Non HPU: Beacon Of Hope OOC

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Re: Non HPU: Beacon Of Hope OOC

Post by CyberDragon »

Ok, I'm just going to move things along. If you haven't posted which droid you went with, then just include it with your next post. I don't know if anyone went straight to the forge, but I'll include that droid as well.
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It's not my job to pick a side.
It's not my job to judge your sins.
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Re: Non HPU: Beacon Of Hope OOC

Post by Legotron123 »

This is DEFINITELY a few pages too late, but I’ve finally found a battle theme that fits that mech that Odium tried to possess. Z30huri2ba0tt12le1110 from Xenoblade Chronicles X. It’s unsettling, it’s filled with dread, and it’s mechanical in all the worst ways. Just like that mutated skyscraper of a mech.
Play The Hayseed Knight. This isn’t self promotion, I just really like the game.

You ever realize that the two longest pieces of literature in existence are both fanfics? Weird right?
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Re: Non HPU: Beacon Of Hope OOC

Post by CyberDragon »

I love this. It's perfect! I especially like how under the unsettling mechanical beeps, clanking, and garbling, there was, like, this garbled mechanical whisper. Like the machine making it is possessed and trying to send you some sort of subliminal message or something. It's really creepy.
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It's not my job to pick a side.
It's not my job to judge your sins.
It's my job to save your life."
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Re: Non HPU: Beacon Of Hope OOC

Post by Serence Frostbite »

that song feels...........weird to me to be honest. The menacing thumping in the background contrasting the (kind of) joyous and child-like beeping create a kind of "corrupted" feeling, like a murderous machine with genuine smile on its face as a city crumbles around it.
Basically this is reaching the point of "uncanny valley" to me :P

the corrupted "hurry to battle" as title is a nice touch too.
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Re: Non HPU: Beacon Of Hope OOC

Post by Buster »

Who say minor villns can't have debilitating phobas?
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Re: Non HPU: Beacon Of Hope OOC

Post by CyberDragon »

:lol: :lol: :lol: :lol: :lol: :lol:

I was actually wondering if you would give him a fear of spiders given what my post included. That was really funny.
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Re: Non HPU: Beacon Of Hope OOC

Post by Legotron123 »

Don’t think I’ll be able to post tonight guys. Things are really busy around here, and I don’t have the time to type one out.
Play The Hayseed Knight. This isn’t self promotion, I just really like the game.

You ever realize that the two longest pieces of literature in existence are both fanfics? Weird right?
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Re: Non HPU: Beacon Of Hope OOC

Post by Serence Frostbite »

Buster wrote: "I don't think I would anyway. According to auntie, we retain cognitive skills and personality traits when we change hosts, but rarely the memories that made them. Can't regret what I won't remember in a few years." she sounds FAR too cheerful about that. As if your mind basically getting reformatted every few years was no big deal.
Indeed! How can she say that and not instantly break down in an existential crisis ? XD
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Re: Non HPU: Beacon Of Hope OOC

Post by Buster »

because that's the natural state of being for her species? their minds are wired differently than ours. to most of them identity is a temporary state of being, not a constant, so it's loss evokes different reactions.
Most important thing I've learned from D&D?
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Re: Non HPU: Beacon Of Hope OOC

Post by CyberDragon »

I wonder if anyone noticed that thing in my last post...
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It's not my job to pick a side.
It's not my job to judge your sins.
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Re: Non HPU: Beacon Of Hope OOC

Post by Hlaoroo »

At long last, here we go. Sorry for the huge delay!
Hlaoroo wrote: Name: Cailean Lamont

Age: 7 human/24.5 pet years

Species: Border Collie Dog

Appearance: Of medium height for a dog and slightly shorter than his brother, Cailean has a double coat of thick fur which is white on his chest, running up his neck to his chin and muzzle and up in a narrow strip between his eyes, finishing level with his eyebrows. The white fur covers his chest and belly, ending under his tail. His tail-tip and all four paws are white, with the white area extending to the middle of his forearms and just beyond his ankles. All his fur that’s not white is jet black. His eyes are a deep brown. He wears a brownish grey tweed flat cap (that he calls his “bunnet” in the traditional Scottish tongue), a white button up shirt with the sleeves rolled up to his elbows that he keeps open at the neck, a grey woolen vest, brown tweed trousers held up by bracers, and if it’s cold he’ll roll down his sleeves and put on a sports jacket also in tweed. He’s never worn boots except on the coldest of days, always having liked the feel of the grass under his paws in his home estate in Scotland. He carries a brown leather satchel slung over his shoulder and across his chest.

