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PF: VerdeGrove OOC 
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Post Re: PF: VerdeGrove OOC
The Game wrote:
Hello? Zander?


*walks in from disease area*

I'm back! *hurries to post*

Okay, is there anything he needs to respond too, or is it a "he followed them" kind of post?

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Sun Oct 31, 2010 5:48 pm
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Post Re: PF: VerdeGrove OOC
Zander wrote:
*walks in from disease area*


Were you sick?

Anyways glad to have you back.

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Sun Oct 31, 2010 6:22 pm
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Post Re: PF: VerdeGrove OOC
Hypergenesis wrote:
Zander wrote:
*walks in from disease area*


Were you sick?

Anyways glad to have you back.


yeah.

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Sun Oct 31, 2010 6:30 pm
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Post Re: PF: VerdeGrove OOC
So, I've been thinking....if we have a map, where is everybody?

I mean, I rarely use maps, but I'm more then a little curious, hehe.

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Tue Nov 09, 2010 12:38 pm
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Post Re: PF: VerdeGrove OOC
I to wish to know. Would be great if everyone were to meet up at a point. :3
However that would be quite scary at the same time. D;

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Tue Nov 09, 2010 7:14 pm
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Post Re: PF: VerdeGrove OOC
FlintTheSquirrel wrote:
I to wish to know. Would be great if everyone were to meet up at a point. :3
However that would be quite scary at the same time. D;


just imagine the chaos.


*shudders*

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Tue Nov 09, 2010 9:21 pm
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Post Re: PF: VerdeGrove OOC
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Rough posistions.

**EDIT** By the way, there is a river/stream thing here. I put a rough draft in of where it flows.

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Fri Nov 12, 2010 3:23 pm
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Post Re: PF: VerdeGrove OOC
Awesome! It makes everything so clear ^^

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Fri Nov 12, 2010 4:15 pm
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Post Re: PF: VerdeGrove OOC
So I kinda set the time down to 4:30-ish. Still plenty of sunlight though quickly running out.

What time is the other group playing in, since it might cause a little confusion if left unnoticed.

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Tue Nov 23, 2010 9:44 pm
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Post Re: PF: VerdeGrove OOC
The other group is probably around the same time. I honestly don't keep track of these things too much.

also, has this RP died? It seems to be the most inactive of all the roleplays after all...

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Thu Dec 02, 2010 2:35 am
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Post Re: PF: VerdeGrove OOC
That I am not sure. . .

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Thu Dec 02, 2010 2:39 am
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Post Re: PF: VerdeGrove OOC
It might have. But I think that we might be able to restart it. We didn't get that far, anyways.


Thu Dec 02, 2010 2:42 am
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Post Re: PF: VerdeGrove OOC
I'm honestly a little unsure of how to go. I don't know why this RP hasn't been so active, but I'd be happy for a restart. I guess the biggest problem with group ABCF (Flora, Ash, Brill and Cyrano) was that we were not too sure what to do. It felt like that at least.

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Thu Dec 02, 2010 2:53 am
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Post Re: PF: VerdeGrove OOC
Feel free to re-start it under new management.... Or dispose of it, if you wish.... Life outside is getting a bit hectic and I really don't have time for this RP....

I'm really sorry to everyone! It was not my intention to neglect this place....

Feel free to copy any of the OPs I made. ><


Again... I'm sorry....

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Thu Dec 02, 2010 3:07 am
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Post Re: PF: VerdeGrove OOC
No worries Lucid, after all it's just one of those things that can't be helped. I hope you sort your life out soon though, and I wish you luck in doing so!


I guess we need to sort a new GM out as well, it seems. I mean, if nobody thinks we should just end this...

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Thu Dec 02, 2010 3:14 am
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Post Re: PF: VerdeGrove OOC
I have to rewrite my char sheet XDD. Anyways, I'm up for anything, there's a GMed RP that's planning a restart right? How about we propose a merger?

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Thu Dec 02, 2010 3:32 am
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Post Re: PF: VerdeGrove OOC
Are you talking about a merger between Oasis Towers and Verdegrove? I don't think that would work well. Rich pets + not so rich pets


Thu Dec 02, 2010 3:34 am
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Post Re: PF: VerdeGrove OOC
Sounds like a nice idea, maybe a little complicated but still good. I'm up for it. :D

'Rich + not-so-rich' feels to me like a lot of decent moveis. That, and Dragon Age: Origins.

...but, it's the main environment that I feel will be the problem. That, and how very complicated it will be to get it to work. :?

