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New Roleplaying Ooc

Posted: Sat Aug 20, 2011 10:55 am
by Luna werewolf
I don't know about any one else, but I like role playing lots. But all of the town vacanses seem to be taken. And if they aren't, I can't find a free colour. So please may we have another town where new HP! members can join. I don't want to make a fuss, but yea :? .

Re: New Roleplaying Ooc

Posted: Sat Aug 20, 2011 1:12 pm
by theblackcateyes
Luna werewolf wrote:I don't know about any one else, but I like role playing lots. But all of the town vacanses seem to be taken. And if they aren't, I can't find a free colour. So please may we have another town where new HP! members can join. I don't want to make a fuss, but yea :? .
If you can make the mods aproove it...I WANNA JOIN!

Re: New Roleplaying Ooc

Posted: Sat Aug 20, 2011 1:46 pm
by D-Singer
Maybe before you do this you should check back with a few of the current RPGs. I know for sure that Richardson Valley and Brookshire Meadows needs more players. I really don’t think text color is that big of an issue...

Re: New Roleplaying Ooc

Posted: Sat Aug 20, 2011 3:05 pm
by 44R0NM10
Speaking without talking to the other mods, a lot of other roleplays do have vacancies. I know for a fact Radiant Gardens has a few places open as well. This post says what all the RPs are about, as well as saying if the roleplay is recruiting. As of the text thing, I personally don't think it matters too much, though some people seem to, so it really depends on the GM.

To my knowledge, anyone can make a new RP as long as that person messages me, Housefox or ctcmjh first.

Re: New Roleplaying Ooc

Posted: Thu Aug 25, 2011 6:49 pm
by KizerZin
I would like to RP but all the RPs are too complex and over sized....

Re: New Roleplaying Ooc

Posted: Thu Aug 25, 2011 6:53 pm
by RandomGeekNamedBrent
the SRPs aren't oversized at all. they only have a few players and only last for one situation.

Re: New Roleplaying Ooc

Posted: Mon Jan 02, 2012 12:09 pm
by Luna werewolf
Joining an Ooc is hard, coz' it takes FOREVER to get a voice colour. That hasn't been taken. It is hard.

Re: New Roleplaying Ooc

Posted: Tue Jan 03, 2012 2:39 am
by Seth
theblackcateyes wrote:
Luna werewolf wrote:I don't know about any one else, but I like role playing lots. But all of the town vacanses seem to be taken. And if they aren't, I can't find a free colour. So please may we have another town where new HP! members can join. I don't want to make a fuss, but yea :? .
If you can make the mods aproove it...I WANNA JOIN!
Ditto

Re: New Roleplaying Ooc

Posted: Tue Jan 03, 2012 2:43 pm
by Luna werewolf
Seth wrote:
theblackcateyes wrote:
Luna werewolf wrote:I don't know about any one else, but I like role playing lots. But all of the town vacanses seem to be taken. And if they aren't, I can't find a free colour. So please may we have another town where new HP! members can join. I don't want to make a fuss, but yea :? .
If you can make the mods aproove it...I WANNA JOIN!
Ditto
I'd call it Luna-Land hahahaha.... no, I'd proberbly call it Emmet City... or something like that..

Re: New Roleplaying Ooc

Posted: Tue Jan 03, 2012 2:44 pm
by TensaZangetsu
Oh, I wanna join!
X3

Re: New Roleplaying Ooc

Posted: Tue Jan 03, 2012 2:48 pm
by Luna werewolf
TensaZangetsu wrote:Oh, I wanna join!
X3
good 4 you. Only if you have a character, though.

Re: New Roleplaying Ooc

Posted: Tue Jan 03, 2012 2:50 pm
by TensaZangetsu
Luna werewolf wrote:
TensaZangetsu wrote:Oh, I wanna join!
X3
good 4 you. Only if you have a character, though.
I know that :) this isn't the first RP I've been in
:D
I'll get to work now!

Re: New Roleplaying Ooc

Posted: Tue Jan 03, 2012 2:57 pm
by Luna werewolf
TensaZangetsu wrote:
Luna werewolf wrote:
TensaZangetsu wrote:Oh, I wanna join!
X3
good 4 you. Only if you have a character, though.
I know that :) this isn't the first RP I've been in
:D
I'll get to work now!
And I'll start typing a load of back story, that no-one will read!