Personality/back story: Friendly and quick-witted, Cailean, being a border collie, is a little bit of a pedant when it comes to organization. Everything has a place and must be in it, and everything must be grouped according to type. This attention to detail has served him well though as he specialises in explosives and pyrotechnics. From a young age he was fascinated by the flickering, dancing motion of the flames in the fireplace in winter and after seeing his father dynamite a stump he fell in love with the noise and shockwaves of explosions. Later on, having done plenty of research in his own time, he jumped at the chance to participate in a course to become qualified to blow things up and a second course to learn about pyrotechnics. He found he already knew most of the content from his reading and what little he didn’t know he picked up quickly. He’s also adept at improvising his explosives. However, dangerous though it may sound, he’s always been sensible enough to know not to abuse his knowledge and he became famous in his district for creating the best fireworks shows ever seen for Christmas, New Year’s Eve and any other occasion he could find. Still, word of his skills spread, unfortunately right to insignia.

Powers: Can make anything on which he leaves a fingerprint explode, and can vary the intensity of the explosion. Power level 6.

Weakness: Item must be able to hold a fingerprint for him to explode it and he must have eye contact with the object to detonate it.

Other notes:
- His name is pronounced Kell-en. Like Ellen, but with a K.
- His name means “Whelp” or “Young Warrior”
- Speaks fluent sign language with his brother, Conall, and has a strong Scottish accent when he speaks English.
- Speaks wi’ a strong Scottish accent.
- Has a custom toolkit in his satchel that he uses both for assembling and defusing bombs as well as a small energy pistol and a dirk for defence.

Stats: S5, P7, E6, C6, I7, A8, L3,

==========

Name: Conall Lamont

Age: 8 human/28 pet years

Species: Border Collie Dog

Appearance: Nearly identical to his younger brother except that he’s slightly taller, the white stripe is wider and extends to just above his forehead, and the white fur of his hind paws extends to the middle of his calves. His flat cap also has a slightly thicker brim as it contains a small processor that is able to translate speech into the written word and display it as scrolling text on a small screen concealed under the brim which Conall can read by casting his eyes skywards. He also wears a belt from which hangs on his left hip a pouch for his computer and stylus.

Personality/Back story: Being the first-born son, Conall is the heir apparent to the Lairdship of Lomont Estate. Or rather, he was until Insignia interfered. He’s also stone deaf and has been since birth. As a result of this, after first being taught sign language, he was given a small tablet computer that he can use to communicate via the written word. Conall has always liked his computer, and given that sound is not needed in an online world, he found that this was a place in which he could immerse himself fully and not miss out on anything. As a result of his spending so many hours chatting with friends online and troubleshooting his tablet when it had glitches, he’s become an expert in all things computer-related. He speaks several programming languages and there’s not a password that can keep him out or a firewall that can hinder him. He’s also fully adept at hiding his virtual tracks and remaining undetected but until Insignia learned of his abilities he’d never done it maliciously, only in competitions with his friends as they battled to “steal important information” from servers each of them created and modified especially for their own virtual games. He’s quite friendly and works hard to get around his disability. He’s easily snuck up on as a result of his inability to hear anyone approaching and this has lead to him developing fast reactions.

Power: Can pull materialise objects from cyberspace. Power level 6.

Weakness: Objects last for a maximum of 5 minutes before dematerialising, cannot be sentient or AI, and cannot be greater in mass than himself.

Other notes:
- Relies on Cailean for protection when working since he gets absorbed in the computer
- Wears a Sgian-dubh tucked into his belt on his right hip with just the hilt showing as he has no socks or boots in which to tuck it
- Left-pawed
- His name means “Strong Wolf”
- Is a second dan Jujitsu expert and has trained himself to reflexively use immobilising techniques rather than injurious or lethal ones in case it’s a friend that startles him

Stats: S6, P3, E6, C8, I7, A8, L4,
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Re: Non HPU: Beacon Of Hope OOC

Post by CyberDragon »

Approved! Though the R and C stats are no longer used, and both of those powers sound more like a 6. Luckily you are 2 points short on each, so you can just put those points in the power stat.

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It's not my job to judge your sins.
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Re: Non HPU: Beacon Of Hope OOC

Post by Hlaoroo »

oops, forgot to remove those.
Done, and edited the power stat. How's that now?
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Re: Non HPU: Beacon Of Hope OOC

Post by CyberDragon »

Excellent. And just in time too. The Steelhaven should be introduced soon. Though if you wanted to make a post about what your characters are doing during the countdown first you can, though you don't need to if you don't want to.
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It's not my job to pick a side.
It's not my job to judge your sins.
It's my job to save your life."
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Re: Non HPU: Beacon Of Hope OOC

Post by ~\Rook/~ »

Hey, sorry I haven't posted in a while..

