid and likely to get us caught.

EDIT:
ctcmjh wrote:The guards notice you cast light on the branch and throw it near them. One of the guards whispers something to the other and the guard he was whispering to shrugs. They continue to walk towards you. They stop ten feet from you and one of them steps another foot forward and looks at Kuraius, "You there, state your names and business. And tell us why you cast a spell on that stick and threw it."
Told you.
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Re: Adventures in Kallyria Rolls and Discussion

Post by Zack_the_husky »

Intimidate check. 19 + 4 = 23

Edit: Or, wait. That DOES count as intimidate, since he's actually Rolus' son, right?
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