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Argent
Joined: Wed Jan 06, 2010 7:34 pm Posts: 5452 Location: Noonkkot <32,64,51>
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 Re: PF:Richmond Acres OOC
I've removed all references to the houses on the ridge, and changed them to houses along the highway. State "highways" aren't necessarily raised freeways or even busy roads, a lot of them are just two or four lane roads that are designated as "highways" in planning documents.
There just aren't that many towns that aren't on a highway, a railway, or a river. There's got to be some reason for a town to be there, and for the produce from the farms around the town to get transported on towards the city.
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Mon May 06, 2013 8:19 pm |
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Esper
20th Level Paladin
Joined: Wed Nov 30, 2011 4:15 pm Posts: 2415 Location: Where I should be
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 Re: PF:Richmond Acres OOC
I know. It's just unlikely that there'd be a need to pas through RA.
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Mon May 06, 2013 8:24 pm |
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Hlaoroo
FROSTWOOD FOREVER!
Joined: Wed Mar 27, 2013 5:09 am Posts: 13162 Location: Down under Down Under
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 Re: PF:Richmond Acres OOC
Can we put it on a railway? I like trains. And its likely that if it has a military history, the military would make good use of a railyard.
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Mon May 06, 2013 8:26 pm |
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Argent
Joined: Wed Jan 06, 2010 7:34 pm Posts: 5452 Location: Noonkkot <32,64,51>
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 Re: PF:Richmond Acres OOC
Then it wouldn't be a very busy highway. There's a state highway in Texas that's only half a mile long and is locked at night. Railways are also cool.
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Mon May 06, 2013 8:32 pm |
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Esper
20th Level Paladin
Joined: Wed Nov 30, 2011 4:15 pm Posts: 2415 Location: Where I should be
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 Re: PF:Richmond Acres OOC
The highway is okay then, but I don't see where RA's military history is coming from. I mean, there is very little strategic use... I dunno. I just don't think it's a necessary aspect, like It'd only come into play one single arc. I'm really sorry for being difficult. Oi...
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Mon May 06, 2013 8:41 pm |
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Argent
Joined: Wed Jan 06, 2010 7:34 pm Posts: 5452 Location: Noonkkot <32,64,51>
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 Re: PF:Richmond Acres OOC
I'm just tossing ideas out that might explain Flynn's tunnels. Maybe they're part of a secret rabbit underground conspiracy instead!
Also discovered that I started out Sandy talking "like this" so I went back and fixed that as well.
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Mon May 06, 2013 8:42 pm |
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WeirdGamer
Joined: Sun May 05, 2013 9:40 am Posts: 1371 Images: 0 Location: Earth
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 Re: PF:Richmond Acres OOC
I just threw out the suggestions a few were old hide outs for when locusts came in the 1800s. (A very common problem in the Midwest.)
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Mon May 06, 2013 8:47 pm |
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Esper
20th Level Paladin
Joined: Wed Nov 30, 2011 4:15 pm Posts: 2415 Location: Where I should be
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 Re: PF:Richmond Acres OOC
I see... If you need an explanation for the tunnels, how about their being natural? It could be possible for an underground water vein to have carved them. Water could even still be running through them. Am I missing anything else?
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Mon May 06, 2013 8:49 pm |
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WeirdGamer
Joined: Sun May 05, 2013 9:40 am Posts: 1371 Images: 0 Location: Earth
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 Re: PF:Richmond Acres OOC
It could be all of the above all converging and merging with each other. The tunnels would each have a different feel like a natural cave suddenly becoming an old 1800's tunnel then a secret lab. Or maybe I've been listening to too many D&D stories from my friends lately.
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Mon May 06, 2013 8:51 pm |
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Argent
Joined: Wed Jan 06, 2010 7:34 pm Posts: 5452 Location: Noonkkot <32,64,51>
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 Re: PF:Richmond Acres OOC
You're not likely to have flat land near a river at the same level as limestone caves, you'd need to have RA on an upland, lots of hills and ridges. They could be old mines, though again that would be more likely in hilly country.
