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HPU: Apollo City OOC 
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Post Re: HPU: Apollo City OOC
I joined for one. Tom the human scientist/mechanical engineer, and Beta the part spruce tree part tiger hybrid are my characters. They're supposed to be a funny duo.

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Sun Sep 17, 2017 12:56 am
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Post Re: HPU: Apollo City OOC
I'm the dramatic and suductive Catahoula Cur seen
<-

(I'ma have to re-draw a few things when I stop being sleep deprived)

I play jaz randomly, and I'm plotting to take over the ship's casinos.

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Sun Sep 17, 2017 1:33 am
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Post Re: HPU: Apollo City OOC
22xander Wrote:
I'm the dramatic and suductive Catahoula Cur seen
<-

(I'ma have to re-draw a few things when I stop being sleep deprived)

I play jaz randomly, and I'm plotting to take over the ship's casinos.

HAH! Can't wait to see you try! In fact, I am going to give you some rope, within its limits, to see what Roux can do :mrgreen:
Welcome back!

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Sun Sep 17, 2017 6:03 am
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Post Re: HPU: Apollo City OOC
Hey, I stated it as my goal from the begining. Every human and animal working in the casinos and bars defering to me in one way or another. Gambling has it's perks, you know ;)

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Sun Sep 17, 2017 12:17 pm
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Post Re: HPU: Apollo City OOC
hehehe, "her puppy" He'll like that.

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Mon Sep 25, 2017 2:04 pm
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Post Re: HPU: Apollo City OOC
Quote:
Character Name: Pascal

Color: This

Type: Main

Species/Breed: Lab Rat Chimera

Age: 3 human years, 21 small pet years

Neighborhood: Apollo City


Appearance: Pascal used to be a rather large and bulky standard Black lab rat with red eyes. This bulk was due to the fact that under his skin is a carapace made of a material similar to an abalone shell. This shell gives him extraordinary durability and strength that is very high for a rat. The shell however clearly doesn’t protect his skin, as there are some major scars all over his body, and even areas where his skin and fur are gone and his carapace can be seen underneath. Specifically, the carapace is exposed on his chest, shoulders, spine, knees, and patches on his arms. Because he was an experiment with genetic manipulation, he also glows in the dark. It was a tracking gene that identified which subjects had been modified.

Personality: A bit overconfident and something of a showoff, his near-invulnerability has definitely gone to his head. Not by too much, though, as he knows from his scars that he can still feel pain when injured. He also has something of a code of honor, as he will assist people who have helped him in the past.

Other notes: Pascal was a lab rat at the company Tom and Beta work for. He escaped however, but was injured in the process as his shell hadn’t yet fully developed. Beta found him, and he fully believed the tiger would just eat him without a second thought. Beta, however, nursed the rat back to health instead and released him once he got better. Pascal never forgot this gesture, and swore that he would return the favor.

Over time, Pascal has received a number of injuries, some of which in the process of helping friends and saving other mice. After each injury, he gets back up and moves on. It doesn’t matter if he was run over by a car or struck with a golf club.

Pascal tends to carry around large knives and cutlery such as butcher knives to ward off predators. It is rather effective because, let's face it, what predator looks at a mutant armored zombie-like giant rat carrying a massive knife and decides that is what they want to try to eat? He can wield a cleaver easily with one hand, but tends to favor "Old Hickory".

At one point, he fashioned himself a large backpack that he carries with him. In addition to being able to hold a decent amount of food and other items, it has a sheath in it that he uses to store Old Hickory in that hides the blade, leaving only the handle exposed.

S.P.E.C.I.A.L stats:
- Strength: 8 (“It helps not having to worry about breaking bones when lifting heavy things.”)
- Perception: 6 (“These ears aren’t for show.”)
- Endurance: 10 (“I’ve been chewed up and spat back out. Along with half that cat’s teeth.”)
- Charisma: 4 (“Eh, if you don’t like me… whatever. I’ll do me and you can’t stop that.”)
- Intelligence: 5 (“I saw a lot of science stuff as a baby. Then again, I also took a lot of blows to the head.”)
- Agility: 4 (“I swear, my weight and slowness is JUST because of this heavy shell.”)
- Luck: 5 (“I’ve had good moments. I’ve had bad moments. They balance out.”)