Re: New Roleplaying Ooc

Posted: Tue Jan 03, 2012 3:24 pm
by ctcmjh
I advice very strongly against starting another neighborhood right now. When you open up a new neighborhood, you draw attention away from the older ones. Those older ones fall into disuse and die. A couple of them have already died. And once they die, people want to start up another new neighborhood. The cycle repeats ad nauseum.


It won't take that much time to read up a bit on the current neighborhoods, I promise. And you don't have to know that much beyond the current going-ons, neighborhood specific rules, and the active characters to join a neighborhood.

So if the other RP mods agree, I'd like to put a freeze on new Pet Friendly neighborhood.

EDIT: Also, the colour of your voice-posts shouldn't really matter.

Re: New Roleplaying Ooc

Posted: Tue Jan 03, 2012 3:28 pm
by Seth
If there is indeed a freeze Luna is welcome to join us over in Applegate.

Re: New Roleplaying Ooc

Posted: Tue Jan 03, 2012 3:32 pm
by 44R0NM10
yes, I agree with CT, and also you can always ask for the story in the OOC. A lot of RP-ers seem more then happy to help. Some of the RPs have small descriptions in the opening post as it is.

Re: New Roleplaying Ooc

Posted: Wed Jan 04, 2012 5:26 am
by Hypergenesis
Hhnngggh hurr.. Crkkk...

While I would agree with what Sea Tea See 'em Jay Age said, it is also apparent that new neighborhoods gets better posting attention due to more fresh participants.

What I mean is....
Older neighborhoods gets like 1-2 post per.. week? Excluding recently where they're getting.. 1/day on average? due to the holiday season.

The newer is better psychology must be at work at these as I'm seeing people saying that "older neighborhoods are "full" but in reality only 5-6 players might be active at any given neighborhood. Pathetically, I use the word active for those who can post at least once every 2 days.

Reasons being thrown for not being able to post are often quite similar as well, "I'm waiting for >name< to post", "I'm tired", "I'm busy". Sure these are valid reasons, but seeing that player in more than two neighborhoods makes it more annoying. I'm not talking about anyone in particular.

Most of the roleplays are not properly moderated is what I'm also saying. Not only by mods but by their respective neighborhood GM's as well. Again I'm not trying to point out anyone, but just reading the OPENING POSTS of some neighborhoods, how it's not changed to reflect the current state of the RP... I facepalm repeatedly until my face is red.

Strict neighborhood boundaries, "main" characters and inactivity of all parties. This is what I see about pet friendly. Why not just make one big RP, introduce the concept of character pool and forced exclusion of inactive characters?

Yes yes, before all the "we should respect other people's availability" talk, I'm gonna say that's not respecting but procrastinating. Inactivity is bad, it's an infectious plague and those who are infected are sometimes beyond saving.

There's nothing bad with new neighborhoods, if the older ones fall into disuse then it just says that people are not interested in it anymore. Some people cling to the remnants of the neighborhoods, proposing revival and a second wind, but a man talking to a wall does not make a conversation.

I think it's really better if people talk about these things more instead of just blindly following what another says.

Re: New Roleplaying Ooc

Posted: Wed Jan 04, 2012 10:47 am
by The Moon Howler
But... but... but we should respect other people's availability"...
... just joking.


While you have a valid points there, mind that people live in different part of the world, going to school, university, work at different times, have their personal lives for starters.
Also why ruin old PF-s when you can just remake them, clear the inactive people and/or change them with the new batch of people.
Also, even if player is in more than two RP-s - that's fine as long as those players are active.

Yet I stay with you on your suggestion (let's call it that) about updating the PF-s Opening pages.
Also, the Idea of a new PF is good, but if I understood you right - it must be really big, well coordinated and probably not a work for a single person. Also if there's going to be one a good tolerance period is no more than a week, unless a Mod and/or PF GM is/are informed.

Re: New Roleplaying Ooc

Posted: Wed Jan 04, 2012 11:53 am
by Luna werewolf
Seth wrote:If there is indeed a freeze Luna is welcome to join us over in Applegate.
Okay! Going to Applegate!