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Mon May 06, 2013 8:55 pm |
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WeirdGamer
Joined: Sun May 05, 2013 9:40 am Posts: 1371 Images: 0 Location: Earth
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 Re: PF:Richmond Acres OOC
Alright, I'm going to bed. Good night everyone!
_________________ My RP Characters and their Voice Claims
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Mon May 06, 2013 8:57 pm |
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Esper
20th Level Paladin
Joined: Wed Nov 30, 2011 4:15 pm Posts: 2415 Location: Where I should be
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 Re: PF:Richmond Acres OOC
Um, I dunno. I'm just getting really tired trying to figure out what's going on. Like I said, puzzle pieces that are supposed to go where there is no space... I guess
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Mon May 06, 2013 8:58 pm |
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Argent
Joined: Wed Jan 06, 2010 7:34 pm Posts: 5452 Location: Noonkkot <32,64,51>
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 Re: PF:Richmond Acres OOC
Mercury is wondering where all the dogs went. Flynn knows the answer to that. And now we've got plagues of locusts, and fire from the sky... just so long as we don't get to death of the firstborn, 'cos Cinnamon is an only weasel!
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Mon May 06, 2013 9:01 pm |
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Esper
20th Level Paladin
Joined: Wed Nov 30, 2011 4:15 pm Posts: 2415 Location: Where I should be
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 Re: PF:Richmond Acres OOC
Wait there's fire?
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Mon May 06, 2013 9:03 pm |
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Roarin
Joined: Wed Feb 22, 2012 9:33 pm Posts: 3247 Location: Agloe, New York
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 Re: PF:Richmond Acres OOC
We should prolly let Esper make a map of the town 1st before anyone starts inputting extra DLCs >_<
EDIT: @Esper Reference to the Exodus
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Mon May 06, 2013 9:05 pm |
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Esper
20th Level Paladin
Joined: Wed Nov 30, 2011 4:15 pm Posts: 2415 Location: Where I should be
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 Re: PF:Richmond Acres OOC
A-ano... I'll try to generate a map... Also: oh, okay then. Now I know
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Mon May 06, 2013 9:08 pm |
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LovingCorgi
Joined: Mon Mar 11, 2013 3:24 pm Posts: 1394 Location: Brownsburg, Indiana
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 Re: PF:Richmond Acres OOC
Koa's starting to show some attitude...lol
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Mon May 06, 2013 9:13 pm |
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Roarin
Joined: Wed Feb 22, 2012 9:33 pm Posts: 3247 Location: Agloe, New York
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 Re: PF:Richmond Acres OOC
Sorry, I didn't mean to sound like I was rushing you or anything. >_< I'm just saying that we probably shouldn't stray too much from what RA was originally formatted to be...
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Mon May 06, 2013 9:14 pm |
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LovingCorgi
Joined: Mon Mar 11, 2013 3:24 pm Posts: 1394 Location: Brownsburg, Indiana
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 Re: PF:Richmond Acres OOC
since i joined like 2000 posts after the first post. What exactly was it formatted to be?
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Mon May 06, 2013 9:26 pm |
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Esper
20th Level Paladin
Joined: Wed Nov 30, 2011 4:15 pm Posts: 2415 Location: Where I should be
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 Re: PF:Richmond Acres OOC
Aye, I understood, thank you!
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Mon May 06, 2013 9:26 pm |
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Serence Frostbite
FROSTWOOD FOREVER!
Joined: Mon Mar 11, 2013 7:49 am Posts: 5796 Location: dark frost fortress
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 Re: PF:Richmond Acres OOC
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Mon May 06, 2013 10:27 pm |
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Marine Fox
Joined: Sun Jan 22, 2012 3:40 am Posts: 1206 Location: In the Middle of a Zombie Apocalypse
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 Re: PF:Richmond Acres OOC
And Knowing is Half the Battle........ 
