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Beat Dissension!!! 

Members vs. Mods or Everyone vs. Diss?
Mods 78%  78%  [ 7 ]
Diss 22%  22%  [ 2 ]
This option means I do not care to participate in forum games. 0%  0%  [ 0 ]
Total votes : 9

Beat Dissension!!! 
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Post Beat Dissension!!!
This is a very simple concept. Everyone here has to count as high as they can, starting from 1 and working upwards. Double posting and multiple counts are not allowed. Try to beat the high score.

A high score can only be a high score if it is over 50. Who knows, this may never happen.

WRONG!

This is where the global mods come in. Any global mod (including Rick) can come in and reset the score back to 0 simply by posting. Therein lies the challenge. Who are we are playing against? Anyone with administrative or global moderator rights who can change or alter this thread. Forum moderators cannot reset the score, but they can play!

To help everyone out (and provide a beacon of good fortune), you will have the assistance of the three "Not the Comic" forum moderators (RandomGeekNamedBrent, CaptainPea, and Sleet), as well as myself. If we choose to do so, we can jump the count by 10 instead of by 1, but we can only do this if we will not drive the score over 50 in the process, OR set a new highest score. Also, once someone has "jumped the count", there must be at least 6 new posts before someone else can "jump the count". However, once you have "jumped the count", at least 24 hours must elapse before you are able to do it again.

Edit: to clarify, this means that once Forum Mod X has jumped the count, they must wait 24 hours before they can do it again. Forum Mod Y, however, needs to wait until 6 new posts have been made before they can jump the count. Then they must also wait 24 hours.

=====High Scores=====
240 - ManaWolf
203 - ManaWolf
55 - RandomGeekNamedBrent

So then...

1


Last edited by Bolly on Thu Jul 07, 2011 4:12 am, edited 3 times in total.



Mon Jul 04, 2011 11:38 am
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Post Re: Beat the Global Mods!
2

i believe the last time we tried this, it was locked. I don't know why, I wasn't around. but they nuked the thread.

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Mon Jul 04, 2011 11:40 am
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Post Re: Beat the Global Mods!
3 The low order beings shall be victorious!

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Mon Jul 04, 2011 12:10 pm
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Post Re: Beat the Global Mods!
4.
This is the counting game again? Last time the high score was around 300.

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Mon Jul 04, 2011 12:19 pm
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Post Re: Beat the Global Mods!
It was probably due to this thread not being a challenge because of moderator inactivity. Now this hopefully shouldn't be a problem.

5.

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Mon Jul 04, 2011 12:20 pm
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Post Re: Beat the Global Mods!
Sleet isn't much of a low order bein6 anymore but at least (s)he's not a global mod, amirite?

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Mon Jul 04, 2011 12:25 pm
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Post Re: Beat the Global Mods!
6

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Mon Jul 04, 2011 12:25 pm
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Post Re: Beat the Global Mods!
8. I will check this thread for corrections. XP
Just like good ol' times......

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Mon Jul 04, 2011 12:27 pm
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Post Re: Beat the Global Mods!
Yay! Flint's here! 9

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Mon Jul 04, 2011 12:29 pm
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Post Re: Beat the Global Mods!
Jumping the Count!

19


Mon Jul 04, 2011 1:56 pm
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Post Re: Beat the Global Mods!
20. Come to think of it, since it says Global Moderators, does that mean that the only active one being Dissension is allowed to stop this. That is ever steeper chances than before.

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Mon Jul 04, 2011 2:01 pm
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Post Re: Beat the Global Mods!
21

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Mon Jul 04, 2011 2:05 pm
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Post Re: Beat the Global Mods!
FlintTheSquirrel wrote:
20. Come to think of it, since it says Global Moderators, does that mean that the only active one being Dissension is allowed to stop this. That is ever steeper chances than before.
Buck says he'll be back so perhaps you should point him to this thread. :P

31.

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Mon Jul 04, 2011 2:12 pm
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Post Re: Beat the Global Mods!
RandomGeekNamedBrent wrote:
Jumping to 30

you cant jump it yet, can you?
32/22

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Mon Jul 04, 2011 2:13 pm
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Post Re: Beat the Global Mods!
I'm saying 23 as we are only allowed to jump the count once every 24 hours.