I've caught an annoying flu and haven't been able to focus.

Trying to think of a post now my head's a little clearer, shouldn't be too long.
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Re: Non HPU: Beacon Of Hope OOC

Post by CyberDragon »

oof. That's rough. The flu's been bad this year. I'm glad you are feeling better and I hope you get totally free of the flu soon.

For this post, I was originally thinking "What would a stupid group of robots with a swarm mentality do if their target flew into the air? Well, if they can't fly, they might try to build a tower out of themselves to show how freakishly determined they are." then I thought that might seem stupid and unfair and a bit out of nowhere, so I thought "Well, what would really happen if they built that tower on top of the natural bridge that was just weakened by a drill?" And so, this happened.
"It's not my job to seek the truth.
It's not my job to pick a side.
It's not my job to judge your sins.
It's my job to save your life."
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Re: Non HPU: Beacon Of Hope OOC

Post by Buster »

you know, something occurs to me. i know i started it, but we keep getting wierd things pulled toards the beacon...

and the beacon has a one-of-a-kind space-folding drive that somehow works around what should be insurmountable limitations...

what if, because of that workaround, said drive is acting like a magnet?
Most important thing I've learned from D&D?
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Every time a DMPC or NPC fixes something a payer couldn't i'm diminishing and undermining that player's contribution.
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Re: Non HPU: Beacon Of Hope OOC

Post by CyberDragon »

I LOVE that theory! :mrgreen:
I hadn't given it much thought as the interdimensional weirdness is mostly intensified because of the do-what-you-want nature of the RP where it isn't as common in the original idea. However that is a great explanation. Don't be surprised if it shows up in the RP itself.
"It's not my job to seek the truth.
It's not my job to pick a side.
It's not my job to judge your sins.
It's my job to save your life."
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Re: Non HPU: Beacon Of Hope OOC

Post by Hlaoroo »

Buster wrote:you know, something occurs to me. i know i started it, but we keep getting wierd things pulled toards the beacon...

and the beacon has a one-of-a-kind space-folding drive that somehow works around what should be insurmountable limitations...

what if, because of that workaround, said drive is acting like a magnet?
... Are you saying the Beacon has an Infinite Improbability Drive?:P
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Re: Non HPU: Beacon Of Hope OOC

Post by CyberDragon »

I wouldn't say that exactly. More like... the presence of the device creates a sort of instability or weakness in the current 4th dimensional space-time. Thus, when another weakness or breach is created in a neighboring space-time, the breach happens in the least stable part of the universe, aka the Beacon of Hope.

That's my explanation for it. For now.
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It's not my job to pick a side.
It's not my job to judge your sins.
It's my job to save your life."
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Re: Non HPU: Beacon Of Hope OOC

Post by Deske »

CyberDragon wrote:(Let's try to keep things from getting too depressing, people. This is supposed to be a relatively lighthearted game.)
What? *was busy painting more things black and turning off more lights*
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Re: Non HPU: Beacon Of Hope OOC

Post by CyberDragon »

*dies from writing too much*
Deske wrote:
CyberDragon wrote:(Let's try to keep things from getting too depressing, people. This is supposed to be a relatively lighthearted game.)
What? *was busy painting more things black and turning off more lights*
I'm serious, Deske. A little darkness is fine, but that stuff with the kitten pushed it beyond what I am willing to allow. The only reason I didn't have you change it was that it's timing with the Steelhaven getting an atmosphere again and the semi-ambiguous wording let me stop it from going the dark direction you were leading it to.

Honestly, the whole situation with the Steelhaven was darker and deadlier than I was hoping, but I gave it a pass for realism's sake. I have no obligation to do the same for the unnecessary "on-screen" slow deaths of a kitten's family.

Anywho, introduced two more characters. Fades and Tyratea. Honestly, though, they are just glorified cameos. They are two of my characters from Elder Scrolls Online. Argonians, both of them. Though in this universe, they are simply reptilian aliens from a medieval style world. Another thing to mention: The further back you go in a world technology-wise, the more likely powers on that world will manifest in ways more resembling magic. For example, The Lycan is a member of a shapeshifting species. Tempest is an aquakinetic, which is closer related to psychic powers. However, the Legionnaire is explicitly said to be cursed, and his signature equipment is explicitly said to be enchanted. This is a trend, not something that is a 100% rule.