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Duke:http://www.housepetscomic.com/forums/viewtopic.php?f=12&t=1752&start=320
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Mon May 06, 2013 10:30 pm |
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Serence Frostbite
FROSTWOOD FOREVER!
Joined: Mon Mar 11, 2013 7:49 am Posts: 5796 Location: dark frost fortress
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 Re: PF:Richmond Acres OOC
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Mon May 06, 2013 10:32 pm |
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Hlaoroo
FROSTWOOD FOREVER!
Joined: Wed Mar 27, 2013 5:09 am Posts: 13162 Location: Down under Down Under
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 Re: PF:Richmond Acres OOC
I dunno. The fact that it's out of the way and in a flat and (I'm assuming) a geologically stable area could be strategic assets. It could provide plenty of area for a training facility and geological stability would provide a good place for storing sensitive or dangerous equipment. It could have been abandoned long ago for a more convenient or more defendable location though, with all the equipment etc removed and only the infrastructure remaining. Argent and I were having a little discussion about it before. It could also explain the rumours of strange things happening on (or under) the grasslands. We were also thinking that there could be a strategic network of tunnels under the town with some large and some small openings in/under various buildings, and if these are accessible to the pets they could get up to all kinds of mischief without their owners ever knowing they've left the house. Additionally there's the possibility that Doc is imprisoned in an old military bunker to which one of the tunnels leads - this could be used to effect a daring rescue. The decision is ultimately yours, Esper, but that was our thinking. Really, the backstory of the tunnels isn't all that important - we just need something to explain them being there in the first place. After that we can use the tunnels however we want in future arcs. P.s. Sorry if you wanted any of that to remain private, Argent.
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Mon May 06, 2013 10:48 pm |
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Marine Fox
Joined: Sun Jan 22, 2012 3:40 am Posts: 1206 Location: In the Middle of a Zombie Apocalypse
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 Re: PF:Richmond Acres OOC
I like the water vein idea, could be very fun to explore.
_________________ Watch your step.....
Doc:http://www.housepetscomic.com/forums/viewtopic.php?f=12&t=413&p=345062#p345062
Duke:http://www.housepetscomic.com/forums/viewtopic.php?f=12&t=1752&start=320
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Mon May 06, 2013 10:51 pm |
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Marine Fox
Joined: Sun Jan 22, 2012 3:40 am Posts: 1206 Location: In the Middle of a Zombie Apocalypse
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 Re: PF:Richmond Acres OOC
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Hlaoroo Wrote:
I dunno. The fact that it's out of the way and in a flat and (I'm assuming) a geologically stable area could be strategic assets. It could provide plenty of area for a training facility and geological stability would provide a good place for storing sensitive or dangerous equipment. It could have been abandoned long ago for a more convenient or more defendable location though, with all the equipment etc removed and only the infrastructure remaining. Argent and I were having a little discussion about it before. It could also explain the rumours of strange things happening on (or under) the grasslands. We were also thinking that there could be a strategic network of tunnels under the town with some large and some small openings in/under various buildings, and if these are accessible to the pets they could get up to all kinds of mischief without their owners ever knowing they've left the house. Additionally there's the possibility that Doc is imprisoned in an old military bunker to which one of the tunnels leads - this could be used to effect a daring rescue. The decision is ultimately yours, Esper, but that was our thinking. Really, the backstory of the tunnels isn't all that important - we just need something to explain them being there in the first place. After that we can use the tunnels however we want in future arcs. P.s. Sorry if you wanted any of that to remain private, Argent.
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Sorry for a double post people but I saw this and just wanted to voice my opinion. Now while something like that may be interesting, the idea of all the houses (or some) having hidden tunnels in my opinion doesn't seem like a feasible thing. Maybe an old building in the woods but tunnels running through the town (With the exception of the sewer tunnels) might be a little off. Again strictly my opinion.
_________________ Watch your step.....
Doc:http://www.housepetscomic.com/forums/viewtopic.php?f=12&t=413&p=345062#p345062
Duke:http://www.housepetscomic.com/forums/viewtopic.php?f=12&t=1752&start=320
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Mon May 06, 2013 10:56 pm |
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Hlaoroo
FROSTWOOD FOREVER!
