He Changed It And Now It Sucks: Scripting
Posted: Wed Mar 04, 2009 12:48 pm
The second part of my reworking Housepets is that I'm going to start overtly scripting the thing. Up until now, for the most part, I have generally had an outline of the story arc that I'm doing and then just running with it, usually working out the tweaks in the dialogue during the two-three hours that I spend making the comic. Unfortunately, this has led to some bad habits that have made the comic less interesting than it should be (mainly, just the recent arc), and because I'm not spending as much time on the dialogue as I could be, it tends to not be very tight, and my natural inclination is towards wordiness. (I'm a total egghead, after all)
The thing is, it's a lot easier for me to write funny dialogue when I'm in the right state of mind, and I've been doing a disservice to the comic to only write one joke at a time that way. Additionally, I could easily be doing many more scripts than are in the actual comic and then only running with the best of them. It would very likely prevent another fiasco like the Catnip arc, where I had about three good comics in mind but had to make an opening to gear the arc up, only to find too late that everything fell apart right there.
Well, this post is getting a little long, and I have homework to do. Spo's overly long story arc ends on Friday and then we're going to get into some craziness playing with artistic elbow room.
The thing is, it's a lot easier for me to write funny dialogue when I'm in the right state of mind, and I've been doing a disservice to the comic to only write one joke at a time that way. Additionally, I could easily be doing many more scripts than are in the actual comic and then only running with the best of them. It would very likely prevent another fiasco like the Catnip arc, where I had about three good comics in mind but had to make an opening to gear the arc up, only to find too late that everything fell apart right there.
Well, this post is getting a little long, and I have homework to do. Spo's overly long story arc ends on Friday and then we're going to get into some craziness playing with artistic elbow room.