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Thu Dec 02, 2010 3:36 am
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Post Re: PF: VerdeGrove OOC
Well it could be a city with zones. districts.

Those cities aren't uncommon actually. I could write a quick one up tonight if anyone's interested.

Maybe we could vote for moods etc. Rich pets look down on not so rich but are friendly with other rich pets. or it could be a helpful neighborhood that agreed to shelter the less rich after an incident. Lots of things to go on with XDD. I need a mood and I'll make a story, again if anyone's interested XDD.

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Thu Dec 02, 2010 3:38 am
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Post Merged Neighborhood Proposal
Neighborhood One
~This neighborhood is set as to let players retain most of the characters. X3

Neighborhood Name: Cat's Eye

Setting:
Construction in Cat's Eye was harsh and grueling but the owners of the land knew what they were getting into. The land of Cat's Eye was rich, and it was due to the underground rivers that coursed under it. The name Cat's Eye would confuse the uninformed, but to the observant traveler, a simple look at the map would suffice. The city is heavily zoned though, large walls isolate the noble residential sector and the government to the center, moving out one would see the rich class housing and the commercial zones. Furthering out to the end of the city is the low-middle class housing and the rich farmlands of Cat's Eye. Cat's Eye is also centered as the trade nexus of five great cities, and the residents of the rich zone is a testament to this success. Large mansions, majestic gardens and grand swimming pools are just the tip of the iceberg for these aristocrats. Proper governance has maintained wealth through the city however, and rarely has anyone died from sickness or starvation, and it's not just because of the advanced heathcare that the city offers free to its residents, though it does play a large part.

City map :D

Canon is to be decided by players |3

Neighborhood Two
~Just a fresh neighborhood with lots of things to play with.

Neighborhood: Mythshroud Heights

Setting: An old backwater place called Twintree City lies buried in the valley after it was caught in a flash flood from the collapse of a natural barrier. The flood has caused an unprecedented damage to the city in the all forms. Families were broken, homes were lost and an uncanny belief in superstition arose. 18 months after the flood, and moving up out of the valley, Twintree was officially reintroduced as Mythshroud Heights and most of Twintree have moved back, many with the new families they found during their stay away.

Canon:
>Most survivors of the flood have just recently moved back into houses.
>Family relations could be mixed up if the original families has been lost to the flood. Therefore, pets may or may not have the same surnames as their owners and their bonds are quite new, unstable, emotionally attached or stuff like that.
>Pets are somewhat relaxed, they generally do whatever humans from 5 to 15 do, though it depends on you how you want your pet to act though it would be preferred if they have some supernatural quirks.
>Pet Friendly Laws are deep rooted in the community, pets are treated very much like children.
>There’s a community center that teaches pets up to elementary level that is completely run by volunteers. (Open daily from 8-9 PM, non-housed residents stay here.)
>Despite being a new and relatively remote city, Mythshroud is keeps up well with development and modernization thanks to it’s strategic location of bridging Twintree Valley, a three hundred foot wide valley that diverts an otherwise straight route between two major cities.

Draft map :|


So with those out of the way, I go ♫La ♪Di♫ ♪Dada♪
Cast your votes?

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Thu Dec 02, 2010 7:00 am
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Post Re: Merged Neighborhood Proposal
Hypergenesis wrote:
Cast your votes?

Or suggest any alternative options. Personally, I like just a normal neighborhood. Also, no supernatural quirks.


Thu Dec 02, 2010 9:52 am
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Post Re: PF: VerdeGrove OOC
No, it's just beliefs actually. There are nothing supernatural in Mythshroud, though people (and pets) might act like there is. It's part of the neighborhood's background, for story building and stuff.

An example would be throwing an egg off the bridge every Wednesday. For what reason? Nothing, they just do XDD, but it might have something to do with what someone believes.

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Thu Dec 02, 2010 10:15 am
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Post Re: PF: VerdeGrove OOC
Just gonna pop in and say, I'm totally going to steal the idea for your first city. I don't know where or when I'll use it, but I will. :3

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Thu Dec 02, 2010 6:43 pm
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Post Re: PF: VerdeGrove OOC
You're more than welcome to start it if you wish X3.

Permission (to steal?) granted XDD

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Thu Dec 02, 2010 7:00 pm
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Post Re: PF: VerdeGrove OOC
I really do not know how I can do in any of these. .-. One is a city area with buildings and lights. Surrounded by Farms as far as the eyes can see. But no real forest. And the second one just sounds odd in a post Flash Flood area and in the fact that I am not very good with Superstition.