Magic powers are considered in this universe to be a specific sort of nerfed brand of "reality warping" that has very specific rules with "spells" differing from traditional reality warping in that they do very specific things, and usually have an energy cost.
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It's not my job to pick a side.
It's not my job to judge your sins.
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Re: Non HPU: Beacon Of Hope OOC

Post by Hlaoroo »

Yeah, Serence and I were discussing how that fit with the forum's family-friendly rating too, actually. It's definitely borderline but we're allowing it since Cyber as GM has dealt with it.

Just a friendly reminder that although violence and death is allowed to an extent there's no need to go overboard or to be overly morbid with it, and there shouldn't be too much detail given.
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Re: Non HPU: Beacon Of Hope OOC

Post by Deske »

Understood. Won't happen again.
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Re: Non HPU: Beacon Of Hope OOC

Post by Hlaoroo »

Thanks ^^
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Re: Non HPU: Beacon Of Hope OOC

Post by Legotron123 »

This test from Diligitus is definitely going to make this excercise difficult. One of our heaviest hitters is down and, judging by Talyas comment, is soon going to be a liability, and by the time everyone else realizes that it’s just an illusion, the enemy will have a decent head start.
Also, on a semi-related note, if anyone’s wondering how Kolt’s principle that hatred is stupid is compatible with his hatred of Allsight, it isn’t. Allsight hurt him in ways that, for the same reason that everyone got upset about Deskes post, I can only hint at, so if it ever comes down to a test about whether you can forgive your worst enemy, Kolt knows he will fail that test every time.
Play The Hayseed Knight. This isn’t self promotion, I just really like the game.

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Re: Non HPU: Beacon Of Hope OOC

Post by CyberDragon »

Definitely. This is a test of their minds as well as their bodies. If they hope to have any chance against Odium, they need to face their own hatred and get rid of it as thoroughly as they can. It won't be easy in the slightest, however the first step is to show them it's there and what it can do to them. That is what Diligitis is doing. It's forcing them to recognize their hatred as a liability as the first step of getting rid of it.

Also, in case anyone is wondering, Hivemind has NO IDEA what is going on right now. He sees the civilian as the default human civilian model, like what he put into the machine to generate, and like what those who don't have a passionate hatred would see.
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It's not my job to pick a side.
It's not my job to judge your sins.
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Re: Non HPU: Beacon Of Hope OOC

Post by Buster »

Legotron123 wrote:Kolt knows he will fail that test every time.
he's not the only one. talya's only holding back because shes convinced its not real.

in her own words they cant be trusted. any of them. Kerbos and Anjan are baren dead worlds, the civilisations they spawned, extinct, because we had to learn that lesson the hard way. It is not a mistake I or any other Kaal will repeat.
Most important thing I've learned from D&D?
No matter how tempting it may be, as a DM I can't both present a problem and solve it.
Every time a DMPC or NPC fixes something a payer couldn't i'm diminishing and undermining that player's contribution.
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Re: Non HPU: Beacon Of Hope OOC

Post by Deske »

Glad my mistakes are a baseline for comparative darkness. :|
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Re: Non HPU: Beacon Of Hope OOC

Post by CyberDragon »

Yeah, let's move on from that, shall we? It's done. It was a mistake that was fixed with ultimately no harm done. Nobody is angry. All you need to say, Lego, is that the reason Kolt hates Allsight is too dark for the forum ratings.
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It's not my job to pick a side.
It's not my job to judge your sins.
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Re: Non HPU: Beacon Of Hope OOC

Post by Legotron123 »

Sorry. I was just REALLY taken off guard by the sharp turn into sadsville. Also, please tell me someone recognized the reference I put into my last post. It makes me feel vindicated.
Play The Hayseed Knight. This isn’t self promotion, I just really like the game.

You ever realize that the two longest pieces of literature in existence are both fanfics? Weird right?
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Re: Non HPU: Beacon Of Hope OOC

Post by CyberDragon »

Hmm... Sorry, I don't get that reference. :|
That doesn't mean much. I don't actually know too many shows/movies/stories. I haven't even read too many super hero comics. These super hero ideas I have resulted from me as a kid who was the bullied outcast desperately needing someone to make all of the bad stuff go away. I made this universe to have a place to retreat to when things got too hard in my life.