Hey, look! A new character!

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Last edited by CyberDragon on Wed Jan 02, 2019 6:29 pm, edited 3 times in total.



Wed Apr 11, 2018 5:31 pm
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Post Re: HPU: Apollo City OOC
How is it possible that there's only been one ooc post in all this time XD

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Sat Apr 14, 2018 1:52 pm
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Post Re: HPU: Apollo City OOC
What is everyone waiting on?

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Sun May 06, 2018 6:22 pm
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Post Re: HPU: Apollo City OOC
CyberDragon Wrote:
What is everyone waiting on?

waiting on valeiro to post a reply for my character.

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Post Re: HPU: Apollo City OOC
... Is this RP still alive?

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Sun Jul 29, 2018 6:48 am
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Post Re: HPU: Apollo City OOC
Hlaoroo Wrote:
... Is this RP still alive?

I am organizing it to skip to the voyage. As it is, it had pretty stuck.

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Wed Oct 10, 2018 5:12 am
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Post Re: HPU: Apollo City OOC
Okay, by today I will start wih 'some days later', to get off a fresh start. The ship has sailed and all, and we'll have it a bit more crowded.
One of my 2019 resolution will be to be more present in the RP, I really must make up for the time wasted so far, with due apologies

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Tue Jan 01, 2019 3:20 am
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Post Re: HPU: Apollo City OOC
Okay, guys, this is it!
Week 2 of the voyage of Apollo City started. New day, new adventures. Off to a fresh start, at last. i found a way to better organize my free time, YAY!
it's morning, let's just say that things happened without going into details. No parts of the ship were destroyed, and if you want to make up some funny past event, feel free to propose it here firsthand.
Basically, now the focus shifts around the hundred new rescue animals that were embarked when the ship started. Some of them volunteered to train as future security for their own part of Zilnawa, some of them want just study, some of them want to build a new life without any abuse. All of them suffer of degrees of PTSD, they are a tough lot to deal with.
If you want to come up with a character, feel free to, as long as you remember they have suffered a lot, many of them were forced into the pet fight ring, and other...well, for rating reason can't say what happened to them. It's the ones who refuse physical contact or intimacy, but at the same time would like to try and trust life again.
If I forgot anyone in my first post after so long, just tell me and I'll provide.
My humbles apologizes for my lack of presence here.

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Tue Jan 01, 2019 5:16 am
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Post Re: HPU: Apollo City OOC
I was wondering if I should rejoin or not. I decided I will, but with a couple changes.

I think I will make Pascal my main character with Tom and Beta being present and active, but more secondary. The reason for this is that comedic duos are very difficult to write for. Sometimes you just can't think of a joke for a situation. Pascal's little-tough-guy attitude is easier to write for.

Second, something that I considered for Pascal is that he carries cutlery, particularly butcher knives of various forms, to act as a deterrent for predators. I was also thinking of making some changes to his appearance description as well.

Are these changes OK?

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Tue Jan 01, 2019 12:23 pm
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Post Re: HPU: Apollo City OOC
CyberDragon Wrote:
I was wondering if I should rejoin or not. I decided I will, but with a couple changes.

I think I will make Pascal my main character with Tom and Beta being present and active, but more secondary. The reason for this is that comedic duos are very difficult to write for. Sometimes you just can't think of a joke for a situation. Pascal's little-tough-guy attitude is easier to write for.

Second, something that I considered for Pascal is that he carries cutlery, particularly butcher knives of various forms, to act as a deterrent for predators. I was also thinking of making some changes to his appearance description as well.

Are these changes OK?

You are A-OK! Welcome back and thanks for your patience, I'll make worth it!