Re: New Roleplaying Ooc

Posted: Wed Jan 04, 2012 1:36 pm
by Hypergenesis
The Moon Howler wrote:But... but... but we should respect other people's availability"...
... just joking.


While you have a valid points there, mind that people live in different part of the world, going to school, university, work at different times, have their personal lives for starters.
Also why ruin old PF-s when you can just remake them, clear the inactive people and/or change them with the new batch of people.
Also, even if player is in more than two RP-s - that's fine as long as those players are active.

Yet I stay with you on your suggestion (let's call it that) about updating the PF-s Opening pages.
Also, the Idea of a new PF is good, but if I understood you right - it must be really big, well coordinated and probably not a work for a single person. Also if there's going to be one a good tolerance period is no more than a week, unless a Mod and/or PF GM is/are informed.
For the first line of faults you have pointed out, I included that in the excuses section. Those excuses are valid reasons but one thing people forget when joining an RP is the pledge of responsibility. It's not just another game of make believe which you just stop because you are tired. Informing others of (expected busy schedules) is also part of that responsibility and lastly people are allowed to move other people's characters, albeit only for minor actions, but people choose not to. (But that is psychology stuff which I understand but can't explain very well.)

Secondly, I'm not proposing ruining an old neighborhood, but being a former GM of a neighborhood who talked to some of the other GMs and players, flushing the inactive isn't as easy as people think. Most players would say they are still somewhat interested, kudos to those who quit but at the same time I am in disappoint, and thus they would only be put on an "inactive" or "vacationing" list, still taking up slots in the neighborhood. If you remake a neighborhood, does that mean you parts of the neighborhood to retain or renew? Or does it mean to simply flush out everything and start anew? In both cases, some player tend to gripe and whine about it while defending their stand with "just because" reasons. Lastly on this part, some people only post to keep themselves from being called inactive, sometimes even saying they're working on a post but never do they actually post.

Finally, my proposal IS for one BIG roleplay. The character pool means people can create as much as they want and use these characters as they please, effectively removing the adjectives main, secondary, non-player, guest and strike. Instead of forcing people to stick to certain characters, people can be free to choose who they would want to play as. OoC (not limited to the OoC thread) >should< be more active as well with interaction requests, arc planning and location design and usage. Instead of neighborhood GMs, groups assign arc masters instead, providing shorter terms of responsibility and allows for a rotation of this "power". Additionally, having one "big" RP allows for travel, to locations from real life and/or imagination. Moderators would see an increase in thread created though, but that's why there are three moderators. (yes, I'm callous to the heavy responsibility of a moderator, but then there's always this: Image)
Character creation? You don't need the GM or a mod for that, everyone has the freedom to point out the flaws for a character to be roleplayed. Anything that can be played will never be underpowered, only overpowered. (Please don't make a rock just to prove me wrong = _=...)
Arcs and Locations? The players in the neighborhoods go through these without needing the help of the GM, what difference would it make?
Controlling inactive characters? Like that happens in these neighborhoods.

What do GMs do anyway that makes them more special compared to the other players? Oh right... That approval stamp...

P.S. Yes, I know there are you who do act as a proper GM, I'm not talking about anyone in particular here.

I forgot about this...
myself wrote:Reasons being thrown for not being able to post are often quite similar as well, "I'm waiting for >name< to post", "I'm tired", "I'm busy". Sure these are valid reasons, but seeing that player in more than two neighborhoods makes it more annoying. I'm not talking about anyone in particular.
Yes, I know there is nothing wrong in being in more than one RP, I've been there and I've done that. What I'm pointing out here are those people who join multiple RPs but either only post in some, disregarding the other unless urged, or those completely idles out, saying that making a post is hard. If they can't handle multiple RPs, it's better to withdraw from than encumber every one (neighborhoods) with their presence.
Note: Regarding the first excuse, I'm reprimanding >name<.

Re: New Roleplaying Ooc

Posted: Sun Jan 08, 2012 12:16 pm
by Luna werewolf
Hypergenesis wrote:
The Moon Howler wrote:But... but... but we should respect other people's availability"...
... just joking.


While you have a valid points there, mind that people live in different part of the world, going to school, university, work at different times, have their personal lives for starters.
Also why ruin old PF-s when you can just remake them, clear the inactive people and/or change them with the new batch of people.
Also, even if player is in more than two RP-s - that's fine as long as those players are active.