Joined: Wed Mar 27, 2013 5:09 am Posts: 13162 Location: Down under Down Under
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 Re: PF:Richmond Acres OOC
True. But one or two wouldn't hurt. I just need an explanation of some sort for the tunnels, and then we can start exploring them.
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Mon May 06, 2013 11:09 pm |
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Roarin
Joined: Wed Feb 22, 2012 9:33 pm Posts: 3247 Location: Agloe, New York
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 Re: PF:Richmond Acres OOC
There's also the stuff mentioned in the very first post of this thread. Finding the Original RA, discovering a secret lab ^_^, that sounds pretty cool.
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Mon May 06, 2013 11:43 pm |
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Serence Frostbite
FROSTWOOD FOREVER!
Joined: Mon Mar 11, 2013 7:49 am Posts: 5796 Location: dark frost fortress
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 Re: PF:Richmond Acres OOC
and then a certain reploid wakes up 
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Mon May 06, 2013 11:46 pm |
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Keeshah
Game Master
Joined: Wed May 13, 2009 12:12 am Posts: 5134 Location: out marking the bushes an fire hydrants
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 Re: PF:Richmond Acres OOC
I could do a map of RA if you like. as for places for secret labs.. Abandoned minute man missile silos. An USDA (United_States_Department_of_Agriculture) research center.
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Tue May 07, 2013 1:20 am |
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Hlaoroo
FROSTWOOD FOREVER!
Joined: Wed Mar 27, 2013 5:09 am Posts: 13162 Location: Down under Down Under
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 Re: PF:Richmond Acres OOC
How far is RA from the state border? For that matter, which state is it in?
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Tue May 07, 2013 1:52 am |
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Keeshah
Game Master
Joined: Wed May 13, 2009 12:12 am Posts: 5134 Location: out marking the bushes an fire hydrants
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 Re: PF:Richmond Acres OOC
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Quote:
Richmond Acres is a PERFECT RP for beginners and veterans alike! We'd love to have you!
RA is a small, quiet town surrounded by farms and forest, a few larger building are moving in though. RA is dominated by its town square, which is its center of economic activity. In the outlying suburbs of the town are small and indeed quite old, trees and scrub seeping in from the surrounding forest bring a calm and shaded motif with them. Home to several pets and their owners, the town government has made it so all pets, so long as they are collared, to enter any building as they please that are not specifically restricted. In the spring, the orchards bloom, bringing in tourists and saturating the air with a sugary sweet smell that lasts until the very end of fall. If one were to travel far enough into the woods, they would find crystal clear river known among ferals and a few select pets, as an ideal spot to swim and cool off on the hotter days and a perfect spot to meet up and hang out at night. If one were to go even farther into the woods, they would find themselves at the edge of a beautiful grassland with rolling hills and scattered trees, it is relatively unknown what can be found here. It is rumored that there are the ruins of the original Richmond Acres from the 1950's lay out in the grasslands, other rumors suggest that a wild beast lives there, while still others say that it holds a pit that leads to a secret lab of a questionable level of occupation, it is simply unknown. In the opposite direction of the suburb is a massive stretch of farmland. RA is located in the midwest US.
A map will be posted later E[O:=
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In the midwest USA, so that would put it somewhere west of the Mississippi river, to the Rocky mountains. Also it is in a "grasslands area" The Great Plains states are, Montana, Wyoming, North Dakota, South Dakota, Nebraska, Kansas, Oklahoma, and Texas. USA land based missile silos are in.. Malmstorm AFB, Montana. Minot AFB & Grand Forks AFB, North Dakota. Ellsworth AFB, South Dakota, F.E. Warren AFB, which straddles a corner of Wyoming/Colorado/Nebraska. Whiteman AFB, Missouri. So i would put RA in Nebraska, Kansas, or Oklahoma. that would also put RA in Tornado alley..