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Tue Jan 01, 2019 1:58 pm
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Post Re: HPU: Apollo City OOC
Sweet! I edited Pascal's sheet.

As a side note, I like thinking of the reaction someone who was afraid of rats would have to a giant zombie-like mutant rat carrying a heckin' big butcher knife on it's back. :lol:

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Tue Jan 01, 2019 2:56 pm
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Post Re: HPU: Apollo City OOC
CyberDragon Wrote:
Sweet! I edited Pascal's sheet.

As a side note, I like thinking of the reaction someone who was afraid of rats would have to a giant zombie-like mutant rat carrying a heckin' big butcher knife on it's back. :lol:

OK for the edit, but for security reason he *must* be accompanied by someone accredited, since he looks like a living weapon, and doesn't have the benefits of a programmation like Asur has.
OR, he must be able to sheath the knife so it doesn't normally show

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Tue Jan 01, 2019 4:36 pm
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Post Re: HPU: Apollo City OOC
Went with the second one and edited his sheet. He carries a backpack that's big enough to hide the blade's sheath so only the handle is seen. It would be difficult for him to always be accompanied by someone.

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Tue Jan 01, 2019 5:04 pm
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Post Re: HPU: Apollo City OOC
CyberDragon Wrote:
Went with the second one and edited his sheet. He carries a backpack that's big enough to hide the blade's sheath so only the handle is seen. It would be difficult for him to always be accompanied by someone.

very good thank you! 8-)

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Tue Jan 01, 2019 5:47 pm
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Post Re: HPU: Apollo City OOC
As a side note, I realize things like how Pascal's joints and the fact that the shell is around his body thus lowering the surface area pressure would be applied to all do things to reduce the amount of force he can take. That said, I wasn't going to factor those bits into the calculations at 3 AM because it took an hour just to find out how strong those shells are in terms of actual units rather than just saying they're ridiculously strong. There wasn't going to be any way I'd find how to calculate the actual total amount of force he could handle before I collapsed of mental exhaustion, so I'm just going to go with the numbers Beta gave.

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It's not my job to judge your sins.
It's my job to save your life."
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Sat Jan 05, 2019 1:03 pm
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Post Re: HPU: Apollo City OOC
CyberDragon Wrote:
As a side note, I realize things like how Pascal's joints and the fact that the shell is around his body thus lowering the surface area pressure would be applied to all do things to reduce the amount of force he can take. That said, I wasn't going to factor those bits into the calculations at 3 AM because it took an hour just to find out how strong those shells are in terms of actual units rather than just saying they're ridiculously strong. There wasn't going to be any way I'd find how to calculate the actual total amount of force he could handle before I collapsed of mental exhaustion, so I'm just going to go with the numbers Beta gave.

OK. I'm sure there'll come a situation this will come handy^^

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Sat Jan 05, 2019 2:30 pm
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Post Re: HPU: Apollo City OOC
Still accepting newcomers?

Name: Torque Nightshade
Species: German Shepherd
Gender: Male
Age: 10 in Dog Years
Occupation: Member of the K9 Rescue & Recovery Unit

Appearance: Torque is pretty standard for a German Shepherd though he has a bit of added muscle and turquoise eyes. In his R&R Gear, he's dressed in Blue Camo Jeans, a vest with the Rescue & Recovery logo on the back along with two bright red vertical stripes on the vest's shoulders, and a black shirt, though depending on the situation he has a long sleeved variant on. When not in uniform, he's usually seen, if not always, seen in black jeans, a shirt with either a metal band logo or video game on it, and biker boots.
*His R&R outfit basically is a variant of the ones seen in this picture

Personality: Serious and ready to serve at a moments notice but still fun to be around and is very nice and friendly...though is one wild child when it comes to metal music, specifically power metal and 80's Rock (LOVES Sabaton, Powerwolf, and Edguy to name a few when it comes to metal. For 80's Rock, he's all about Meat Loaf, Nazareth, Lion, and Whitesnake, to also name a few).