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Mon Jul 04, 2011 2:19 pm
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Post Re: Beat the Global Mods!
25. I need to read rules more carefully. now the next mod to post can jump.

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Mon Jul 04, 2011 2:24 pm
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Post Re: Beat the Global Mods!
26

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Mon Jul 04, 2011 2:36 pm
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Post Re: Beat the Global Mods!
36. now I can jump the count.

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Mon Jul 04, 2011 2:42 pm
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Post Re: Beat the Global Mods!
bollythewolf wrote:
once you have "jumped the count", at least 24 hours must elapse before you are able to do it again.


27

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Post Re: Beat the Global Mods!
38. look again. I edited it because my first jump was illegal.

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Mon Jul 04, 2011 2:46 pm
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Post Re: Beat the Global Mods!
39?

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Mon Jul 04, 2011 2:47 pm
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Post Re: Beat the Global Mods!
Total Fail Forever.

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Mon Jul 04, 2011 3:09 pm
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Post Re: Beat the Global Mods!
whoops, the global mod 1.

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Mon Jul 04, 2011 3:10 pm
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Post Re: Beat the Global Mods!
And you were doing so well, 2.

Personally, it seems like the "jumping" rule is just causing confusion.

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Mon Jul 04, 2011 3:12 pm
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Post Re: Beat the Global Mods!
It's my interpretation that 24 hours and at least six posts must have elapsed before the count can be "jumped."

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Mon Jul 04, 2011 3:14 pm
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Post Re: Beat the Global Mods!
Oh no, the intention was that it was 6 posts before someone ELSE could do it, and 24 hours before you could do it again.


Also go away Dissension, you're ruining our fun already

1


Mon Jul 04, 2011 3:15 pm
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Post Re: Beat the Global Mods!
2

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Mon Jul 04, 2011 3:17 pm
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Post Re: Beat the Global Mods!
First post updated with rule clarification.

3


Mon Jul 04, 2011 3:19 pm
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Post Re: Beat the Global Mods!
My cat is murring, soo cute I think I'm gonna asplode!!!4!!!

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Mon Jul 04, 2011 3:21 pm
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Post Re: Beat the Global Mods!
I say we put a 6 hour time between times each individual global mod can stop us. that makes it a bit more fair. 5

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Mon Jul 04, 2011 3:29 pm
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Post Re: Beat the Global Mods!
RandomGeekNamedBrent wrote:
I say we put a 6 hour time between times each individual global mod can stop us. that makes it a bit more fair. 5

I'll tweak the rules as we go along.

BTW, if I include your post we're now on 6


Mon Jul 04, 2011 3:33 pm
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Post Re: Beat the Global Mods!
of course we include my post. 7. (I edited your post, but only the part that was quoting me.)

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Mon Jul 04, 2011 3:35 pm
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Post Re: Beat the Global Mods!
already abusing yo powers.
RandomGeekNamedBrent wrote:
I say we put a 6 hour time between times each individual global mod can stop us. that makes it a bit more fair. 5

i vote nay

8

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Mon Jul 04, 2011 3:53 pm
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Post Re: Beat the Global Mods!
maybe a smaller amount of time, then. as it is, Diss can very easily stop us many, many times in a small amount of time and we have no hope.
9

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Mon Jul 04, 2011 3:55 pm
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Post Re: Beat the Global Mods!
10. If only I was around for the chaos of rules. X3

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Mon Jul 04, 2011 3:58 pm
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Post Re: Beat the Global Mods!
RandomGeekNamedBrent wrote:
maybe a smaller amount of time, then. as it is, Diss can very easily stop us many, many times in a small amount of time and we have no hope.
9

11 yeah, but that sorta defeats the point if we can just go unopposed.

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Mon Jul 04, 2011 4:45 pm
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Post Re: Beat the Global Mods!
Why not just make it members vs. moderators like the original? There are probably just as many members as moderators who come in here so I think it'd be a fair challenge to see how high each group could get.

12.

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Mon Jul 04, 2011 4:46 pm
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Post Re: Beat the Global Mods!
13. I like that Idea, Sleet.

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Mon Jul 04, 2011 4:48 pm
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Post Re: Beat the Global Mods!
14 we could say every mod post is -1 and every member post is +1

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Post Re: Beat the Global Mods!
that would work. are we starting now? 15 or 13.

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Mon Jul 04, 2011 5:34 pm
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