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Tue May 07, 2013 3:43 am |
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Hlaoroo
FROSTWOOD FOREVER!
Joined: Wed Mar 27, 2013 5:09 am Posts: 13162 Location: Down under Down Under
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 Re: PF:Richmond Acres OOC
So my original idea for the tunnels (which now has Mod approval for family friendly rating) is this: Flynn will read in his book at the library that: "Al Cabone, the infamous canine gangster, is thought to have used tunnels in the area to smuggle orange soda across the border during the Prohibition, although there has never been any concrete evidence found to verify this." Then the characters would explore the tunnels, maybe find a (half) empty case with a couple of broken bottles or flattened cans or something like that. The tunnels could make a good tornado shelter too. We just need to work out the extent of them.
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Tue May 07, 2013 3:59 am |
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Keeshah
Game Master
Joined: Wed May 13, 2009 12:12 am Posts: 5134 Location: out marking the bushes an fire hydrants
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 Re: PF:Richmond Acres OOC
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Hlaoroo Wrote:
So my original idea for the tunnels (which now has Mod approval for family friendly rating) is this: Flynn will read in his book at the library that: "Al Cabone, the infamous canine gangster, is thought to have used tunnels in the area to smuggle orange soda across the border during the Prohibition, although there has never been any concrete evidence found to verify this." Then the characters would explore the tunnels, maybe find a (half) empty case with a couple of broken bottles or flattened cans or something like that. The tunnels could make a good tornado shelter too. We just need to work out the extent of them.
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Subway tunnels in the old 1950's ruins?
_________________ Rav/Ravage (RV) - M - German King Shepard: Str-7 Per-6 End-7 Cha-5 Int-5 Agi-6 Luck-6 Foxy Brown (Zootopia) - M - Coyote/RedWolf: Str-6 Per-7 End-6 Cha-4 Int-8 Agi-7 Luck-4 Oreo (RA) - M - Spotted Skunk: Str-5 Per-6 End-6 Cha-5 Int-7 Agi-8 Luck-5
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Tue May 07, 2013 4:09 am |
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Hlaoroo
FROSTWOOD FOREVER!
Joined: Wed Mar 27, 2013 5:09 am Posts: 13162 Location: Down under Down Under
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 Re: PF:Richmond Acres OOC
Why subway tunnels? Could just be subterranian, designed simply to hide things from prying eyes. This would also explain why the entries/exits are hidden.
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Tue May 07, 2013 4:12 am |
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Esper
20th Level Paladin
Joined: Wed Nov 30, 2011 4:15 pm Posts: 2415 Location: Where I should be
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 Re: PF:Richmond Acres OOC
The map is nearly done.
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Tue May 07, 2013 8:05 am |
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Hlaoroo
FROSTWOOD FOREVER!
Joined: Wed Mar 27, 2013 5:09 am Posts: 13162 Location: Down under Down Under
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 Re: PF:Richmond Acres OOC
What are your thoughts on the options for the background stories for the tunnels, Esper?
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Tue May 07, 2013 8:08 am |
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Serence Frostbite
FROSTWOOD FOREVER!
Joined: Mon Mar 11, 2013 7:49 am Posts: 5796 Location: dark frost fortress
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 Re: PF:Richmond Acres OOC
yay , take your time esper , cause you might have to draw the underground map too mwahahahahahaha !
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Tue May 07, 2013 8:08 am |
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LovingCorgi
Joined: Mon Mar 11, 2013 3:24 pm Posts: 1394 Location: Brownsburg, Indiana
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 Re: PF:Richmond Acres OOC
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Tue May 07, 2013 8:09 am |
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Hlaoroo
FROSTWOOD FOREVER!
Joined: Wed Mar 27, 2013 5:09 am Posts: 13162 Location: Down under Down Under
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 Re: PF:Richmond Acres OOC
It may even be that there is no network, that the tunnels are just in Flynn's house/yard.
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Tue May 07, 2013 10:50 am |
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