Quick History: Growing up in a small town, Torque's life was one without much incident...Unless you count the day he whooped the fur off of a local bully he saw picking on a group of pups...but he never got in trouble for it as, to be fair, the guy had it coming for a long time and everyone was waiting to see who would be the first to knock him out. Though thanks to that event, he joined the K9 and, after a couple years, transferred over to their Rescue-&-Recovery Unit.

S.P.E.C.I.A.L Stats
Strength: 7
Perception: 5
Endurance: 6
Charisma: 7
Intelligence: 5
Agility: 6
Luck: 6

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Fri Jan 11, 2019 5:54 pm
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Post Re: HPU: Apollo City OOC
New awesome newcomers always accepted!
The day just started, so you can post at will. You can also come up with a rescuée of your choosing so that they can do things together. Rescuées are not confined to their cabins.

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Post Re: HPU: Apollo City OOC
Ok my last post actually brought a question to mind: What type of phones are in the city (My character uses a simple TracFone style Smart Phone)?

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Sat Jan 12, 2019 8:05 pm
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Post Re: HPU: Apollo City OOC
SeanWolf Wrote:
Ok my last post actually brought a question to mind: What type of phones are in the city (My character uses a simple TracFone style Smart Phone)?

Anyone can have his/her own phone. Passengers can buy their own at the local shop in the Mall. Residents and security are supposed to have an upgraded latest-gen foldable smartphone, and a smart wrist device customized by Gottschalk Technologies for Apollo City only

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Post Re: HPU: Apollo City OOC
valerio Wrote:
SeanWolf Wrote:
Ok my last post actually brought a question to mind: What type of phones are in the city (My character uses a simple TracFone style Smart Phone)?

Anyone can have his/her own phone. Passengers can buy their own at the local shop in the Mall. Residents and security are supposed to have an upgraded latest-gen foldable smartphone, and a smart wrist device customized by Gottschalk Technologies for Apollo City only

Ah OK.

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Mon Jan 14, 2019 7:24 am
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Post Re: HPU: Apollo City OOC
Seanwolf asked me to describe the theatre so I figure I might as well post the description here too so you can all see it.

I'm not sure how many theatre terms you'll all be familiar with so I've defined a few things in here. Please bear with me if you already know them.

The auditorium:
Row after row of red velvet chairs line the sloped floor of both the balcony and the huge auditorium below, their seats folded up to show off the numbers embossed on brass plates affixed to the front of each seat. A gigantic chandelier hangs from the high ceiling, its myriad crystals in their gilded mounts refracting and reflecting the light so that it fills the whole whole room. Delicate carvings and gilt plasterwork adorn the walls and cleverly conceal the sound system as well as a some lights and a couple of private boxes look grandly over the whole scene. Below and in front of the balcony at the opposite end of the cavernous room lies the stage. The sheer scale of it is mind-boggling. The dark floor of the stage seems to flow from under the expansive curtain like a river from under a waterfall before it drops off into the rounded orchestra pit. The curtain itself is dark red velour and is lowered, completely masking the set from sight. The proscenium arch (decorative arch over the stage which masks the top of the curtains and from under which the stage protrudes) is also lavishly decorated with carvings and scroll-work. Carefully concealed in the panels beside and above the proscenium arch are the pipes of an enormous organ, the console of which can be wheeled out on stage for peformances. The whole effect evokes memories of yesteryear and is humbling yet somehow still warm and pleasing to the eye.