Sorry, I have no vote. ^^;

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Thu Dec 02, 2010 8:23 pm
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Post Re: PF: VerdeGrove OOC
I'm actually more in favor of just restarting Verdegrove as is.


Thu Dec 02, 2010 8:31 pm
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Post Re: PF: VerdeGrove OOC
FlintTheSquirrel wrote:
I really do not know how I can do in any of these. .-. One is a city area with buildings and lights. Surrounded by Farms as far as the eyes can see. But no real forest. And the second one just sounds odd in a post Flash Flood area and in the fact that I am not very good with Superstition.

Sorry, I have no vote. ^^;


True about the first one, though a well-sized park could probably suffice for enough trees for your characters.

The second one is set over a valley.
>It's not odd considering people rebuild their homes in tornado alley. ;3 Well, in light of that, it is also the reason they build it over the valley instead of damming the water upstream an rebuilding in the valley. For me at least, I don't think it's in anyway odd to do so, especially if the city will be able to bridge two otherwise distant cities.
>Superstitions would not affect your character at most times since he is wild, for the start of the RP at least, (I hope?). It will depend on the characters you meet and opinions may clash, but doesn't that make for good development?

Just repeating, the are NO SUPERNATURAL PHENOMENONS, NO MAGIC, and NO ZOMBIES in Mythshroud Heights. A lot of people (residents, could even be NPCs) only think that way.


ctcmjh wrote:
I'm actually more in favor of just restarting Verdegrove as is.


Wouldn't mind this too.

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Thu Dec 02, 2010 8:42 pm
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Post Re: PF: VerdeGrove OOC
ctcmjh wrote:
I'm actually more in favor of just restarting Verdegrove as is.


That would work, as long as we can keep the characters.

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Post Re: PF: VerdeGrove OOC
I'll have to make a new one though since Varialis would be too much to handle if he's alone. > .>

Anyways, Vote( more on opinions ) Count so Far

Restart Verde: 2(+1?)
N1: 0
N2: 0

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Thu Dec 02, 2010 8:51 pm
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Post Re: PF: VerdeGrove OOC
I vote restart, ONLY if we can keep our characters. (if we want)

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Thu Dec 02, 2010 9:09 pm
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Post Re: PF: VerdeGrove OOC
I like your ideas Hyper, but I think we should redraft as well. Although, this time I'm gonna have Brill to be just moving to Verdegrove.

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Fri Dec 03, 2010 2:38 am
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Post Re: PF: VerdeGrove OOC
It would be very odd to start again in the same setting, likely doing the same thing in the morning. But I vote restart.

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Fri Dec 03, 2010 6:59 am
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Post Re: PF: VerdeGrove OOC
If this restarts, may I join? I have a couple of character ideas....

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Mon Dec 06, 2010 1:11 am
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Post Re: PF: VerdeGrove OOC
Well I vote restart too then, though I'm officially out while I think of a new character for Verde.

I g u e s s m y v o t e i s i n v a l i d

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Mon Dec 06, 2010 1:49 am
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Post Re: PF: VerdeGrove OOC
It's been about 4 days, so I guess everyone who's going to vote has...

Feel free to count me wrong, but I think this is just about everyone who's gonna be in Verdegrove. Speacking as a normal role-player, I'm sure you can join Chewy.

I'm not sure what Oasis Towers are thinking, but I'm not sure they know what to think. I guess we could wait for their reply, but if not I guess we could restart Verdegrove now...unless anybody has any better ideas. I mean, we could talk to Oasis Towers...though I think we'd have to remind them.

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Mon Dec 06, 2010 1:46 pm
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Post Re: PF: VerdeGrove OOC
Rich people and forests just don't seem to match for me. ^^;
But I would love it either way. Just want to Role-Play again. :3

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Mon Dec 06, 2010 7:06 pm
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Post Re: PF: VerdeGrove OOC
So you guys still enforcing that limited players rule?

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Mon Dec 06, 2010 7:44 pm
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Post Re: PF: VerdeGrove OOC
Will depend on the new (temp) GM actually.

What am I doing here again ? .?

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Mon Dec 06, 2010 8:22 pm
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Post Re: PF: VerdeGrove OOC
Ok, nothing's getting done. Oasis Towers have started to discuss, but it appears most of us are in favor of starting the original RPs again.

So, why don't we just basically restart again? That is, if we all think it's worth it. Gotta thank you for the work you've done, Mesh, but it seems we're happy how we are. Thanks a lot though!

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Thu Dec 09, 2010 12:37 pm
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Post Re: PF: VerdeGrove OOC
Problem is, who will start it and take over? ^^;

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