Yet I stay with you on your suggestion (let's call it that) about updating the PF-s Opening pages.
Also, the Idea of a new PF is good, but if I understood you right - it must be really big, well coordinated and probably not a work for a single person. Also if there's going to be one a good tolerance period is no more than a week, unless a Mod and/or PF GM is/are informed.
For the first line of faults you have pointed out, I included that in the excuses section. Those excuses are valid reasons but one thing people forget when joining an RP is the pledge of responsibility. It's not just another game of make believe which you just stop because you are tired. Informing others of (expected busy schedules) is also part of that responsibility and lastly people are allowed to move other people's characters, albeit only for minor actions, but people choose not to. (But that is psychology stuff which I understand but can't explain very well.)

Secondly, I'm not proposing ruining an old neighborhood, but being a former GM of a neighborhood who talked to some of the other GMs and players, flushing the inactive isn't as easy as people think. Most players would say they are still somewhat interested, kudos to those who quit but at the same time I am in disappoint, and thus they would only be put on an "inactive" or "vacationing" list, still taking up slots in the neighborhood. If you remake a neighborhood, does that mean you parts of the neighborhood to retain or renew? Or does it mean to simply flush out everything and start anew? In both cases, some player tend to gripe and whine about it while defending their stand with "just because" reasons. Lastly on this part, some people only post to keep themselves from being called inactive, sometimes even saying they're working on a post but never do they actually post.

Finally, my proposal IS for one BIG roleplay. The character pool means people can create as much as they want and use these characters as they please, effectively removing the adjectives main, secondary, non-player, guest and strike. Instead of forcing people to stick to certain characters, people can be free to choose who they would want to play as. OoC (not limited to the OoC thread) >should< be more active as well with interaction requests, arc planning and location design and usage. Instead of neighborhood GMs, groups assign arc masters instead, providing shorter terms of responsibility and allows for a rotation of this "power". Additionally, having one "big" RP allows for travel, to locations from real life and/or imagination. Moderators would see an increase in thread created though, but that's why there are three moderators. (yes, I'm callous to the heavy responsibility of a moderator, but then there's always this: Image)
Character creation? You don't need the GM or a mod for that, everyone has the freedom to point out the flaws for a character to be roleplayed. Anything that can be played will never be underpowered, only overpowered. (Please don't make a rock just to prove me wrong = _=...)
Arcs and Locations? The players in the neighborhoods go through these without needing the help of the GM, what difference would it make?
Controlling inactive characters? Like that happens in these neighborhoods.

What do GMs do anyway that makes them more special compared to the other players? Oh right... That approval stamp...

P.S. Yes, I know there are you who do act as a proper GM, I'm not talking about anyone in particular here.

I forgot about this...
myself wrote:Reasons being thrown for not being able to post are often quite similar as well, "I'm waiting for >name< to post", "I'm tired", "I'm busy". Sure these are valid reasons, but seeing that player in more than two neighborhoods makes it more annoying. I'm not talking about anyone in particular.
Yes, I know there is nothing wrong in being in more than one RP, I've been there and I've done that. What I'm pointing out here are those people who join multiple RPs but either only post in some, disregarding the other unless urged, or those completely idles out, saying that making a post is hard. If they can't handle multiple RPs, it's better to withdraw from than encumber every one (neighborhoods) with their presence.
Note: Regarding the first excuse, I'm reprimanding >name<.
Buuuuut you'd have to make everyone agree to it in all the neighbourhoods. And that would take FOREVER.

Great Idea, but... IT WOULD TAKE FOREVER... unless it was a poll...

Re: New Roleplaying Ooc

Posted: Sun Jan 08, 2012 1:30 pm
by Hypergenesis
Not really, you don't really have to make everything extinct and transfer everything over to do that. If the mods would deem it then a global roleplaying thread could be made with a bat of the eye. You don't have to always trample on the old to make way for the new, it's just that sometimes the new overshadows the old which is then forgotten. Which is what I am thinking the mods are trying to prevent, thus not allowing for anything new. I'm not against keeping older neighborhoods, but "restarting" or "ressurrecting" a neighborhood is almost just like making a new neighborhood, with <quotation mark> PLAYERS </quotation mark> <quotation mark>ensured</quotation mark>, active or not.