The main lobby:
Elegantly panelled in dark wood and plushly carpeted, the main lobby makes the perfect transition between the hustle and bustle of the outside world and the timeless elegance of the theatre. Just inside the double doors to either side of the box office are located the restrooms, gents on the left side of the lobby and ladies to the right. Advancing inwards, on either side of the lobby a matching pair of staircases on finished with polished wooden banisters sweep upwards towards the balcony which overlooks the entrance to the theatre. Directly ahead, beneath a glittering chandelier, a circular counter in the centre of the lobby serves a range of concessions and sells a variety of merchandise to appeal to all theatre-goers. Behind the concession stand a rounded birdcage-style elevator ferries the less mobile guests up to the balcony, although unlike most birdcage elevators, this one is made with modern technology and is whisper quiet, belying its antique appearance. To either side of the elevator is another set of double doors, these providing access to the stalls (the main seating on the lowest level of the auditorium). On the balcony a central set of double doors provides access to the gallery (the seating on the balcony) while matching passageways on either side lead to the boxes. In addition to the chandelier and several wall sconces the lobby is lit by natural light from several large windows above the box office. Midway down the right wall of the lobby a wide passageway leads to the secondary lobby which serves the ballroom. This passageway is kept roped off by a thick red rope threaded through brass bollards unless it is needed.

The secondary lobby: Smaller and more intimate than the main lobby, this lobby contains a bar in lieu of a concession stand and the glass doors which lead to the street are not barred by a box office. Instead, this is a place where people can mingle or sit comfortably on the leather chairs by the panelled walls as they take a break from dancing in the ballroom. Instead of a chandelier, this lobby is lit by smaller pendant lights as well as the natural light which streams in from the windows overlooking the street. Opposite the passage leading to the main lobby a pair of doorways lead to the ladies and gents restrooms.

The Ballroom:
Featuring a parquet floor, removable seating and a full complement of both round and rectangular tables this adaptable space can host any function and is available for the public to rent. One end of the room features a stage complete with lighting, sound and fly systems (fly being the ropes and beams used to raise and lower set pieces) and the opposite end of the room features a licensed bar behind which a set of double doors lead to a fully stocked kitchen capable of catering to any function, be it corporate luncheons, elaborate weddings or intimate social gatherings. A number of small chandeliers and downlights overhead in addition to blackout curtains hung beside the floor-to ceiling windows provide variable lighting options to suit all needs.

The Façade:
Sprawling over most of the block, the theatre cannot be missed. The space the theatre doesn't cover is given over to parking and to gardens. The building itself is cleverly designed to blend the elegant feel of Victorian architecture with the ultramodern feel of the rest of the ship. Carved scrollwork flows smoothly into clean lines that give the building the feel of being made from solid stone blocks. Porticoes highlight the entrances to each of the lobbies and raised lettering on each side of the building unmistakably identifies it as "The Doyle Theatre". The reverse of the building which is kept hidden from the public eye features the stage doors, entrances to the barracks for the troupe and the theatre droids, and emergency exits, all of which are carefully designed to be as unobtrusive as possible.

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Tue Jan 15, 2019 9:11 am
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Post Re: HPU: Apollo City OOC
It's A-OK!

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Wed Jan 16, 2019 8:18 am
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Post Re: HPU: Apollo City OOC
Heh just for the record: My last post was either going to use STAT or ASAP but I went with STAT as that one is more known in doc speak :P

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Post Re: HPU: Apollo City OOC
I return with everybody's cheery ani-droid and the infamous Marky Sparky, both who are still relatively the same, just with a few alterations and touch ups. Hope they're still okay!


Name: James

Species: Ani-Droid Jackal

Age: Physical: 1 and half years; Mentally: 18 year old college student

Assumed Gender: Male

Character Type: Main Character

Occupation: Waiter/Cook

Appearance: James is thinish and lean, being tan in color. He has back markings in a blue checkerboard pattern going from where his nose meets his muzzle to where his tail meets his back, along with bright and cheerful blue eyes. He wears a blue vest tuxedo, a matching blue bowtie, and a white hip apron, though he sometimes switches to a full one with his name written in blue on it. But no matter what he’s wearing, James is always has his favorite necklace of lapis beads hanging around his neck, unless one of the supervisors tells him to take it off, then he wraps it around his wrist instead.

Modifications: James has roller blades installed in his feet for faster movement around the ship. He can swap his hands with built-in kitchen equipment such as knives, whisks, and spoons, etc., to assist and cook. He can also take pictures, video tape and replay with his eyes and his ear also functions as a flashdrive.