Soo... that's my dose of depressing. Though it is interesting to just go back and see the origins of these kinds of worlds and what was the inspiration behind them. This world meant so much to me growing up, and it still does, I kept working on developing it to make it better.
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It's not my job to pick a side.
It's not my job to judge your sins.
It's my job to save your life."
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Re: Non HPU: Beacon Of Hope OOC

Post by Buster »

Huh. the AU my stuff comes from is based mostly off of Metroid headcanons that have been derailed as the series progressed, with bits of halo and mass effect (before they decided that three and two games respectively werent enough and started to suck story-wise) thrown in, and the amalgamated chunks of ideas i've gotten stuck part way through developing added for flavor.

you know i'm kinda surprised no one so far has been reacting to the fact that epsilon is treating a high voltage electrical burn like a mild inconvenience.

those are usually second or third degree...
Last edited by Buster on Sun Feb 11, 2018 12:09 am, edited 2 times in total.
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Every time a DMPC or NPC fixes something a payer couldn't i'm diminishing and undermining that player's contribution.
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Re: Non HPU: Beacon Of Hope OOC

Post by Deske »

Maybe she was just so quiet about it that they forgot? (referencing an earlier situation)
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Re: Non HPU: Beacon Of Hope OOC

Post by CyberDragon »

So I'm really curious. Did anyone notice I put hobomancer in the viewing stands when describing the arena?
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Deske
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Re: Non HPU: Beacon Of Hope OOC

Post by Deske »

Yes.
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Re: Non HPU: Beacon Of Hope OOC

Post by Welsh Halfwit »

Well, you wanted hope in this situation...
Commander Hawle. U.S.C. Loper. By the talented DDeer.
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Re: Non HPU: Beacon Of Hope OOC

Post by Legotron123 »

I think there’s been a misunderstanding about how much time passed between the Silverwolf stuff and the warpgate. It’s only been two days. Colorado hasn’t even been on the ship for a few weeks yet.
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Re: Non HPU: Beacon Of Hope OOC

Post by Welsh Halfwit »

Legotron123 wrote:I think there’s been a misunderstanding about how much time passed between the Silverwolf stuff and the warpgate. It’s only been two days. Colorado hasn’t even been on the ship for a few weeks yet.
I suppose we can alter it to 'a few days' if need be His instruments are probably accurate enough to tell when things are starting to happen.
Commander Hawle. U.S.C. Loper. By the talented DDeer.
Kilo - 2-8-3-9-10-2-5
Kilo
Leslie – 4-6-4-5-6-9-7
Leslie
David Campbell - 7 – 8 – 9 – 5 – 4 – 4 – 6
Corp Davidstow 6 - 6 - 7 - 3 - 6 - 6 - 5 (reactions 7 Combat 9)
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Re: Non HPU: Beacon Of Hope OOC

Post by Welsh Halfwit »

An unhappy fellow...

Name: Corp 'The Corp' Davidstow

Species: Mouse

Rank:Commander (Security)
Age: 30 Pet years/9 Human Years

Gender: Male

Appearance: He's a white Mouse of roughly 4ft in height. Lithe and often menacing despite his more limited height. He sometimes smiles. Usually when combat is inevitable. Usually wears a helmet and grey armoured padding uniform.Has a knife rig in his outfit which can spring knives into his hands if needed. Regularly wears a gun and a shok-stik that can stun most targets. Possesses a wrist mounted communicator. From a line created in a laboratory many, many years ago.

Personality: He's abrasive but good at his job. He has few friends as he often fears he may end up having to investigate them. Not lacking in intelligence but prefers the standard 'peace-keeping' aspect. He’s grumpy at the best of times and prefers to think the worst of things before the best. Protective of those under his command and his Captain. VERY protective of her, in fact. And Lewis.

ADDED. His mood has not improved since the STEELHAVEN crashed into a universe of Magic and Superpowers. He has no use for any of those things. He thinks them dangerous as it’s too much power in one persons’ hands. And that includes him now that he seems to be able to sense strong feelings in others. It seems to be connected to the ‘psionic Hot knives’ he can now project that can melt metal on impact but cause more psionic damage to living flesh and psyches. He’s not happy about having them and doesn't know about the empathic bit. He just looks on it as gut feeling. Really.

Other Notes: He has passed the piloting basic course whilst on military service and will often go for the military solution. Proficient with a firearm and dangerous with a knife, he bears the scars of victory across his body along with one on his forehead - under the fur.

Stats:
S: 6
P: 9
E: 9
C: 3
I: 6
A: 6
L: 5
Power 5
Commander Hawle. U.S.C. Loper. By the talented DDeer.
Kilo - 2-8-3-9-10-2-5
Kilo
Leslie – 4-6-4-5-6-9-7
Leslie
David Campbell - 7 – 8 – 9 – 5 – 4 – 4 – 6
Corp Davidstow 6 - 6 - 7 - 3 - 6 - 6 - 5 (reactions 7 Combat 9)
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