But.

That suggestion isn't the main focus of why I'm posting these walls of text.
ctcmjh wrote:I advice very strongly against starting another neighborhood right now. When you open up a new neighborhood, you draw attention away from the older ones. Those older ones fall into disuse and die. A couple of them have already died. And once they die, people want to start up another new neighborhood. The cycle repeats ad nauseum.

It won't take that much time to read up a bit on the current neighborhoods, I promise. And you don't have to know that much beyond the current going-ons, neighborhood specific rules, and the active characters to join a neighborhood.

So if the other RP mods agree, I'd like to put a freeze on new Pet Friendly neighborhood.
As I have said, I do agree with the content of this post, but only with the content detailing about the cycle of threads. It's not wrong to want the new, and it surely is wrong to join something and quit halfway for no good reason. Though then it comes to mind, are there any measures being made or can be made to stop people from quitting halfway? Does anyone actually moderate who can join their neighborhoods? How can the neighborhoods be full when they don't even reach their number of players in posts per day?

I am simply wondering why not allow for more inviting places for newcomers to join in?
When someone say a neighborhood is complicated, it's usually because they followed what most said and didn't read everything from the start. The indexes don't provide a clear picture of the events that transpired, nor are the posts arranged well enough that it is easy to read. "The last 5 pages" as most would suggest is often problematic because a lot of times, those last 5 pages are from something that had started even earlier than that 5 pages and as I have said, the posts aren't arranged to provide a comfortable read. It would be easier if the interested party is briefed by one who has the knowledge of the exact happenings and often times this should be the neighborhood GM.

Advertising ">neighborhood< has open slots." is quite callous as they don't say what can be expected of the nighborhood or how fast it is currently going. As I have said, a lot of the opening posts are not updated (though I haven't checked recently so I may be wrong about this now) and some GMs themselves are not actually making their presence felt. Effectively, the advertisement is turned into a repellent due to the fact that the neighborhood now seems "unwelcoming". There's supposed to be a chain of commands and responsibilities but it seems everyone is hanging on their own rope.

To further express my concern, Oasis Towers and Richmond Acres were never locked because there were people who said they wanted to continue it. However, I question their need to continue when I review on how much effort had been actually poured into trying to keep it going. So even with these selfish attitudes, if these are the threads that needs to be preserved, then I truly worry for the future of the roleplaying thread.

While it might seem I have done nothing but complain recently, I'm basically just trying to point out the weaknesses in the current system. I believe that closing the doors to opportunity is not the solution to increase posting activity when the current system is flawed on itself. I would very much appreciate it if either ctc or 44R0N would comment on what I've said, after all it is their suggestion/affirmation that I am rebuking.

Re: New Roleplaying Ooc

Posted: Thu Jan 26, 2012 9:06 am
by QuartzOrren
THATS THE BIGGEST WALL OF TEXTS EVAR. YOU'RE RIGHT AND AWESOME AT THE SAME TIME.

Re: New Roleplaying Ooc

Posted: Mon May 21, 2012 12:10 am
by ~\Rook/~
Hello! I'm New, Ehehehe..

I think RPing on a forum is difficult in itself, for forums are a post-then-come- back-to-it-later system! But IRCs are much easier to co-ordinate, since it's an instant-message type system. Maybe the neigbourhoods should be moved to their own IRC channels, then whoever's on can roleplay as long as they have a character sheet written in the forums and at least one mod's online on the IRC.
If no Mod is on, then whoever's on could make a little spinoff? As long as nothing world-changingly happens within the spinoff, it's allowed. but all main-story parts must be recorded to an extent..

For those who prefer forum-based, you may carry on the way you want if you so wish..

Sorry this is so long-winded.. Hope you agree with me, if not, your Ideals are fine with me..

Re: New Roleplaying Ooc

Posted: Mon May 21, 2012 1:32 am
by Dissension
This thread was for a specific neighborhood idea. Questions or concerns about the role playing process should be directed to the Main Out-of-Character thread or a role playing section moderator. The system we have works as intended. Using the forums allows members from around the world to interact without being left out due to time zone, work, or other considerations.

[ Thread Closed ]