Personality: James is kind-hearted and quick-witted, but still kinda foolish ani-droid. He’s bound to make cute little jokes after he delivers your meal, before bidding you goodbye and taking off back to the kitchen. He is programmed to make sure everyone is happy and sets to do his job right every time after all, but he likes to think that that’s just how his own personality is, not his programming. Due to this programming, James can't really react or tell when someone is bullying him or making fun of him, but he can sense when someone else is sad or upset, but he isn't really equipped to deal with it. Every now and then he encounters that one person who wishes to complain about everything and that puts a strain on his peppy personality, but he just forgets it (sometimes literally) and goes back to being that happy-go-lucky jackal that makes silly faces at your baby when you aren’t paying attention.

S.P.E.C.I.A.L. Stats:
Strength: 5
Perception: 6
Endurance: 5
Charisma: 9
Intelligence: 5
Agility: 6
Luck: 6

Color: #40BFFF "Hi! I'm James and I work in the kitchen! What would you like today?"
-----------------------------------------------
Name: Mark October Douglous (aka: Marky Sparky)

Color: Bright Orange for October

Type: Main

Species/Breed: Golden Retriever

Age: 4 human years (17 in pet time)

Appearance: Marky has the standard appearance for his breed, his fur fluffy and golden. Under all that fluff fur, he wears a bright orange color, his tag being a silver pumpkin shaped charm with an M and a lightning bolt behind it. He didn’t always have that specific charm, but everyone has to know he's "Marky Sparky" somehow. His eyes are as blue as they come!

Personality: Marky is an energetic, plucky, young fellow, despite that little flaw of taking his siblings belongs to try and make a quick buck off someone. He owns a plethora of suspenders, formal and fashionable, even though he never wears pants. His siblings call his collection a waste of time, but he never listen and wears them anyway. Even though he has a rocky relationship with his siblings, like any family, he does truly love them won't hesitate to defend them and befriend them again after it's all over.

History: The exact middle pet of 11 others animals, Marky has to work with his brothers and sisters to keep their life from shattering in 12 different ways. Relatives have been saying that "having twelve pets of twelve different species is excessive", but the Douglous family sheds together and treads together always! Marky, himself, was adopted in October, hence his middle name and collar color. When he was but a pup, he saw an outlet for the first time and thought, "What's this? It looks like my metal tag thingy fits in here." BZZZZT!!! One static pup and one nickname that never went away.

S.P.E.C.I.A.L Stats
- Strength: 4
- Perception: 8
- Endurance: 5
- Charisma: 7
- Intelligence: 8
- Agility: 8
- Luck: 2

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Sun Mar 17, 2019 2:21 pm
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FROSTWOOD FOREVER!
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Post Re: HPU: Apollo City OOC
Seems to me, with Pascal where he is, that dog ought to be gagging uncontrollably. And probably vomiting. Pascal's kicking the back of his throat and the uvula after all.

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Wed Apr 03, 2019 4:03 pm
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Post Re: HPU: Apollo City OOC
Do dogs have a uvula? I didn't think so... That said, if his leg is shoehorned into the dog's windpipe, that dog ain't getting any air until Pascal moves, no matter how much air gets blown into his snout.

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Wed Apr 03, 2019 4:15 pm
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FROSTWOOD FOREVER!
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Post Re: HPU: Apollo City OOC
Well, true, but they do have a gag reflex. Most animals have a gag reflex and Pascal is kicking the back of his throat which ought to set him off.

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Wed Apr 03, 2019 6:48 pm
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Post Re: HPU: Apollo City OOC
Forgive me. I couldn't resist the double pun there. :P

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Sun May 26, 2019 10:37 am
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Post Re: HPU: Apollo City OOC
This chat really doesn't get much action does it. My post from 3 years ago is on this page XD.

I'm considering re-joining this rp, but idk if I should make a new charecter or try to resurect the rouge.

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Sun May 26, 2019 12:36 pm
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